bismarck13
I Make 'em U break 'em
Here
This is with the cowl flaps animated as spoilers (open with "d") . . . .
This is with the cowl flaps animated as spoilers (open with "d") . . . .

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The Staff of SOH
....freaking what? Came back from Rio to work on an AIR file? Are you out of your fraking mind? :isadizzy:
But what's not to love about this pug-nosed, pug-ugly little airplane?![]()
I cannot figure out what to do with the cowl flaps. When I make the model with them called "cowl_flaps0" or whatever, the *&^%$# things don't work. I can bang on the keyboard, use the Mape gauges and nothing happens. Should I animate them as something else? I can put them on the spoiler key or the tailhook but then they will not be incremental . . .
Stupid animations. Why can't they all just work?
I was there WORKING. Believe it or not, a lot of people WORK HARD at Rio. I live in Brasilia, 1,200km from there, but I was born at Rio.
Cheers
Pepe
...have to burst my fantasy bubble concerning Rio. :costumes:
the updated/corrected mdl_paramDict files for FSDS2.24? I've attached them for you, if not. Are you getting an error message about valid animation tags when trying to produce the MDL file with the cowl flaps tagged? This is one indication that you have the older files.
The problem was that I was using the wrong name. In my FSDS it had cowl_flap0 for an animated part. Turns out, the correct names are cowling_r and cowling_L. Of course that is not one of the listed parts . . . .