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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Beechcraft AT-11 Released!

SADT

Charter Member
Milton Shupe has just released the AT-11 for FS9! I am not sure if it will port to FSX yet, but Milton's other work ports very well so I assume this will too. Thank you Milton :salute:

Beech AT-11 KANSAN Released
Well, after 18 months of interrupted progress, we have finally uploaded this project.

The AT-11 was inspired for me by Scott Thomas, Willy, and the Hobbs Army Airforce B-17 Bomber training base here in my home town. I was also fortunate to hook up with Taigh Ramey of www.twinbeech.com who was an enormous help in providing details, pictures, and feedback.

The package has four models, 5 skins, and awesome sounds. There are also five extra skins by Damian Radice waiting to be uploaded. The paint kit will be along as soon as Damian returns home.

I am working on the website now where the extra skins and paint kit will also be available. I will upload the skins and paint kit here at SOH for primary downloads.

Thanks to Scott Thomas our panel and gauge man for hanging in here until this project could be released. Scott has moved on to other interests.

Damian has been a constant inspiration throughout this project. I am not certain I would have gotten it done without his help. His textures just kept bringing life back to the effort.

Gary Jones' sounds for this aircraft just put the wow factor in it for me too. They are rich, have depth, they are prop'y, and believeable. Thank you so much Gary.

Thanks to Tom Falley for helping put the finishing touches on the flight model.

Tako_Kichi has an FSX scenery, a year long effort, for the HAAF base so if you fly that side, you might want to check it out. Over 400 objects, a very expansive and comprehensive scenery including multiple airfields, AI, and static aircraft and equipment.

I wish to thank all of the SOH members who expressed interest to keep the fires burning. I really appreciate your help and interest.

In the end, this is just a freeware aircraft, not a lot of bells and whistles (you know my stuff), but she looks decent, flies great, and should treat you well. If you have trouble with frame rates on this, I will try to package up a lighter version for you.

Let me know of any issues here and I will attempt to correct them if practical. I am on my own for support right now so bear with me.

I hope you enjoy the many hours invested in this.

Thanks
 
Had the beta and it ported very well with a little alpha work.

kansan-1.jpg


kansan-3.jpg


kansan-2.jpg
 
Well, as they would say here in the South, "I don't know nuthin' 'bout no Alpha work".....

Does that mean some minor texture file changes?

Thanks....

NC
 
There is an extra folder in the release with FSX textures for props, windows, and a couple of thumbnails. Hopefully that will take care of things for you; works for me. But in the end, this is a FS9 aircraft package. I do fly it in FSX Accel.

The announcement and links are in the FS9 forum.
 
If you want to use this in FSX (I helped to beta it and it works great) I created some additional FSX 'camera views' for it so that you can switch between the VC, bomb aimer's position or turret by cycling the 'A' key. Simply copy and paste the code below into the aircraft.cfg file. It can go anywhere but I would suggest after the [General] section and before the [pitot_static] section.

[CameraDefinition.001]
Title = "Nose Turret"
Guid = {883E749C-7331-4d1f-A4FA-B7814B1C51EF}
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.60
SmoothZoomTime = 2.0
ZoomPanScalar = 2.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=60
HeadingPanRate=60
InitialXyz= 0.25, -0.40, 1.55
InitialPbh= 20, 0, 000

[CameraDefinition.002]
Title = "Gun Turret"
Guid = {23C70AB3-C092-4cd4-8305-6255B233864F}
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.60
SmoothZoomTime = 2.0
ZoomPanScalar = 2.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=60
HeadingPanRate=60
InitialXyz= 0.40, 0.65, -2.00
InitialPbh= -15, 0, 180

Enjoy!
 
There is an extra folder in the release with FSX textures for props, windows, and a couple of thumbnails. Hopefully that will take care of things for you; works for me. But in the end, this is a FS9 aircraft package. I do fly it in FSX Accel.

The announcement and links are in the FS9 forum.

A big thanks from here! :salute:
 
Getting rid of old FS98 gauge

The AT-11 works great in FSX once you close the notice
that "SP.Hours1.gau is old FS98 file and not supported".
I tried to locate that gauge so that I could // it out and
not have FSX complain during its launch.

I managed to find the FPDA_Gear_wind.gau and // it out and no
complaints from FSX.

So..., where is this file or how do I make the FSX notice go away?
 
Look in the panel folder for the Hobbs1.gau, the Hobbs2.gau, and the fpds_gear_wind.gau and remove them. Then comment them out of the panel.cfg. That will take care of the issues.
 
Fabulous Plane!!

Thank you Milton and Crew!

She looks great in FSX... perfect for exploring the PNW and Rocky Mountains.

Thanks again!
 
Excellent! Downloading now. Much appreciate your genius and matching generosity, Milton and team:salute:

Check your inbox, Sir.
 
AT-11 Not showing in FSX

I put it under Simobjects/Airplanes and for some reason the AT-11 title is
not showing in the previews. I originally installed it manually and made thumbnails
for all the extra paints as well.




Edit: Never mind I figured it out. Thanks anyway.....
 
A HUGE THANK YOU to you, Milton and your TEAM. Larry, your airbase is AWESOME! She's a dream to fly...I'm just gob-smacked! WOW!
Ted
 
Great Milton,
the quality of your work is at the top, as always !!!!:applause:
(pity not DX10 compatible ...)
Italo
 
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