Two very good points. Upgradeability and freeware.
Freeware is what caused the massive, huge interest in Flight Simulator. A platform that was easy to make planes for and a huge number of people were suddenly making everything and anything to fly in FS with. Then came the 'ultra models' and enter the payware world of sophisticated, decked out, detailed planes.
With FSX, came a ultra sophistication of models and freeware has dried up I believe about 90% to 95%. Where we had perhaps 100 devs in the freeware world, I think we probably have a few now. Paul, Tim, Jans, to mention several. Time to make a bird is now longer, almost over a year on the average, so the lag between releases is causing a drop in FS instrest.
I would have to say that flying a new plane once a week in FS is what really got me hooked or addicted. Now its about every 2 months that a nice bird comes out, if that.
Its sort of like the movies. A new movie once a week gives you something to do on the weekends. A movie coming out once every 6 to 8 weeks, and you are suddenly needing to find something else to do on Friday nights, unless you want to go watch the same movies over and over.
As for payware online playing with FS, lol.. well.. I think thats a bit hilarious. Thats like running Windows Word online and paying 'moment to moment'. People will migrate to XP9 so fast. And people in Word will migrate to OpenGL Office.
We (the customers) are broke these days. We are saving all our pennies now.
As for the others like Star Wars and some of the games that are role playing, that are totally based on payware online playing 'only', they have been massively successful. But they started out that way, and they have some cool features and things (if I am correct), so they have their own world. But, I, well, I dont see how you can get a guy in there that just wants to fly a Cessna 140 from Phoenix to Flagstaff and pay $5.00 to do it is going to happen.
Hey,
Ubuntu! :d
:ernae:
Bill