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The Staff of SOH
I've been working on one just about every day for the past couple of weeks, though there is still a long ways to go with it (a lot of texture files to cover, and all high-resolution). I hope to have it in the sim, soon.I wish there was a clean livery in IJN green, John?![]()
Yeah, the oil canning effect, from the stressed-skin construction, is a bit exaggerated. It's created through the use of normal maps (or sometimes still called bump maps), which just adds the 3D effect. That aspect is purely default, as it comes from Blackbird Simulations - I didn't touch those at all. If it is a big-enough issue for users, I just assume Blackbird address it/improve those aspects. If they were .DDS textures, I'd be able to easily edit them/tone them down a bit, within the span of only an hour or two, but for some reason trying to convert them from the new MSFS 2024 KT2X format to an editable format, they just don't look good at all/not workable - leaving no good base to easily edit. Making new ones, from scratch, would take far too much time (weeks, months perhaps), and I also really haven't had a problem with the default normal maps, myself, so there's no ambition on my part to do such a thing.Hello John,
What is the effect that causes the deep indentation along the rivet lines of the aircraft? Your repaint is very well researched and done, and looks great, but that effect seems to be way over done, as I don't recall that look when being up close to these airplanes. Look at Post #33, pictures 2,3,4, and 5. You can see it as it's very pronounced in those pictures. Thanks again for the prepaint and what book did you order? I have several books on the Zero, also the informative posts about the history of this aircraft, it made for very interesting reading. Ed