I think there is more to it than that. Fltsim entries 1 and 2 have DLR as part of the title which means they should have the D nose and Long Range tanks. Unfortunately the tanks don't show. My guess is that because some of us have the Virtavia VC, we're no longer using some of the gauges of the original - hence, no tanks.
As I mentioned in my prior post, I cannot use the default VC in FSXA for some reason. The VC glass is opaque, the external model is all screwed up and missing parts, and my Orbx scenery is all wacky. Perhaps because some of the gauges were not intended for FSXA, but for P3D?? Just a guess.
Any chance you'd like to share this new yoke texture?
I put this file in the main textures folder, hope that was the right place for it, didn't see this new yoke.
I didn't merge any panels either.
I'd be interested to see your solution. I tried something similar but wasn't able to get the full Monitor panel to display.What I am slowly beginning to discover is that retaining the original Monitor panel code/gauges along with the Virtavia B-29 gauges and files in both the panel.cfg and the panel folder is required to continue to have the DLR tanks option...while still using the Virtavia B-29 VC.
Kent
Try putting the new yoke in the "texture.virtavia" folder.
Thank you, but my issue is more extensive. And I think I've narrowed down the cause.As ColoKent has said, a word of caution re the merging of cockpits seems to be in order. Tried to allude to this before but will be more explicit here.
Monitor to "appear minimized" and other seemingly missing features are sure signs of lacking functionality most likely due to the fact that your plane no longer accesses a couple of crucial system gauges from the original panel folder.
To test for yourself, don't let all of your variants point to a substitute folder (e.g., panel.B29) . Then fly a plane in the original config (accessing the original panel folder) and verify whether you get the following functions:
- the long-range wing tanks if set in the title= line,
- correct nose-cone display
- full Monitor display
- callouts on operating gear and flaps
- altitude callouts on landing
- reversing when activating the water-rudder key (Ctrl+W, or assigned button (a massive boon))
- mouse operation of turrets in P3D
- dynamic reconfiguration on reloads
Whatever tweaking you do, these features should ALL be present and in working order.