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Boeing B-50 V1 Released

Regarding the smoke, I would (speculatively) bet that engines like these were purposefully set up to over-fuel under heavy power settings in order to help keep combustion chamber temperatures under control. ( Combined with other systems like water/methanol injection.)
 
Lots of smoke at T.O. and climb settings-mixture rich and throttles up. It's only really apparent looking down the length of the trail from front or rear, though. One will also see periodic 'burps' of oil smoke out of most radials when a blorp of the black goo makes it past a valve, and after start as the excess in the lowers burns off. You have to love being oily around radials.
Looking good!
 
Hi guys,
I noticed at cruise speeds the engine smoke effect is s bit off.
Smoke does not correspond to location of exhaust pipes of engines.
Anyone have any idea of how to adjust these numbers from the aircraft config to 'align the smoke with the exhaust' ?
When facing the aircraft, all 4 smoke effects should be moved a bit to the right as that's where the exhaust tips are located on the engines (see pic below).

[smokesystem]
smoke.1 = 03.0, -28.50, -1.70, b50_Smoke-x
smoke.2 = 04.5, -11.50, -2.85, b50_Smoke-x
smoke.3 = 04.5, 16.80, -2.75, b50_Smoke-x
smoke.4 = 03.0, 33.80, -1.60, b50_Smoke-x
smoke.5 = 03.0, -28.50, -1.70, b50_Smoke-crz
smoke.6 = 04.5, -11.50, -2.85, b50_Smoke-crz
smoke.7 = 04.5, 16.80, -2.75, b50_Smoke-crz
smoke.8 = 03.0, 33.80, -1.60, b50_Smoke-crz


I never saw the engine smoke effects. Not on take off or cruise. I'm using P3D V3.4 I did see the above entries in the aircraft.cfg file.
 
The smoke gauge I developed for the C-97 is installed in the B-50, just not implemented in the panel.cfg.
Made a few changes for the B-50. The reason the smoke is not lined up with the stacks is the C-97 exhaust stacks are on the opposite sides of the cowl.
Smoke.x numbers are for the C-97.

Maybe not to clear in the video, but in sim looks good.

 
I never saw the engine smoke effects. Not on take off or cruise. I'm using P3D V3.4 I did see the above entries in the aircraft.cfg file.

Hi @greyeagle,

I'm just playing with things to see what these mods can do, for my personal use.

Included were things like :
a) added the 'Beech 18' gauge for smoke effect (available here : https://flyawaysimulation.com/downloads/files/15397/fsx-beechcraft-18ds-auto-smoke-gauge/ )
b) changed the 'b50_Smoke-crz ' effect to 'fx_smoke_f6 (available here : https://flyawaysimulation.com/downloads/files/18033/fsx-emb-120-engine-smoke-effect/ ) This smoke effect is more pronounced, BTW.
c) added another light to VC in [LIGHTS] section : light.11=4, 29.8, 0.0, 1.5, fx_vclight - of not much help as it still seems a bit dark in the VC
d) added the 'GlobalEnv_AC_Chrome.dds' (can use bananabob's) into main 'texture' folder - still experimenting here, with the reflectivity.

The 'Beech 18' gauge is by Richard Wisman, (thank-you, Gordon for the link), and will make a little smoke effect come out of the engines . The auto smoke is generated by an xml gauge and will switch the smoke on above a throttle level off approximately 60 percent. At cruise speeds, usually see no smoke.

WRT the aluminum skin appearance, there are infinite possibilities and everyone's taste is different. I think Rick has the midas touch in this department.
I prefer the clean, highly reflective, polished airshow look as shown below with my before and afters of the P-51.



In the end, it's ultimately up to personal taste or interpretation. I just prefer these classic birds with some smoke and shine on the side, lol !
 
Here you go!
[smokesystem]
smoke.1 = 03.0, -33.50, -1.70, b50_Smoke-x
smoke.2 = 04.5, -16.50, -2.85, b50_Smoke-x
smoke.3 = 04.5, 11.80, -2.75, b50_Smoke-x
smoke.4 = 03.0, 28.80, -1.60, b50_Smoke-x
smoke.5 = 03.0, -33.50, -1.70, b50_Smoke-crz
smoke.6 = 04.5, -16.50, -2.85, b50_Smoke-crz
smoke.7 = 04.5, 11.80, -2.75, b50_Smoke-crz
smoke.8 = 03.0, 28.80, -1.60, b50_Smoke-crz

Delete old smoke txt and copy and paste this.

Thank-you, @mcanx. I will give these a try.
 
No Smoke

In P3D V3.4 I don't see any smoke and yes all the effects files were put in the effect folder. I do have a startup smoke effect and that's about it.
In this snapshot, the plane is in a climb at max throttle. b50_Smoke-crz.fx and b50_Smoke-x.fx are in the effects folder.

smoke.jpg
 
The "I" key is what you seek my friend. Keep hitting it until you see the smoke. It's not all that heavy, which is as it should be, but it's there. Also, Aaron Swindle of Skysong Soundworks has released a new Boeing B-50 soundset for those who might like to kick up the sound of those big brawny radials a notch or two. Available now @ Flightsim.com
My 100th post so here's to all...
:ernaehrung004:
Cheers

The OMS
 
Last edited:
The "I" key is what you seek my friend. Keeping hitting it until you see the smoke. It's not all that heavy, as it should be, but it's there. Also, Aaron Swindle of Skysong Soundworks has released a new Boeing B-50 soundset for those who might like to kick up the sound of those big brawny radials a notch or two. Available now @ Flightsim.com
My 100th post so here's to all...
:ernaehrung004:
Cheers

The OMS

Thanks, that worked. Is it supposed to stop when you let go of the "I" key. It only stays on when I press the "I" key and stops when I let go.

EDIT: never mind, I see it toggles on/off and I managed to toggle it on till I hit the I key to turn it off. Couldn't tell if the smoke was on due to the sky conditions. clouds etc.
 
Thanks, that worked. Is it supposed to stop when you let go of the "I" key. It only stays on when I press the "I" key and stops when I let go.

EDIT: never mind, I see it toggles on/off and I managed to toggle it on till I hit the I key to turn it off. Couldn't tell if the smoke was on due to the sky conditions. clouds etc.

Hi @greyeagle,

In my post #128 above, if u install the 'beech gauge' then smoke is automatic once throttle > 60%, and smoke stops when throttle < 60% of full power - so see the smoke on takeoff, climb, then (usually) off at cruise speeds.
Also, the smoke effect I referred to is a bit more pronounced, so u can try swapping it out if u prefer.
 
The missing ground textures with B-50 model are back .

Hi Manfred,

Same issue I am having with the C-97, I am now getting with the B-50.

I am running FSX with SP 1 and 2. My scenery is all Orbx. Usually all is well until about 5 -10 min. into a flight, then I see in the distance as the ground textures are 'coming into view', most form OK, but some, like certain trees along a roadway don't show up as aircraft approaches, rather they are replaced with what look like black stars - missing textures ? When I switch aircraft to something else, and fly the same route, there is no problem and all textures load OK.

For example, leaving Orbx KPSP at around 1300h, and flying toward KBNG airport. As airport gets closer into view here's what starts to happen :

Dwm2017-12-0121-28-14-98.jpg

Dwm2017-12-0121-28-18-23.jpg

Dwm2017-12-0121-28-21-61.jpg


Switch aircraft (eg. RealAir Duke) and all is back to normal :

Dwm2017-12-0121-28-24-89.jpg
 
In P3D V3.4 I don't see any smoke and yes all the effects files were put in the effect folder. I do have a startup smoke effect and that's about it.
In this snapshot, the plane is in a climb at max throttle. b50_Smoke-crz.fx and b50_Smoke-x.fx are in the effects folder.

Try this, smoke gauge already installed in the b50 folder... two stage smoke effects.

Correct alignment of smoke included...

UPDATE: All-in-one update!


 
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Here a short video of the two stage smoke effects and thanks mcanx for the numbers... saved me some time.

 
Missing Texture Issue

Mzee/Warhorse,

Thanks for the screenshots. Yes those star-like shapes are trees which are missing their textures. Once this happens the effect can easily spread to other objects, including the plane itself, and show severe display issues such as missing and displaced parts, black windows etc (this has been reported by Warhorse).

Interesting to see that those alley trees do not show up at all in the Duke shot...?

What makes it very difficult to trace is that it doesn't come up on all setups and on some only occasionally.

If the prime suspect is the B-50 you could try Dawson's event logger gauge (I'll PM it to you). This enables you to save a log of events up to the point when the issue starts showing up.

It could be a memory issue, but MZee's frame rate of 30 doesn't really support that. As a matter of fact I now recall that on one occasion tester Marc reported a similar issue, but it went away after he removed the "default shaders".

If you google "FSX missing textures parts shaders" you will find quite a few reports of exactly the same thing, and some apparently successful cures. But I leave that to you to pursue.

I do hope we can do something about it!!
 
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Here a short video of the two stage smoke effects and thanks mcanx for the numbers... saved me some time.


About what speed are you at when the smoke stops? I've tried to recreate what you did in P3D V3.4 and I do see some decrease in smoke but not to where there is none, unless I toggle the I key.
I assume you have to toggle the "I" key to get the smoke effects to start then, raise/lower the RPM's and observe the increase/decrease of smoke, but at the near stall speed, I can still see the smoke
(not as much as full throttle) when I lower the throttle to around ~155 knots. If I go slower, there is a little smoke emanating from the exhaust pipes. Is that the desired results? Looking at your vid
and at slow airspeed - looks like your smoke effect stops.

Thanks :engel016:
 
About what speed are you at when the smoke stops? I've tried to recreate what you did in P3D V3.4 and I do see some decrease in smoke but not to where there is none, unless I toggle the I key.
I assume you have to toggle the "I" key to get the smoke effects to start then, raise/lower the RPM's and observe the increase/decrease of smoke, but at the near stall speed, I can still see the smoke
(not as much as full throttle) when I lower the throttle to around ~155 knots. If I go slower, there is a little smoke emanating from the exhaust pipes. Is that the desired results? Looking at your vid
and at slow airspeed - looks like your smoke effect stops.

Any time you are below 30" there should be no smoke. The smoke gauge is set up for (MANIFOLD PRESSURE,inhg). Darker smoke kicks in above 56+"
 
Hi Manfred,

Same issue I am having with the C-97, I am now getting with the B-50.

I am running FSX with SP 1 and 2. My scenery is all Orbx. Usually all is well until about 5 -10 min. into a flight, then I see in the distance as the ground textures are 'coming into view', most form OK, but some, like certain trees along a roadway don't show up as aircraft approaches, rather they are replaced with what look like black stars - missing textures ? When I switch aircraft to something else, and fly the same route, there is no problem and all textures load OK.

For example, leaving Orbx KPSP at around 1300h, and flying toward KBNG airport. As airport gets closer into view here's what starts to happen :

Dwm2017-12-0121-28-14-98.jpg




Switch aircraft (eg. RealAir Duke) and all is back to normal :


Hi MZee. These actually look like missing street light textures given their position along the road (check this view at night to see what shows) . If you have Orbx installed, perhaps you should check their lighting installation. They do provide a configuration utility - it may be an idea to try playing with this (or reinstalling them). Just an idea, although this doesn't explain why they don't appear when using a different aircraft. ?!

A.
 
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