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Boeing C-97 V03 Complete package

Hi Bill:wavey:

Tks for the tip on the 'L'. I'm only using the jets for assisted takeoff thereby saving maint hours:encouragement:

ATB
DaveB:)

Another 'tip' for ya:

When you bring your 'main' engines up to power and start your roll, 'click' on "throttle" on your 'engines' menu and it should give ya a 'boost' also - you might not need to use the 'jets' then !! Then once you establish your 'climb', you can 'click' on it again and turn it off.. I believe it will work on ALL models..

Bill
 
I wish Greg Pepper could see this...what he began is truly a legendary aircraft for Flight Simulators. Thanks Manfred and Team:applause::applause::applause:
Ted
 
Manfred/Bill..

PaulK at CBFS has found a slight issue with the new jet smoke effect which I've been able to confirm. As the effect is listed in the lights section.. it shows for all models. I'm not sure what the easiest solution would be but off the top of my head.. a separate cfg for the L or have the effect bolted to the L model and removed from the cfg. I'd not noticed it until he mentioned it.. I'd not copied the jet fx file to my effects folder!!:biggrin-new:

He's also seen a deep nose-up stall while under AP which he's trying to reproduce. Not sure if he was under autothrottle. No doubt he'll pop here and confirm;)
ATB
DaveB:)
 
Manfred/Bill..

PaulK at CBFS has found a slight issue with the new jet smoke effect which I've been able to confirm. As the effect is listed in the lights section.. it shows for all models. I'm not sure what the easiest solution would be but off the top of my head.. a separate cfg for the L or have the effect bolted to the L model and removed from the cfg. I'd not noticed it until he mentioned it.. I'd not copied the jet fx file to my effects folder!!:biggrin-new:

He's also seen a deep nose-up stall while under AP which he's trying to reproduce. Not sure if he was under autothrottle. No doubt he'll pop here and confirm;)
ATB
DaveB:)

Explain this just a little bit more please !! If I'm understanding it, the issue is that he has 'jet' smoke all the time no matter what model is flown ?? And as far as the nose up goes, several things could be causing that so I need a few more specifics ..

Bill


EDIT: I suppose it would help if I read the 'comments' more carefully !! DAH !! I don't have enough experience to say that an 'effect' can be tied to a function or not (in this case maybe the "jet' switch) however if it where me, I would probably create it's own (Boeing_KC-97L) folder (with it's own appropriate files / folders) whereby you could then remove the 'effect' in the original cfg file whereby it won't effect the other models .. But that's just me !!

As far as the possibility of Manfred looking into the issue - I don't believe that will happen anytime in the near future.. I have been informed that he has to 'step away' from developing for a while due to 'family matters' (altho if we're lucky he might sneak in on occasion) therefore I / we are going to have to try and resolve anything that crops up - which means I'll need as much detail as possible !!! LOL

Bill
 
TuFun, that is AWESOME video!!!

Regards,

Aharon

Also, does anybody know the name of website showing all information and photos of KC-97Ls with jet engines so that I can look at and see if I can merge liveries from KC-97s with KC-97Ls as long as it is real world realism? I do not know which liveries of USAF were used for KC-97Ls.

I seem to remember from looking at photos when I was little kid that Israeli Air Force had one or two KC-97s with jet engines. Can anyone confirm such existence of that?

Regards,

Aharon
 
Hi Bill..

I don't know the exact circumstances behind his stall.. he's trying to recreate it now.

As for the jet smoke.. this is showing on the KCG as well as the L. I've not looked at either model in MCX to see if they're both calling the effect or if this is displaying on all models as for reasons I'm trying to find.. I can only currently display external models for the CG, KCG and KCL!! Back to the hunt!!
ATB
DaveB:)
 
Hi Bill..

I don't know the exact circumstances behind his stall.. he's trying to recreate it now.

As for the jet smoke.. this is showing on the KCG as well as the L. I've not looked at either model in MCX to see if they're both calling the effect or if this is displaying on all models as for reasons I'm trying to find.. I can only currently display external models for the CG, KCG and KCL!! Back to the hunt!!
ATB
DaveB:)

Thanks Dave - I appreciate it !! I'm off to do some 'testing myself so I'll be back shortly with some results.. BUT thinking about it (and it actually answers my question from earlier), the 'effect' shouldn't occur until the 'jets' are activated - but I'll double check that in my 'testing'..

Bill
 
Ok - I've done some testing (in FSXA) - using the 'package' that Manfred presented to us.. Checking the C-97A / the KC-97G and the KC-97L, the Results are:

The only 'smoke' I saw in both the "A" and the "KC" was from the 4 piston engines when I got the MP at / above 50 inches..

The only time I saw smoke from the 'jets' was when I activated them and when they got 'spooled' up - then they would start producing a 'trail'.. As soon as I shut them down, the 'smoke trail' from the 'jets' went away....

First pic is the "L" with pistons only, second pic is the"L" with piston's and 'jets', 3rd pic is the "KC" and the 4th pic is the "A"..

One thing I did notice in testing (and Manfred indicated he was going to install it) was when you activate the 'jets' - it dis-engages the 'auto throttle' - Sooooo Dave (and everyone else), you now only have to remember (LOL) to re-activate it and reset your speed after you get done a 'refueling' run !!!

Bill
 

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Thanks Dave - I appreciate it !! I'm off to do some 'testing myself so I'll be back shortly with some results.. BUT thinking about it (and it actually answers my question from earlier), the 'effect' shouldn't occur until the 'jets' are activated - but I'll double check that in my 'testing'..

Bill

Hi Bill..

In order to get the 'non-displaying' models to display.. I ended up moving my current C97 install out and reinstalling it from the zip. I've no idea what had happened to corrupt it but corrupt it had become. All models now displaying correctly. A quick test across 3 models KCG, Y and KCL shows only the KCL displaying smoke and only with the jets running. However.. if the light switches on the monitor aren't used and the 'L' key is used instead.. hitting the L key will turn all the light effects on (not surprising)! I swear I didn't use the L key before and rarely do as it switches cockpit/flightdeck lights on and I don't do night!:biggrin-new:

I'll have to get back to him or have him pop in here to see if it's still happening for him.

Sri to hear Manfred is having RW probs. Be sure to wish him all our best at your next contact;)

EDIT: Rgr your last Bill.. it appeared on the previous page!!

ATB
DaveB:)
 
Yes, most textures should be freely interchangeable, except when you have special appendages like additional tanks, jets etc. but patching them should be no problem for a repainter.

Mjahn,

What texture files would I need to seek if I want to move body livery and tail livery without wings from KC-97 to KC-97L so that KC-97L will still retain its own wings, props, and jets while having the body livery and tail livery imported from KC-97 unless you tell me it would not work? The DDS file format do not offer me preview of each texture file in the folders and I do not want to use DDS software to view because I do not want to screw anything up.

Thanks,

Aharon
 
Wonderful work on this. I can't remember now what to do to start the engines. I left clicked on "3" for engine three on the KC-97L and hold it there for five seconds (per the tool tip) but the engine(s) won't turn over. I had to resort to Ctrl + E which is not my favorite way to get things running . .
 
Wonderful work on this. I can't remember now what to do to start the engines. I left clicked on "3" for engine three on the KC-97L and hold it there for five seconds (per the tool tip) but the engine(s) won't turn over. I had to resort to Ctrl + E which is not my favorite way to get things running . .

Good morning Expat:

I'm not trying to sound like a 'smart ass' here but nothing will work unless you turn the 'battery' on !! Once you do that, then you can select each engine individually for starting - however keep in mind that after each one starts, the 'system' will automatically 'sink' all four back together - so you'll have to select each engine / each time until the last one...

Hope this helps..

Bill
 
Mjahn,

What texture files would I need to seek if I want to move body livery and tail livery without wings from KC-97 to KC-97L so that KC-97L will still retain its own wings, props, and jets while having the body livery and tail livery imported from KC-97 unless you tell me it would not work? The DDS file format do not offer me preview of each texture file in the folders and I do not want to use DDS software to view because I do not want to screw anything up.

Thanks,

Aharon

Aharon:

I'll have to look myself to answer that question HOWEVER you don't have to use "DDS" software specifically - "DXTBmp" will look at a DDS file except it will be 'up-side-down' until you 'flip' it...

If it where me. I would move the whole "KC" texture you want over to the "L" (don't forget to do the aircraft cfg thing) - see what it looks like and if need be just go after the 'texture' sheet that has the 'jets' on it and replace the one that has the external 'tanks' on it - just might work !!!

Bill
 
The DDS file format do not offer me preview of each texture file in the folders and I do not want to use DDS software to view because I do not want to screw anything up.

DDSView will allow you to browse through a folder of DDS files and view the textures directly. It works well and I have been using it for a few years now, in fact I have it set as my 'default' program for viewing DDS files so I just double-click on a DDS file and it is automatically loaded into DDSView. You can even show the Alpha channel over the top of the main texture (or by itself). I would be lost without it. Have no fear about using DDSView as it will not modify the files in any way, it's simply a file viewer.

DDSView can be found here: http://www.amnoid.de/ddsview/ and it's free and open source!
 
If it where me. I would move the whole "KC" texture you want over to the "L" (don't forget to do the aircraft cfg thing) - see what it looks like and if need be just go after the 'texture' sheet that has the 'jets' on it and replace the one that has the external 'tanks' on it - just might work !!!

WND, thanks for GREAT tip!!! Hope it will work for me. :applause::applause:

Tako,

Thanks for helpful suggestions on DDS software.:applause::applause:

Regards,

Aharon
 
DDSView will allow you to browse through a folder of DDS files and view the textures directly. It works well and I have been using it for a few years now, in fact I have it set as my 'default' program for viewing DDS files so I just double-click on a DDS file and it is automatically loaded into DDSView. You can even show the Alpha channel over the top of the main texture (or by itself). I would be lost without it. Have no fear about using DDSView as it will not modify the files in any way, it's simply a file viewer.

DDSView can be found here: http://www.amnoid.de/ddsview/ and it's free and open source!

You could also try Irfanview: http://www.irfanview.com
 
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