C123 repaints continued.

TAC bird going up as I type this.

This is my last C-123 paint; I'm out of references and out of ideas.

Here's the photo of the original and the screenie of the repaint.
 
Just made up a Smoke effects section with alternate entries for all the various things we have effects for that we can drop out of planes like the C-123. Boxes crates, paratroopers, smoke jumpers, flares, slurry, even pigs!

Most of them came with various other planes, but some of them came with the C-123, as you can tell from their file names.

I'll bet most of us have pretty near all of these in our effects folders.

[SMOKESYSTEM]

//smoke.0=0,-10.86,-5.28, fx_C123box.fx // Box (no chute)

smoke.0,-10.86,-5.28, fx_C123pig.fx // Pig

//smoke.0,-10.86,-5.28, fx_JFM_Para_G // Paratroopers 1

//smoke.1,-10.86,-5.28, fx_JFM_Para_D // Paratroopers 2

//smoke.0,-10.86,-5.28, fx_fallsw2.fx // SmokeJumper1

//smoke.0,-10.86,-5.28, ffx_ab_smokejumper // SmokeJumper2

//smoke.0,-10.86,-5.28, fx_Cargo.fx // 1 Large Crate

//smoke.0,-10.86,-5.28, fx_Cargo2.fx // 4 Med Crates

//smoke.0,-10.86,-5.28, fx_Cargo1.fx // 8 Small Crates

//smoke.0=0.00, 10.00, 1.00, fx_slurry_30 // Slurry
//smoke.1=0.00, 10.00, 2.00, fx_slurry_30
//smoke.2=0.00, -25.00, 1.00, fx_liquid_red

//smoke.0,-10.86,-5.28, fx_flare // Flares

//smoke.0=0.00, -0.70, 1.40, fx_smoke_w // Agent Orange
//smoke.1=0.00, -0.70, 2.40, fx_smoke_w
//smoke.2=0.00, -0.70, 5.40, fx_smoke_w
//smoke.3=0.00, -0.70, 6.40, fx_smoke_w
//smoke.4=0.00, -0.70, 9.40, fx_smoke_w
//smoke.5=0.00, -0.70, 10.40, fx_smoke_w
//smoke.6=0.00, -0.70, 13.40, fx_smoke_w
//smoke.7=0.00, -0.70, 14.40, fx_smoke_w
//smoke.8=0.00, -0.70, 17.40, fx_smoke_w
//smoke.9=0.00, -0.70, 18.40, fx_smoke_w
//smoke.10=0.00, -0.70, 21.40, fx_smoke_w
//smoke.11=0.00, -0.70, 22.40, fx_smoke_w
//smoke.12=0.00, -0.70, -1.40, fx_smoke_w
//smoke.13=0.00, -0.70, -2.40, fx_smoke_w
//smoke.14=0.00, -0.70, -5.40, fx_smoke_w
//smoke.15=0.00, -0.70, -6.40, fx_smoke_w
//smoke.16=0.00, -0.70, -9.40, fx_smoke_w
//smoke.17=0.00, -0.70, -10.40, fx_smoke_w
//smoke.18=0.00, -0.70, -13.40, fx_smoke_w
//smoke.19=0.00, -0.70, -14.40, fx_smoke_w
//smoke.20=0.00, -0.70, -17.40, fx_smoke_w
//smoke.21=0.00, -0.70, -18.40, fx_smoke_w
//smoke.22=0.00, -0.70, -21.40, fx_smoke_w
//smoke.23=0.00, -0.70, -22.40, fx_smoke_w
 
My thanks to Steve for the civilian cargo paints :applause:

Flying northeast of Yellowknife on another delivery.

Pete.

I'm in the middle of updating the white Civil paint, If you want a copy of the latest version, drop me a line to the addy in the readme's, It's going to be a week or so until I upload any updates, I still have a few schemes to finish up on first.


Steve
 
Mine throw crates, So were do i get the paratrooper effect?[/quote

My effects came from everywhere, and I can't begin to recall where I got any particular one.

Most came with various planes but some were released by themselves.

At least one of my paratrooper effects is sized and located for a Ju.52, so maybe it came with that great Ju.52 by Oscar Fischer, but I'm not sure. I seem to recall some smoke jumper effects coming with either models or paints of borate bombers, perhaps a DHC-6 Twotter...???

If you go to FlightSim and search FS2004 Misc section for "effect" you'll come up with some good stuff. Also search the FS2002 Misc section.

One paratrooper file is named para.zip It's a rectangular chute.

Two others at FlightSim are 82ab-fx.zip and 82abd-fx.zip by Heather Sherman; they're round chutes paratroopers in green camo uniforms and desert camo uniforms.

Also by Heather at FlightSim is smkjmp.zip, which is smoke jumpers, just what we need for the firefighting paint.

Look around the download sites and you'll find stuff to push out of that rear ramp...
 
One question on the C-123 is if it is at all possible to get a truly polished finshed with this latest version.
I have been trying every trick that I am aware off and it just isn't happening.
I know that Heather made a polished repaint on an earlier version, but maybe something has been changed on the current versions model that makes that impossible.
 
I'm in the middle of updating the white Civil paint, If you want a copy of the latest version, drop me a line to the addy in the readme's, It's going to be a week or so until I upload any updates, I still have a few schemes to finish up on first.


Steve

Thanks Steve, but I'm happy to wait till it is uploaded.
:ernae:
Pete.
 
One question on the C-123 is if it is at all possible to get a truly polished finish with this latest version...

It's not the paints and it's not the model, it's FS9.

One particular file, envmap.bmp, determines how reflections look in the sim, and with the stock one they don't look very reflective at all. More than several replacement envmap.bmp files have been released, either packaged with other scenery tidbits or as stand-alone items.

Banana Bob Rivera recently released one that produces an almost mirror finish on most reflective textures. I found that it made some of my older reflective paints look too mirror-like, so I went with another one. I can't recall which one...

Go to the big sites like AvSim and FlightSim and search the libraries for envmap.bmp and you'll find several to experiment with. Which one looks best will depend on things like your graphics card and your personal preferences. Try several and you're bound to get one you like.

BTW, my SAC and TAC C-123 paints are highly reflective in my sim with the enhanced envmap file I'm using, and I don't think they'd be very reflective at all with the stock FS9 file.
 
It's not the paints and it's not the model, it's FS9.

One particular file, envmap.bmp, determines how reflections look in the sim, and with the stock one they don't look very reflective at all. More than several replacement envmap.bmp files have been released, either packaged with other scenery tidbits or as stand-alone items.

Banana Bob Rivera recently released one that produces an almost mirror finish on most reflective textures. I found that it made some of my older reflective paints look too mirror-like, so I went with another one. I can't recall which one...

Go to the big sites like AvSim and FlightSim and search the libraries for envmap.bmp and you'll find several to experiment with. Which one looks best will depend on things like your graphics card and your personal preferences. Try several and you're bound to get one you like.

BTW, my SAC and TAC C-123 paints are highly reflective in my sim with the enhanced envmap file I'm using, and I don't think they'd be very reflective at all with the stock FS9 file.

Hi Mick,

thanks for the reply. I am aware of the basic function of the envmap.bmp and I have reflections on quite a few repaints...including some of my own creations.
But with the latest version of the C-123 when I apply the usual grey scale alpha layer which is what normally generates the "chrome" effect the texture becomes more and more transparent.

A solid black alpha layer which is what generates normally a perfectly polished finish without any trace of texture left on this model removes the outer skin entirely and you are left with all the interior in plain sight.

Since for example the recently metioned L-10A Electra in TransCanada Colors shows up nice and polished I am positive that it's not my card, the settings or the envmap.bmp file.

Just for kicks however I have tried a couple different envmap versions and the result is the same.
I am pretty sure that this is in fact something that has to be planned for in the 3D modeling phase of the airplane...or the texturing.
I am not sure which since I have never or not yet dabbled in that part of the hobby.

I have also tried this in FSRepaint, shich handles the reflection a bit differently and get the same result.

Can you let me know where to find your SAC or TAC repaints so I can possibly take a look if they will work for me as well ???

Thanks
Stefan
 
Hi Steve, your work is great.
My english is very bad and I find it hard to understand everything.
For me, the roundel of the C-123 Royal Thai Air Force has not the right colors.



congratulations :applause: :applause: :applause:
 
Hi Mick,

thanks for the reply. I am aware of the basic function of the envmap.bmp and I have reflections on quite a few repaints...including some of my own creations.
But with the latest version of the C-123 when I apply the usual grey scale alpha layer which is what normally generates the "chrome" effect the texture becomes more and more transparent.

A solid black alpha layer which is what generates normally a perfectly polished finish without any trace of texture left on this model removes the outer skin entirely and you are left with all the interior in plain sight.

Since for example the recently metioned L-10A Electra in TransCanada Colors shows up nice and polished I am positive that it's not my card, the settings or the envmap.bmp file.

Just for kicks however I have tried a couple different envmap versions and the result is the same.
I am pretty sure that this is in fact something that has to be planned for in the 3D modeling phase of the airplane...or the texturing.
I am not sure which since I have never or not yet dabbled in that part of the hobby.

I have also tried this in FSRepaint, shich handles the reflection a bit differently and get the same result.

Can you let me know where to find your SAC or TAC repaints so I can possibly take a look if they will work for me as well ???

Thanks
Stefan


Here you go this will get you Micks Repaints. http://www.sim-outhouse.com/index.php?loc=downloads&page=downloads&FileUploadName=Mick
 
Hi Steve, your work is great.
My english is very bad and I find it hard to understand everything.​

For me, the roundel of the C-123 Royal Thai Air Force has not the right colors.​






congratulations :applause: :applause: :applause:

I have resized and made the colours slightly darker on the national insignia's, but dirt and weathering will alter the colours slightly.

Steve
 
I have just uploaded the RTAF paint. It should show up in a bit once Douglas has doner his thing.

Steve

It's showing already, That there Douglas is quick today :)
 
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