Daiwilletti
Charter Member
I hear on the grapevine that work on Pat's BoB is progressing! Looking forward to that. Following 33Lima's sterling efforts with testing a BoB campaign for ETO, I'm going to incorporate some of the learnings into a BoB campaign package compatible with Pat's BoB.
Feedback from the ETO BoB package included - increasing the frequency of sorties, delaying the possibility of invasion until August, having a variety of aircraft available at the campaign outset, getting larger tighter formations of German aircraft.
Some of the features of CFS3 are hard coded and thus a CFS3 campaign will not be "realistic", but hopefully they will be immersive and enjoyable. For example, the player's wingmen are limited in number. So if enemy air spawns are designed to be too large, the degree of survivability becomes pretty tough. Which might be realistic, but it is less enjoyable also. Maybe I should offer two spawn sets, one for interesting variety of bogies, and another for more challenging campaign missions where the chances of survival are low.
One thing I realised only after sinking a couple of days into setting up RAF Groups as countries, is that in CFS3 as it stands, the aircraft from say 10 Group may well start the campaign from a 10 Group airbase, but when the squadron gets reassigned, it is a random process and you may well end up at an 11 Group or 12 Group airbase. Setting "Ownership" in the global_layer.csv is ineffective.
What Charlie did with his BoB-era "DC Diary" package was to create a big spawn set involving Manston spawns, Kenley spawns, Big Wing spawns, etc, keyed into specific locations. That may be as good as it gets.
With more use of .mos files, it would be possible to get flights using historically relevant squadron markings. Stock CFS3 aircraft had "bands" in the mos file where noseart and markings could be applied, so that each aircraft in the flight had a different marking. Unfortunately (my personal opinion) it became fashionable to get rid of that feature, and even mos files, from add-on aircraft. But for key bob-era aircraft it may be possible to retrospectively modify the .mos files and provide appropriate decals/noseart for the aircraft.
It will take a long time to get a good balance in a spawn set. Any package will inevitably be "beta" and hopefully over time it can be modified.
Feedback from the ETO BoB package included - increasing the frequency of sorties, delaying the possibility of invasion until August, having a variety of aircraft available at the campaign outset, getting larger tighter formations of German aircraft.
Some of the features of CFS3 are hard coded and thus a CFS3 campaign will not be "realistic", but hopefully they will be immersive and enjoyable. For example, the player's wingmen are limited in number. So if enemy air spawns are designed to be too large, the degree of survivability becomes pretty tough. Which might be realistic, but it is less enjoyable also. Maybe I should offer two spawn sets, one for interesting variety of bogies, and another for more challenging campaign missions where the chances of survival are low.
One thing I realised only after sinking a couple of days into setting up RAF Groups as countries, is that in CFS3 as it stands, the aircraft from say 10 Group may well start the campaign from a 10 Group airbase, but when the squadron gets reassigned, it is a random process and you may well end up at an 11 Group or 12 Group airbase. Setting "Ownership" in the global_layer.csv is ineffective.
What Charlie did with his BoB-era "DC Diary" package was to create a big spawn set involving Manston spawns, Kenley spawns, Big Wing spawns, etc, keyed into specific locations. That may be as good as it gets.
With more use of .mos files, it would be possible to get flights using historically relevant squadron markings. Stock CFS3 aircraft had "bands" in the mos file where noseart and markings could be applied, so that each aircraft in the flight had a different marking. Unfortunately (my personal opinion) it became fashionable to get rid of that feature, and even mos files, from add-on aircraft. But for key bob-era aircraft it may be possible to retrospectively modify the .mos files and provide appropriate decals/noseart for the aircraft.
It will take a long time to get a good balance in a spawn set. Any package will inevitably be "beta" and hopefully over time it can be modified.