Victory103
SOH-CM-2025
Any ride reports yet? How's the VC and FMS, assuming standard basic functions?
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Any ride reports yet? How's the VC and FMS, assuming standard basic functions?
Nice work Jan and Matt. Could one of you do air new Zealand?
https://www.jetphotos.com/photo/8256284
That's still absolutely insane. What does ModelConverX's "Model Information" screen say (Drawcalls/Vertices/Texture Vertices)?
That is correct Menef. I would like this scheme on the 50. The Ansett that Jan did was never a f50 scheme it's was worn by the f27.
Bjoern,
Could you give those of us who have no idea what the problem is a basic explanation (in 'kiddy' terms) of the how and why?
Just a brief one, as I have never had the problem in 32bit or 64bit sims.
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Huge model files = lots of data contained = lots of vertex, polygon and material data = more computing resources spent on user model = less computing resources available for other simulator elements = higher risk of running out of memory or low framerates = unhappy users
Memory is a moot point in 64 bit sims and a lot of the bloat in the .mdl is PBR data for P3D, but even without all that extra data, the file would still be way too large. Whatever happened to efficiency in model making?
It's the same thing with current AI models. Way, waaaay too detailed for their purpose. And always accompanied by those idiotic high-res paints. In the numbers they're appearing at large airports, they're killing available memory and framerate.
Thanks for the explanation Bjoern.
In other words they are catering for 64bit (ie P3D4) at the expense of 32bit?
I suppose the age and limitations of FSX are one reason for this decision.
A contributing factor might be the demand for more 'immersion' and more 'bling' by the general market place, I noted the ancient Mad Dog has been updated and is being hyped as a 'Study Sim'.
That might screw with the 32bit sims on marginal systems as well, not that I'd ever bother with these so called 'Study Sims'.
Curiouser and curiouser!
Is that also the reason the Flysimware Learjet 35A is a strain on resources, or is it another issue?
Another very informative post Bjoern, TY.
Aside from needing to copy your 'wall of text' to print out and digest (thanks for that all by the way!) I'm beginning to understand why the over modelling causes aggro.
I might get branded as 'Heretic' for this idea, but if developers stopped with all the interior bling, as in entire passenger cabin furnishings in civil types or multiple stations in the military subjects, that might (possibly, maybe?) ease the load?
Given that I try to 'fly' in sim instead of wandering around the aircraft a fully furnished interior is a total waste for me.
If one doesn't ask one never knows.
Must be time for my medication, certainly time I was sleeping!
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The Ansett that Jan Kees did was never a f50 scheme it's was worn by the f27.
I'm really not sure what all the fuss is about. Are we seriously suggesting that the average customer has to concern themselves with drawcalls and model sizes?
Developers these days have been brow-beaten into providing more and more fidelity, detail and authenticity- but wait- not at the expense of framerates please and keep the cost down and keep the texture sizes down and don't use too many polygons whatever you do...
It is all very simple. If you want these levels of detail, it is going to take polygons and PBR style materials and textures to achieve them. If you have a computer that cannot handle that then maybe that product is not for you. You can't ask a developer to dumb down a project to suit lower end computers any more than you can ask that developer to produce all this candy for a small price.
Models are going to get larger and larger, trust me. There are export engines capable of allowing that even for 10 year old sim engines like FSX. PBR can be adapted to suit 32 bit operating systems. That is excellent for compatibility using the same models across different simulators. The price? More memory, better cards. That's the price of progress.![]()