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Cessna 140 released

bazzar

Charter Member 2018
She's up and running. Choice of spats (or not) and floats, worn (or not) interiors. Please be sure to read the buying info carefully. Like the Heinkel you can buy for just P3DV4+ or V3+(nad FSX) or a bundle of both. Happy flying!:engel016:

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Thanks to ORBX releasing the freeware Campbell River scenery today, you now have the perfect place to base the 140 floatplane. Thanks ORBX.:engel016:

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This will be one of the first things I purchase when I return from vacation in June.

Beautiful job, Baz & team.
 
Just looking at the product page I find that the floats on the 140 look way to short..or is it me!?

To me the floats on a Cessna 140 started before the prop line and ended just past the 5th fuselage former.
 
Hard to tell but doubt that AH could make such a basic mistake.
And then how many manufacturers supplied float kits for the 140?
e0a6a89067ee6ca8500c9c5194dae3a5.jpg
 
I can clear this up. Some of the screens were taken before or during beta testing. We did indeed have them too small and they were adjusted for the release model.:engel016:
 
Absolutely beautiful. I do not have a white nav light on the rudder, though. Doesn't show in a youtube vid or aircraft.cfg, either. Can we fix this?
Many Thanks,
62stratfan
 
Regrettably, the light effect didn't make it into the installers. We are at work on an update.:engel016:
 
A new SP is available (or will be very soon at all vendors) . We have addressed some issues with the models to improve things, particularly with the floats. Also, transposed the positions of the air vents and fuel gauges (from customer feedback suggestions) and reworked a little of the flight files to improve the performance curve of the engine, flaps effect and contacts. Oh and put that tail light in...:engel016:
 
​I purchased it from AH site so I download the SP from there Bazz?


EDIT: All good now. Went to the download link in my email and it showed v1.1. Thanks mate.
 
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A new SP is available (or will be very soon at all vendors) . We have addressed some issues with the models to improve things, particularly with the floats. Also, transposed the positions of the air vents and fuel gauges (from customer feedback suggestions) and reworked a little of the flight files to improve the performance curve of the engine, flaps effect and contacts. Oh and put that tail light in...:engel016:

Bought also, just Today.
I have AH_C140_P3DV4+_v1.0 so here no SP yet I think (PCAviator).
I'll wait and thank You.
 
At some angles canopy looks like without windshield (external only). Just idea to improve this part of texture (and You can do this - example He-111 :wavey:) .



Tested 1.0v.
 
no SP yet I think (PCAviator).

Still waiting for Just Flight, too. I wonder if someone can explain the yellow and green .dds texture files and how they are made. Never seen those before.

Best,
62stratfan
 
Hmm, I noticed the same problem like with He-111 with antialiasting - very hard to solve it by the sim.

I wrote about it here: http://www.sim-outhouse.com/sohforu...-P2-Released?p=1181579&viewfull=1#post1181579

BUT what its a good news I find solution.

You didnt use MipMaps when You created this textures? Why? :(

Please see this difference:

pJdL6WX.jpg


I created "NewfuselageB.dds" with mipmaps, please to see the line.

Any chance to solve it? External and Internal textures.

I'll send You a mail also.
 
Still waiting for Just Flight, too. I wonder if someone can explain the yellow and green .dds texture files and how they are made. Never seen those before.

Best,
62stratfan

With PBR, the texture process different. With FSX style finishes, one uses diffusion, spec, normal(bump) etc. In PBR the major ones are Albedo (like a diffusion in a way), Metalness (the "yellow/green" one to which you refer) and Normal (same as a "Bump"). There are a stack more but P3D does not use them properly or if at all. The Metalness controls a couple of things, the "shine" ( a bit like specular) and ambient occlusion (form of shadowing but more subtle and controllable).

There's a bit more to it than that but this is the simplest way to explain it I think. If P3D does go full PBR with V5, you will see a marked difference in the results.:engel016:
 
Here is full res picture with outside texture with MipMaps direct from the sim - a lot of better I suppose (I converted it as example):



The quality is +100% and only 5Mb more (16Mb to 21Mb). The best way is to do all outside texture and inside. The rest (like PBR, bumps) is ok. Only shell textures. Pretty please. :wavey:
 
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