pilto von pilto
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Here is full res picture with outside texture with MipMaps direct from the sim - a lot of better I suppose (I converted it as example):
The quality is +100% and only 5Mb more (16Mb to 21Mb). The best way is to do all outside texture and inside. The rest (like PBR, bumps) is ok. Only shell textures. Pretty please.![]()
As I said in my email. You are using enhancements to tweak P3D. The Cessna is built to a common stock P3D. To build a cessna to work on your system may/will break it for others. Therefore if you want to add mip maps to all your textures for personal use ... by all means do it. However due to the vastly disparate systems out there ( both from performance as well as capabilities wise ) most developers will choose the most common configurations. Compromising certain aspects for a broader appeal.
An increase of 5mb per texture might not seem like a lot to someone who is running a good system however for someone like me who doesnt have a good system that texture load onto the video card would have a dramatic effect on frame rates. I hope you understand that in your case the fixes that you prescribe may work. For others it wont.
If you tweak your system then the onus is on you to understand what you have done should a circumstance arrive where something doesn't work as advertised.

, You can check also C140 of AH and C170 of Carenado <- here is ok).


. Strange, in 1.0v is ok.

) is not really a workable thing. But as I have said multiple times. Why does LM care ? Their primary purpose for the sim is training in a specific way. They dont need to keep consumers ( ooops I mean academic students 