Ok, just so i'm clear, are you trying to get a larger, single bang on one drop, or a series of smaller, multiple bangs from a "cluster bomb" drop, each with wide blast zones?
that was my intent. Here is the DP from the single 4lb incendiary. Large effect small damage.
[BOXES]
box.0=%box_name.0%,-0.021,-0.021,-0.272,0.021,0.021,0.272
[SYSTEMS]
system.0=%system_name.0%,2000,21
[BOXMAPS.0]
; Box = bomb_0
boxmap.0=100,21
[EFFECTS.0]
; System = Bomb
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=99,LIBRARY,fx_napalm,
effect.4=100,BOMB,,
effect.5=30,LIBRARY,fx_fuelleak_s,
effect.6=60,LIBRARY,fx_gastank_l,
effect.7=95,LIBRARY,fx_airexpl_s,
effect.8=99,LIBRARY,fx_napalm,
effect.9=100,BOMB,,
[GUNSTATIONS]
; Bomb
gunstation.0=3,21,8,0,0,0,0,0,0,0,1d1*1000,0,0,0,0,0,0,0,0,0,0,64
[guns.0]
gun.0=1,0,0,0,0,0,0,0
[MISC_DATA]
unit_family=4
category=37
max_weight=2
weapon_type=2
[STRINGS]
"box_name.0"=bomb_0
"system_name.0"=Bomb
Ok that one works fine. But then I wanted a cluster effect. Something to overcome the 24 mount limit. Thats when I started on the other. (SEE OTHER POST FOR DP)
When I started testing it I noticed the larger shockwave. Saddly only the single explosion. Thats why I used the weapon_type=3. I wanted the larger fireball. I still haven't tested the new DP on groups of targets.
I thought about using MDLs but even they will only act the same as the bgls. Even the animations and such. So as I feared going in, the cluster bomb or even cluster packs are not going to work.
So you can see where it was all going. To simulate 236 4lb bombs being dropped.