Aggressive Gunner Solutions
Well, here's how I do it - you're gonna need DPEdit and AimIt.exe programs.
~ First, use AimIt to reduce the effective range of the guns - in my install, the default is around 900 feet and +1 foot of elevation. I always change this to 600 feet and +3 feet for bombers.
~ With DPEdit, open your subject plane DP file and select the [GUNS] tab; Look down at the bottom right - each weapon will have a selector checkbox that includes >>L/R Angle<<. To reduce the "talent" of a particular gun position, change that zero to a positive or negative number. You can REALLY mess up a gun turret with multiple MGs......
The bigger the number, the worse that gun will perform. Experiment a little to get the results you want; I like to make them no larger / smaller than +/- 5.
NOTE: DO NOT tweak the fixed forward-firing weaponry info, or your AI will be unable to hit the side of a hangar !!!
Try this and see what you think
SC

Well, here's how I do it - you're gonna need DPEdit and AimIt.exe programs.
~ First, use AimIt to reduce the effective range of the guns - in my install, the default is around 900 feet and +1 foot of elevation. I always change this to 600 feet and +3 feet for bombers.
~ With DPEdit, open your subject plane DP file and select the [GUNS] tab; Look down at the bottom right - each weapon will have a selector checkbox that includes >>L/R Angle<<. To reduce the "talent" of a particular gun position, change that zero to a positive or negative number. You can REALLY mess up a gun turret with multiple MGs......
The bigger the number, the worse that gun will perform. Experiment a little to get the results you want; I like to make them no larger / smaller than +/- 5.
NOTE: DO NOT tweak the fixed forward-firing weaponry info, or your AI will be unable to hit the side of a hangar !!!
Try this and see what you think

SC
