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CFS2 Perma-stickied help / problem / tweaking thread

An attached zip will be better to load and fine tune in the sim. Has the CDP file been deleted yet? It could be corrupted.
I attached an alternate DP for the Wolfi Nell if you want to try it. If so backup your current DP and replace it with the attached DP and delete the CDP file. CFS2 by default will make a new CDP file from the DP. Also what operating system are you currently using for CFS2? If using Windows 8, I would suggest putting CFS2 in the Windows C: folder and not the Program Files (x86) folder due to security settings of the operating system that is preventing editing changes to the DP file.

Best Regards
 

Attachments

  • G3M_NELL_DP.zip
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An attached zip will be better to load and fine tune in the sim. Has the CDP file been deleted yet? It could be corrupted.
I attached an alternate DP for the Wolfi Nell if you want to try it. If so backup your current DP and replace it with the attached DP and delete the CDP file. CFS2 by default will make a new CDP file from the DP. Also what operating system are you currently using for CFS2? If using Windows 8, I would suggest putting CFS2 in the Windows C: folder and not the Program Files (x86) folder due to security settings of the operating system that is preventing editing changes to the DP file.

Best Regards

Thank you, I will load it up this evening and see if it works. The PC I run CFS 2 on is Windows 7. I did delete the CDP
 
dasuto247

He ment put the DP into a .zip file than attack the zip file in a post. No one like looking at al wall of text...

Ah I figured but am unable to load things into the forum, reached my limit a while back, still unable to do so.
 
You are welcome, I do not know much about Windows 7 and if the security settings for that operating system would prevent editing changes to the DP.

Best Regards
 
Reply...

Ah I figured but am unable to load things into the forum, reached my limit a while back, still unable to do so.

On the top right of your screen, click on the "settings" tab, (just to the left of sign out) and on the next screen, look and scroll down the left-hand side of the screen, looking for the category "attachments."

Go in and delete whatever you don't need anymore. This will allow you to clean out your attachments, then you should be able to attach more.
 
Still shows the bomb on the rack even after dropping the single bomb.When has the 2 bombs, one will drop but still shows two.Perhaps it is part of the model itself? I'm not sure.
 
If it is a part of the model I think it would show on the player version also.

The only other things I can think of:

1) The realism setting for unlimited ammo will effect the AI bombs the same as does for player.
2) The gunstation in wep_800kg_bomb DP file in the OBJECTS_DP folder has more than one weapon.
3) Somehow the mission file is respawning the weapons.
4) An issue somehow related to the inner workings of CFS2 such as a DLL module file, but I have no idea why it would effect just the Nell without effecting other aircraft. On another note the AI never run out of gun ammo, would it be the same for visual bombs?

Please note that these are just suggestions and that I have not tried the Nell in a mission to see if I have the same bomb issue.
 
TBH I'm with Oglivie, I think it's something common to enemy AI in general.

How many of us check our wingmen post strike to see all the ordnance has been expended? Even if we do check our wingmen, do we check the enemy AI strike to see if ordnance still shows post-strike?

I can see how MS AI logic might include the visual change for the Player's Flight, but just not bother for enemy AI.

Probably should fly some missions with stock enemy AI & see...:butterfly: unless someone else has already done this & can chime in?
 
Reply...

Hey guys.

You do know you can set the AI bombers to attack with you flying at the back end of the formation? Also, for the AI bombers, you can edit their payloads as opposed to yours by matching up the ordnance numbers with those in the .dp file.

For example, if you are using Thicko's Do-17Z, I like to have four 250lb bombs as my disposal, but I have the AI drop the 2,000lb bomb, which is a single payload, for maximum effect.

You can also, use Tango Romeo's AI bombs for the B-24 and B-25, and modify the .dp file to accommodate these weapons.

Meanwhile, I have a Martin Maryland that drops its crew (literally!) instead of its payload.
 
HI Guys,
I think that this it the answer.
The AI always fly with unlimited fuel and amunition. So when their bombs hit or torp run out they are automaticaly replaced by the sim.

Regards,
B24Guy
 
Actually the Nell doesn't drop the external bomb,if you watch as it attacks the bomb it drops comes out of the fuselage.

TheB-24Guy,

Even with unlimited ammo I think that is only for the guns ( even with limited ammo they never seem to run out of bullets )..I have sen planes setup to glide bomb and all the external bombs are gone even after hitting the target.
 
Beats the hell out of me, but it's kind of funny when the AI release their payloads on a mission.

Because the game sees the pilots as weapons. You need to edit the DP for the pilots/crew and make the game think they are a pylon. Below is the right MISC_DATA so crews are not dropped like weapons.


[MISC_DATA]
unit_family=4
category=37
weapon_type=20
 
Actually the Nell doesn't drop the external bomb,if you watch as it attacks the bomb it drops comes out of the fuselage.

TheB-24Guy,

Even with unlimited ammo I think that is only for the guns ( even with limited ammo they never seem to run out of bullets )..I have sen planes setup to glide bomb and all the external bombs are gone even after hitting the target.

Yep your correct. Just tested it and unlimited just applies to the guns and fuel.

Regards,
B24Guy
 
dasuto,

Could you do something for me? Try the US 2000lb and 500lb bombs. Let me know if those disapear or not. I'm wondering if there is something coded to the weapon type.

Who's 800kg bomb are you using?
 
dasuto,

Could you do something for me? Try the US 2000lb and 500lb bombs. Let me know if those disapear or not. I'm wondering if there is something coded to the weapon type.

Who's 800kg bomb are you using?

Blood_hawk,

I doesn't matter what bomb you use,it's a bug in CFS2. The bomb that the level bomber and tactical bomber ( category 2 or 5 ) drops always come out of the fuselage even if the plane carries external bombs.This is why the bomb still shows.If the Nell is setup as a attack or glide bomber ( category 4 ) the external bombs will release.
 
Dumb airfile question...

Hey guys,

You'd think I know this cold...but what is the setting for turning carb effects "on" for an early-war Hurricane? 0, 1, or 2? :banghead:
 
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