Sbob
SOH-CM-2026
So, this is mainly about fixing the night time VC lights in the Virtavia/Alphasim C-17A Globemaster III but I figured that I may as well keep it generic enough so you can use the info for any FS9 aircraft.
The initial problem only showed up in the VC view at night. While the co-pilot's area and the over-head of the cockpit was well-lit, the part that mattered the most- the pilot's view- was dark. I'm pretty sure that Alpha/Virtavia designed its later "classic" aircraft for FSX first then made some small changes for the FS9 version. In this case, there are TOO MANY VC lights in the C-17 for FS9 to handle. There are some other aircraft that also suffer the same problem. The W-O-P B-36 comes to mind.
Anyway, let's fix the C-17 first then I'll tackle VC lighting in general. I've included the turquois/teal VC lighting effect below if you'd like to try it but this fix will work with any VC lighting effects.
The key, I've found, with VC lights is to keep them subtle. Imagine driving down a country road while your buddy shines a bright light in your face.
You can see the really close-up stuff with no problem at all, its just those turns in the road that get tricky. Subtle is IMPORTANT. I wanted to post some screen shots in this thread but if you look at the screen shot I posted in the Screen Shots thread, it is VERY tough to do.
Anyway, again, let's fix that VC view for the C-17. You'll only need to make the following edit to the [LIGHTS] section of the aircraft.cfg file:
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -84.50, 0.0, 13.14, fx_navwhih ; Nav tail
light.1 = 3, -18.85, -84.50, 3.07, fx_navredh ; Nav red
light.2 = 3, -18.85, 84.50, 3.07, fx_navgreh ; Nav grn
light.3 = 1, -85.85, 0.0, 46.00, fx_beaconh ; Beacon top
light.4 = 1, 27.41, 0.0, -10.50, fx_beaconh ; Beacon lower
light.5 = 4, 60.00, -4.00, 2.00, fx_dsb_vclight_tq ; Cockpit panel left
light.6 = 4, 60.00, -4.00, 3.00, fx_dsb_vclight_tq ; Cockpit HUD left
light.7 = 4, 60.00, 4.00, 2.00, fx_dsb_vclight_tq ; Cockpit panel right
light.8 = 4, 59.00, -1.00, 4.00, fx_dsb_vclight_tq ; Cockpit for FS9 VC O'head
light.9 = 4, 60.00, 0.00, 2.00, fx_dsb_vclight_tq ; Cockpit for FS9 VC centre
light.10 = 4, 60.00, 0.00, 1.00, fx_dsb_vclight_tq ; Cockpit for FS9 VC centre
light.11 = 2, -18.52, -84.36, 3.09, fx_strobeh ; left wing fwd strobe
light.12 = 2, -29.58, -84.23, 3.01, fx_strobeh ; left wing aft strobe
light.13 = 2, -18.52, 84.36, 3.09, fx_strobeh ; right wing fwd strobe
light.14 = 2, -29.58, 84.23, 3.01, fx_strobeh ; right wing aft strobe
Just copy, paste, then save using NOTEPAD. What I did was remove two of the over-head VC lights, test it out, then add one light back for the pilot's HUD.
Six VC lights and a total of 15 lights seems to be the top limit for FS9. I've included the teal VC light effect BUT you could use ANY VC lights and this will still work.
My best results to keep the HUD readable but not too bright is to use the teal lights and set the HUD to maximum brightness. If I find something better I'll post it in this thread.
In the next post I'll dive a little deeper into VC lights and how they work. I'll also show you how to cheat
and add a night vision effect if the canopy glass uses an internal texture with an alpha layer.
The initial problem only showed up in the VC view at night. While the co-pilot's area and the over-head of the cockpit was well-lit, the part that mattered the most- the pilot's view- was dark. I'm pretty sure that Alpha/Virtavia designed its later "classic" aircraft for FSX first then made some small changes for the FS9 version. In this case, there are TOO MANY VC lights in the C-17 for FS9 to handle. There are some other aircraft that also suffer the same problem. The W-O-P B-36 comes to mind.
Anyway, let's fix the C-17 first then I'll tackle VC lighting in general. I've included the turquois/teal VC lighting effect below if you'd like to try it but this fix will work with any VC lighting effects.
The key, I've found, with VC lights is to keep them subtle. Imagine driving down a country road while your buddy shines a bright light in your face.

You can see the really close-up stuff with no problem at all, its just those turns in the road that get tricky. Subtle is IMPORTANT. I wanted to post some screen shots in this thread but if you look at the screen shot I posted in the Screen Shots thread, it is VERY tough to do.
Anyway, again, let's fix that VC view for the C-17. You'll only need to make the following edit to the [LIGHTS] section of the aircraft.cfg file:
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -84.50, 0.0, 13.14, fx_navwhih ; Nav tail
light.1 = 3, -18.85, -84.50, 3.07, fx_navredh ; Nav red
light.2 = 3, -18.85, 84.50, 3.07, fx_navgreh ; Nav grn
light.3 = 1, -85.85, 0.0, 46.00, fx_beaconh ; Beacon top
light.4 = 1, 27.41, 0.0, -10.50, fx_beaconh ; Beacon lower
light.5 = 4, 60.00, -4.00, 2.00, fx_dsb_vclight_tq ; Cockpit panel left
light.6 = 4, 60.00, -4.00, 3.00, fx_dsb_vclight_tq ; Cockpit HUD left
light.7 = 4, 60.00, 4.00, 2.00, fx_dsb_vclight_tq ; Cockpit panel right
light.8 = 4, 59.00, -1.00, 4.00, fx_dsb_vclight_tq ; Cockpit for FS9 VC O'head
light.9 = 4, 60.00, 0.00, 2.00, fx_dsb_vclight_tq ; Cockpit for FS9 VC centre
light.10 = 4, 60.00, 0.00, 1.00, fx_dsb_vclight_tq ; Cockpit for FS9 VC centre
light.11 = 2, -18.52, -84.36, 3.09, fx_strobeh ; left wing fwd strobe
light.12 = 2, -29.58, -84.23, 3.01, fx_strobeh ; left wing aft strobe
light.13 = 2, -18.52, 84.36, 3.09, fx_strobeh ; right wing fwd strobe
light.14 = 2, -29.58, 84.23, 3.01, fx_strobeh ; right wing aft strobe
Just copy, paste, then save using NOTEPAD. What I did was remove two of the over-head VC lights, test it out, then add one light back for the pilot's HUD.
Six VC lights and a total of 15 lights seems to be the top limit for FS9. I've included the teal VC light effect BUT you could use ANY VC lights and this will still work.
My best results to keep the HUD readable but not too bright is to use the teal lights and set the HUD to maximum brightness. If I find something better I'll post it in this thread.
In the next post I'll dive a little deeper into VC lights and how they work. I'll also show you how to cheat
