sixstrings5859
Charter Member
Absolutely awesome work. Thank you so much for the work involved. Regards, Scott
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

I created a large test square on the map so that I could see where googlearth fields and gardens can be placed between the trees on the mos texture that I'm using for the small city landclass.
This landclass will be used for villages and small towns.
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That's looking every inch like Great Britain! Marvelous!
. It looks so much better than the stock stuff. It sure makes selecting a suitable field for a deadstick landing much more challenging! Very good and interesting work being done here - I'll be keeping an eye on this tread 
The harbour went into position without much fuss and I removed the castle's hill and trimmed Clives excellent castle model in gmax to finally get it into position on the terrain. It seems to be tailor made for that hill, who'da thunk. This screenshot reminds me that St Margarets on cliffe in the background needs to be moved further Eastwards, this was an initial rough placement just to see what it would look like.
Yes , it does fit in well and looks a lot less 'fussy' than my arrangement. I was keen on getting the cliffs below the castle in, but probably made it too complicated.
Are you going alter the castle hill texture to make it blend in better?


That's the answer and I assume you know how to use CFS3 Terrain SDK\GlobalLayer.

Yes, I used it to get those two models into position, but it took me about 2 hrs yesterday morning.
With your advise about using the 'z' key it will now be a lot quicker. Thank you.![]()
Work on Chichester cathedral model. I created this model in blender a while ago for an il2 channel map . It's a low poly version of the Bob2wov model, which I used as a guide. I'm busy skinning it in gmax. There are a few more pieces to add add and then it will be ready for placement.
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