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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

City Textures rework

G,
Glad everything's sorted, gives you that initial sinking feeling...is this terminal!!! arrgghh!

That heathland colour and texture is beautiful, looks very realistic.

Cheers

Shessi
 
'S':)
Yeah, I booted up from my win7 hdd this morning and it crashed again. I did a a disk repair and I'll just use it as storage from now on. In the new year I will probably purchase another ssd and install win11 on it.
 
My gunner figures created in gmax , and I converted the existing 'b_infantry' texture for use as a gunner texture. I still need to create the gun steering controller and the fold-down supports for the figures to stand and sit on.

Gmax is a pain in the butt in win10. The select and rotate gizmo doesn't work. I had to go back to win7 gmax to complete certain tasks.
I found some solutions on Google but none of these work.

I'm considering running gmax in win10 with dgvoodoo2, PCEM or virtual box.


bandicam-2025-12-28-11-57-34-577.jpg



bandicam-2025-12-28-11-57-44-346.jpg
 
Cool to see it, and the crew too. More of our AA guns should have crews. Will this model be destroyable?
I will add a vehicle_damage model without the crew which will just consist of a blackened texture change which seems to be the norm.
I will probably create a crewed bofors AA gun for placement on airfields and the forts. The bofors wont be as detailed as the present model but it will have a crew.
I could do the same for the German 88mm flak gun, as the current g_infantry texture is basically the same layout as the b_infantry texture, so minimal work required, just the creation of a German helmet in gmax, when I can get it to work properly in Win10. I don't want to have to to switch back to my Win7 hdd every time I want to create a model.
I also plan to create a generic fort model based on the Horse-sand-fort, to be placed in the Solent at the appropriate co-ords.
 
Gmax is a pain in the butt in win10. The select and rotate gizmo doesn't work

yeah, gmax gets quirkier with each windows update. I assume preference settings/viewport transform gizmo is checked on and preferred size filled in??
 
I already have those settings checked. I installed PCEM emulator with win98 and fired it up. I was hoping that I could just drag and drop the gmax install file onto the win98 desktop and then install it, but I have to place it on a disc image and install it that way, a bit of a hassle. I may as well just keep booting up my win7 hdd to work in gmax whenever I need to. It means constantly fixing disc errors until the drive dies.

Another alternative is virtual box which I've used with xp before. If I remember correctly you can drag and drop files onto the winxp desktop, and also extract them quite easily. If I get desperate next year I'll try that.
 
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... I will probably create a crewed bofors AA gun for placement on airfields and the forts. ...
Before you put too much effort in a new 40mm Bofors, maybe this is of any use (see attachment): It's a 'flyable' version of a Bofors, although without crew. It's an older model that does not have LODs (yet), does not make use of normal maps etc. but it is much better scaled and detailed than the stock one - and it works too... (operate it like you would an aircraft turret, trial mission included). I also got a desert camo version for MAW lovers.
 

Attachments

  • CFS3 ETO Expansion.zip
    938.6 KB · Views: 5
Thank's Frosty, I've downloaded it and will check it out.

My philosophy is simpler models with fine detail indicated on the texture. The crew just adds to the illusion of an active airfield, rather than just crew-less guns. Most of these guns are viewed at a distance and too much fine detail is generally wasted.
 
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