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City Textures rework

are the long beaches a facility .mos?
Yep, 108 global layer entries thus far. I'm busy with beaches from Portsmouth to Selsey Bill, and then I'll tackle the area from Margate to Whitstable. Thereafter it's back to Weymouth where I will finish the stretch of beach there. After this I don't want to see another mos beach facility file for quite a long while.

I know that it seems a bit crazy to tackle something of this scale, but it really is satisfying viewing the results when a stretch is completed, and it makes huge difference to the overall picture. Another plus is that I get to review past work done, and it has highlighted areas that can do with a few more building modules.

The area from Dungeness to beachy head will have to be done at some stage because the gap will be noticable from a distance when flying Luftwaffe or Raf cross channel missions.

THE BLACK LINE IS WHAT I HAVE COMPLETED THUS FAR
bandicam-2025-10-24-14-53-33-274.jpg
 
That's a lot of sand! I don't even want to think what a pain it must have been to place it all, but the result is very nice. Any thoughts of doing some cliffs? Beachy Head? The Needles?
 
Any thoughts of doing some cliffs? Beachy Head? The Needles?
Calais?

I did consider extending the existing Dover cliffs model towards the castle in the past, and Shessi posted earlier this week :
The cliffs do actually start just after Folkestone Harbour, if you feel like tweaking.
I will consider adjusting the Dover cliffs model towards the end of this project, and then look at creating the other cliffs mentioned here. I'll add it to the 'list'.

Maybe I should create an actual list, lest I forget.:)
 
Ziz verld und ze next, meine freund . (cue dramatic music)Taaa dah dah Taaa dah dah ta te Taaa.......:unitedkingdom::germany::loyal:
 
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