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City Textures rework

if using the gmax plane texture, you could try adding a more elevated plane that only displays at a further LOD . I am not certain it would work though.
 
Nothe fort looks excellent! I think that the inland water is good and as you say, put plenty of shipping in there to hide the transition. It's better portrayed than not imo. 👍
 
I spent a few hours working on this yesterday. I created gmax water planes to cover the entire water area and just a part, but using just the mos texture seemed to be the best option for various reasons. One was z-in fighting between the shoreline and gmax water plane texture at 11000 feet.

In the afternoon light the mos file texture match is as close as dammit, but not so much in the morning light. Unfortunately it has to be a match for one or the other. I will have to use shipping to cover the shoreline texture as best as I can.

There's still some texture work to be done on the fort Nothe jetty and an old pavilion building model to be reskinned and added to the harbour. The harbour mesh must also be adjusted. A bridge will be placed between the inland dynamic water and the mos file water as per google earth images.


AFTERNOON
cfs3-2025-09-02-19-13-57-92.jpg



cfs3-2025-09-02-19-16-44-60.jpg



cfs3-2025-09-02-19-17-08-33.jpg



MORNING
cfs3-2025-09-02-19-22-28-63.jpg
 
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