Classic Aircraft Simulations J3 Cub Released!

I've been enjoying flying this aircraft and getting to know it over the past couple of hours.

Here is a run-down on its features and operation:

TABLET:

The tablet in the cockpit, which can be added/removed, provides four different screens covering all of the different options, engine monitoring and settings. . From the tablet, you can load/unload pilot/passenger (and choose whether to see them in the VC or not), add fuel and oil, monitor the engine health, and many settings to customize visual and dynamic aspects of the aircraft inside and out.


STARTING:

The fuel on/off control is operated by holding down the mouse button and pulling/pushing the lever forward/aft (same as with the carb heat control).

The primer pump is operated by clicking once on the primer handle to unlock it, then clicking and holding down on the mouse to pull/push the primer pump. Then clicking on it again to lock it. The amount of strokes of primer required, based on conditions, is stated on the engine tablet screen.

The magneto switch is located on the upper left of the cockpit, and can be rotated by using the mouse wheel.

To actually start the engine, you have to pull on the prop clockwise (from the cockpit).

If the engine is flooded (the engine tablet screen will let you know), the method to drain the fuel out is to open the throttle fully, and then rotate the prop backward by pulling on it counter-clockwise (from the cockpit).


UNIQUE FEATURES/ANIMATIONS:

With regard to liveries, there are both clean and weathered versions of each of the four liveries included (so eight in all). The main four paint schemes are yellow with fuselage reg, yellow with tail reg, black with tail reg, and white with tail reg.

The physics-based animations are fun to watch, such as the side doors when in-flight. The bottom door never latches, so it will flop up and down based on the prop wake as well as G-forces generated in flight. The upper side door, when opened, should be latched on the underside of the wing, but if it is left unlatched it too will flop all about based on various dynamic conditions.

The aircraft seems to have very accurate flight and ground dynamics. In the air, it has the very accurate and noticeable yaw instability when banking just the ailerons left/right. You can also slip it really nicely with the rudder. On the ground it requires some practice to get it to turn well (brakes, power, rudder, and sometimes even some forward stick to lighten the tail).

If you load the product developer's female passenger in the front seat, you can watch her sway from side to side based on the attitude of the aircraft. Also, using the mouse, you can push her from side to side in order to see the instrument panel, and when you let go she'll center herself again.

The cowling can be removed, but you have to unfasten each and every one of the cotter pins around the cowlings in order to do so (there are a couple that are partially hidden by the exhaust). Once you remove the last pin, the cowlings will come off automatically.

You can check the oil level by taking the dip stick out from the starboard-side of the engine (you can also open the fuel filler cap).

The luggage compartment behind the pilot's seat can be opened by releasing the catches on both sides of the baggage door and then lifting up on the center handle. Inside you will find the wheel chocks, which you can use by clicking on them. (If you forget to properly latch the baggage compartment door, it too will flop around when you're flying depending on G-forces/attitude).

From the in-cockpit tablet, you can remove/install various pieces of equipment inside and outside the aircraft, including wheel chocks, pitot tube cover, tie-downs, wheel spats, different engine rocker covers, different instrument options (including installing/removing bank/slip indicators in two different locations), and you can choose to remove/install the limited modern avionics. You can also change how the registration numbers are displayed (or not displayed) on the wings.

There is damage modeling for the engine, prop and landing gear.
 
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Now available at Simmarket for 16.50 Euros:

 
I should add that I think the sounds are excellent too. They're very dynamic, and you can hear and feel the engine running rough when it's cold or damaged, etc. The cockpit sounds also change depending on if the side window and doors are open. I also really like the accuracy of the sound of hand-propping/the engine cranking.
 
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So far I'm really impressed with this plane. Bomber_12th summed it up nicely. It's perhaps not quite at the fidelity of the A2A Cub, but it's not far behind. It's certainly the best Cub...J3 or otherwise...currently available for MSFS, and unbeatable at such a reasonable price. The toggleable radio that is seamlessly integrated with the front seatback is a nice touch for those who prefer to simulate (somewhat) modern day ops. For those who are wondering: there is no GPS or moving map on the tablet. It would perhaps be nice to see in a future update, as a lot of modern J3 pilots often use battery operated tablet GPSs in flight. Either way, still a great plane!
 
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It's one of the few aircraft that I've experienced in MSFS that has character/personality, and it's already among the very top of my favorites, up there with Ant's Tiger Moth, the A2A Comanche and FlyingIron Bf 109. The flight and ground handling characteristics are superb.

I also failed to mention earlier that it has the option for "persistent cockpit", so everything remains the way you left it from the previous flight, including the state of the engine, fuel and oil levels, etc.

Something new I found today is the interactive refueling. From the tablet menu you can select to load-up a can of fuel which will be placed next to the aircraft. From there you must move yourself out of the cockpit where you can open the fuel cap, place the funnel, haul the fuel can to the top of the cowling, and then once there you can tip the fuel can to add fuel to the fuel tank (which it does).







 
For those not on Discord, here is a copy of the quick start guide:
 

Attachments

  • CAS_J3C_65_QUICK_GUIDE.pdf
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Tempted to get this just for the systems modelling, as this is not and an aircraft I would usually fly.
 
The programming/coding of this product is incredible, with the amount of interactivity, customization, systems, failure modeling, and physics-based animations.

As the developer has mentioned on Discord, there will be float and tundra tire variants included in a future update (as well as the option to install a VSI). This work-in-progress image was just shared by the developer today:

 
Tempted to get this just for the systems modelling, as this is not and an aircraft I would usually fly.
If you want MHO, it's a thing of beauty and simplism (notice that the word 'sim' is already incorporated, talk about vision..). It's the closest to what Otto Lilienthal had in mind 170 years ago with a proper seat, stick and little engine thrown in for good measure, i.e. strap on a pair of wings and fly.. It's the ultimate little sightseeing machine as well with the side door and window open and still keep dry. On top of that if you want to see perfectionism at work in MSFS here it is ! (along with some more implementations of course )

Check this out :
 
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What a superb aircraft!
Tootling along at 1,500', 62 mph, Mag 67 admiring the view & it can be all held together by the keyboard basic AP while I go & get a coffee.
Yes, it takes 'Z', AP on, Ctrl H = Hold HDG & Ctrl A = Hold altitude straight off the bat, & I didn't have to get in & tinker with the code to make an AP work. & its solid as regards holding Heading & Altitude.
The basic AP allows me to set longer flights than my eyes can sustain just glued to the screen.
& off the AP its nicely balanced & can just about fly itself.
Sounds are great. Oozes character.
At the price it's a bargain.

Footnote - I have started to look around the interior & trying different click spots. I have the RHS lower door panel dropped down & the upper hinged window panel is swinging back & forth in the breeze. The change in engine sound & rushing of air is very realistic.
How do I 'pin' the upper hinged window panel to the underside of the wing? I have seen it done in 1 of the demo videos,but can't find the appropriate click spot.
 
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Footnote - I have started to look around the interior & trying different click spots. I have the RHS lower door panel dropped down & the upper hinged window panel is swinging back & forth in the breeze. The change in engine sound & rushing of air is very realistic.
How do I 'pin' the upper hinged window panel to the underside of the wing? I have seen it done in 1 of the demo videos,but can't find the appropriate click spot.
Take hold of the handle on the upper hinged window and move it up until it latches on the bottom of the wing.
 
It's sad the lack of interest shown in a product such as this on this forum - its been a completely different reception in every other online community that I've seen that's been talking about this Cub. I guess it's hard to know just how special this addon is until you experience it for yourself - the first time you grab hold of the prop and feel the compression of the engine, the way the side doors are affected by the prop blast, by the wind, and by inertia, the way it feels taking off or landing in a crosswind (different than any other taildragger I've flown yet in MSFS), and paying the consequence for not operating the aircraft properly (from pre-flight to engine shut-down, there are items that if not done right they'll eventually cause you issues/harm to the engine). The amount of passion and skill that have gone into it is second to none. When other developers don't do a thorough-enough job in depicting an aircraft in the sim, it leaves room for another developer to come along and do better than what was accomplished before.
 
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