• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

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  • IMPORTANT INFORMATION - ALL MEMBERS PLEASE READ

    Due to an increase in the number of new members who are trying to systematically download our entire Resource Library (one new member yesterday tried to download 3,000+ files AT ONCE!) we are being forced to implement some changes regarding who can download what, how many files at a time and at what speed. As the forums and Resource Library share the same bandwidth when the Library gets overloaded with demand like that the forums fall over, as we have all seen recently. It's sad that greed has forced our hand in this way but we must do something for the benefit of all our legitimate members (many of whom paid money for the upkeep of the site) and to prevent the files stored here being used for nefarious purposes. Many of our uploads have specific conditions tied to them that forbid uploading to any other site or deny uploading to any site that has a 'paywall' (i.e. a pay to download policy). Due to the number of mass download attempts recently we can only assume that somebody, somewhere, is attempting to stock up a new file library with our files and we owe it to our up-loaders to protect their files and intellectual property especially as many (like my own LDR Development projects) are made available at SOH only and are specified as such in the 'read me' files.

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Commander 685 Native P3D conversion

rotorhub

Charter Member
Native Prepar3d V3 MDL upgrade for the Commander 685 FSX Portover in the works. It should work in FSX SP2/Acc also. Milton will test it in FSX:applause:.

Also a big "thanks" to arno, lazarus and hschuit, that made this possible in ModelconverterX.


Rotorhub
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Looks good, but if it is P3d native (compiled with the p3d v2 or later SDK) then it won't work in FSX. Model compiled with the v1.4 SDK will work though.
 
Looks good, but if it is P3d native (compiled with the p3d v2 or later SDK) then it won't work in FSX. Model compiled with the v1.4 SDK will work though.

I don't use FSX so I have not tested it myself. The model does not use any P3D V3 specific features. The materials, effects, mouse rect assignments and animation tags is the same as FSX (Ref FSX Acc SDK). If Milton reports that it does not work, then it does not work.

Rotorhub
 
It's not additional features that's the problem, the P3d mdl format is different so fsx won't be able to read it at all.
 
Yes. I am working on it, but it is P3D only. A few new modern paints and a vc upgrade is in the works. I redid the conversion process in MCX, since Gmax will not work properly in my win 10 computer. Gear animation in vc now works after some DirectX editing. The panel will be modernized a bit.
Rotorhub
 
If you use MCX you can export via the FSX exporter and it should still work in P3D? No?
Yes and no. I did not use the fsx SDK for the conversion. I tried it later on the P3D model, with no luck. We had some material problems in FSX.

Since I don't use FSX and the published portover works well I did not prioritize this. Not so much interest in this bird, and Carenado has made a good looking sibling, But if anyone would like to do it native for FSX, it is ok by me. Milton and Co must approve as well. The process is well documented, but it takes some time.
 
Yes and no. I did not use the fsx SDK for the conversion. I tried it later on the P3D model, with no luck. We had some material problems in FSX.

Since I don't use FSX and the published portover works well I did not prioritize this. Not so much interest in this bird, and Carenado has made a good looking sibling, But if anyone would like to do it native for FSX, it is ok by me. Milton and Co must approve as well. The process is well documented, but it takes some time.


Rotohub, it's your excellently modeled bird and I have no qualms with it being converted to native FSX or P3D.
 
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