Corsair inbound!

This looks nice, but correct me if I am wrong, doesn't the P3D version have a working supercharger (control)? Why is it cosmetic in the MSFS2020 version, lack of system depth of the sim?
 
The SDK of the sim, as well as the sim itself, are still being developed/improved. This is a continuous process that takes time.
You can see this as a "temporary" lack of system depth, if you want :)
 
The SDK of the sim, as well as the sim itself, are still being developed/improved. This is a continuous process that takes time.
You can see this as a "temporary" lack of system depth, if you want :)

Where's the "like" button?? :biggrin-new:

Priller
 
The SDK of the sim, as well as the sim itself, are still being developed/improved. This is a continuous process that takes time.
You can see this as a "temporary" lack of system depth, if you want :)

Does anyone know if the developer plans to update the Turbo and Engine systems when/if the SDK allows for deeper engine modeling?

To me modeling of the engine systems in a way that produces wear on components and engine output relative to environment you are flying in; this is what makes a plane worth flying. If I can push the plane with consequences to how hard I push it, it makes for much deeper game play. You could dogfight or race another person in the same aircraft and not just be moving an avatar at full speed. I had a lot of fun in the A2A B377 loading up passengers and doing the same flight route trying to get the best time with the highest passenger rating. You had your hands full with the flight systems, navigation, flying, and keeping track of weather on the route. It just wasn't hit autopilot and swing by the computer every 20 minutes to look at the land go by underneath zzzzzzz
 
For those of you who enjoy system management more than the joy of flying, I can confirm, yes, engine management is important, and you can not leave the throttle firewalled.

corsair1.jpg

Really nice plane. Y'all who were complaining the Spitfire was a handful on the ground, might want to drink a shot to calm your nerves before dropping into the cockpit here. :) [Edit: Or read Dimus's post below, and RTFP (Read the Friendly Placard)]

Corsair2.jpg

Corsair3.jpg
 
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Steps for good takeoffs:

- Look to your left console. There is a placard showing the takeoff trim tab values for rudder, aileron and elevator. Set them like that.
- Lock tailwheel (Important!)
- Set flaps at 2nd notch or more
- Gradual throttle and be ready to use right rudder once you feel the need, not much needed if you set the trims right.
- It will normally lift on its own without need for elevator forward or aft
 
Steps for good takeoffs:

- Look to your left console. There is a placard showing the takeoff trim tab values for rudder, aileron and elevator. Set them like that.
- Lock tailwheel (Important!)
- Set flaps at 2nd notch or more
- Gradual throttle and be ready to use right rudder once you feel the need, not much needed if you set the trims right.
- It will normally lift on its own without need for elevator forward or aft

I just picked up the Corsair, very nice! Indeed, with the trim settings and all the above, it tracks straight as an arrow on takeoff with little effort and flies itself off the runway. Flies great!
 
Gotta love the bogus paint schemes....It must be super hard to model a -1A or Birdcage from a -1D, for $40.
 
Let's put it this way... If they made all of the changes to the model inside and out, as well as systems and performance, to turn an F4U-1D into a -1A or -4 to the satisfaction of the typical hardcore MSFS fan, it would likely not still be a $40 model.

My inner Corsair geek looked at the post-war paints and immediately thought "those are likely F4U-4 or F4U-5 liveries" because the 1D had been retired by then.

But my inner Corsair geek was also happy to have them there as an option, if I want to fly around Korea, etc. Perhaps they could have noted that some paints were actually for other variants, just to hold off the Interweb criticism. I'm quite sure they know they're not authentic to the model, but they are a nice bonus, and can be ignored by the purists.

But you're not wrong in pointing them out. :) Me, I'm the guy flying around in my T-45C with Red Arrows paint on it and having fun. Having pulled Gs in real military planes (as a journalist, alas, not a pilot) I can attest that no matter how authentic the rivet count is, there's always SOME element of imagination involved in flight simming.
 
OK, I need help. Every time I throttle 'er up and hit 60, the nose swings left and no amount of ruder will bring it around without scraping wings. The tail is locked, and trim ios set. What am I doing wrong?
 
Nice shot!

Btw it flies better with one or no drop tanks. I always delete them in the weight editor. The drop tanks are the last three entries. You remove them by reducing the slider to 0.
 
One thing I don't understand about the graphics - the "muddy footprints" are all on the port-side flap and wing root, where as the only way the pilot can climb in and out of the aircraft is of course on the opposite side, as the footholds required to get up onto the wing and then into the cockpit are all on the starboard side (there are none on the port side).

On the Corsair, there is a foothold cutout on the starboard inboard flap, and another foothold and a handhold on the starboard side of the fuselage - without those it would be impossible to get in and out of the cockpit. If for some reason the flaps were left raised, which would make it near impossible for the pilot to get onto the wing, the Vought engineers actually designed the fuselage foothold panel so that when it was depressed it would lower the flaps. You can see this explained and shown after the 6:38 mark here: https://www.youtube.com/watch?v=IZ5ewUfncls

Steve Hinton shows and explains in the "Roaring Glory" Corsair checkout video that getting in and out of the aircraft is about the most difficult thing flying it: https://www.facebook.com/anthony.yhap.188/videos/380708296655961
 
Well observed John!

Devs are aware and this will be fixed and included in an update along with a few more fixes and features.
 
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