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Cost of developing

CodyValkyrie

Charter Member 2016
I was reading the B-25 thread, and it got me thinking about costs to develop. One of the reasons I no longer have been as active as I once was in this industry, as well as many others, is the cost to develop (whether coding, video editing, etc.). When I can go out into the real world and get clients to hire me at $800 a day to film, it's hard to justify banging my head against a desk and being frustrated when filming in FSX for a measly fee. People may not understand what it takes to do my job for FSX, so let me give you a short taste:

1) First, I need legitimate copies of Vegas, After Effects, FSX and any software I might be filming. This includes securing rights from third party developers in some cases. This can cost hundreds.
2) I need to secure the rights to music, unless I'm using canned royalty free music at no cost, which everyone else in the industry is using. I prefer to stand out a bit, and that can cost (a lot sometimes).
3) A computer JUST for FSX to do my job traditionally costs me around $2,000. Setting up the software in such a particular way that it is useful for me to film as I have in the past can take days.
4) Because of the memory requirements and the old software, expect crashes about every 20 minutes. In those twenty minutes, you might get a couple of shots because you spent the majority of the time just GETTING the shot.
5) Try to do all of that while flying, or fiddling with software (add the complexity of an FMC to the mix).

I did much more than that, and many of my long time clients will tell you I brought more to the table than a good eye for camera work. I worked hard behind the scenes to get collaborations with developers, provided marketing that lasted far beyond just making a video, and brought a full marketing concept to the business to ensure our videos were viewed by the most people. I was successful enough to have hired at least two crews over the years to keep up with demand.

Now, when a client asks me to do a video for less than a few hundred, and I spend days in some cases working on the project, I usually cannot justify the cost. As such, it's gone mostly back to being a hobby for me and I've somewhat left the industry and released my employees because I can't afford to work here. When something takes as much time as a full time job to do, naturally, you want to get paid for it. If you cannot get paid what you are worth in similar but parallel industries, you walk, because at the end of the day, you still need to put food on your plate.

So, when people complain about the complexity of an aircraft not meeting their standards, you need to consider the following:
1) The complex products have developers that can probably afford to actually hire support for what they are worth, or they are outsourcing to keep costs down.
2) If the price of the product is higher, this is usually, but not necessarily why.
3) If a product isn't as complex, or doesn't have as much advertising, it's because the developer cannot afford to do so.

Now, developers are stuck between a rock and a hard place because customer demands are rising, and so are costs, but the profit margin has been depleted heavily. Only a few companies are successful in a market like this, and it's because of complete innovation, but that has only driven customer demand higher. There is one product in mind, that I know the developer spent a huge chunk of change on, that secured the rights from the aircraft manufacturer, only to be met with less than 1,000 sales after one year. Needless to say, that company doesn't produce much for consumers anymore.

I think we all need to take a moment and be a bit more grateful for whatever we receive. If you know me, I've been a staunch supporter and friend with the guys over at A2A for years, and that is rightfully justified. That being said, after working in the industry, I've learned to enjoy much less complex products knowing full well that the developers have done the best damn job they possibly can, and I'm grateful for that. Not every airplane can be a Accu-Sim or PMDG quality, and I've learned to enjoy products without these qualities. While some may rail on Carenado or Alabeo, I for one love these aircraft because even with some of their problems, they are still light years ahead of what pioneers like Chuck Dome were doing with FS5.0 and releasing on Compuserve.

In other words, be grateful for what you have. Developers, try to pay your people what they are worth.

[EDIT, I would like to note I'm not directing this at anyone. I'm just sharing my general thoughts on the industry after having worked in it for years, and becoming a hobbyist again.]
 
All of your points are well defined and while I had some idea of the complexity of your video work I was unaware of the depth of expence and man hours you describe.
I agree with regard to being grateful for the products we are seeing from the aircraft (and scenery) developers we have. With all that is possible within the framework of FSX (and all that isn't) it is truly amazing that there are so many aircraft now available...and understandable that there would be a wide difference in systems depth and detail.
The model must be built within these constraints as well as the limits of what each developer can afford to invest in the project.
A long time ago I decided to change my qualifications on what constituted a good aircraft model.
basically - if I can install it, select it, and fly it - and it deducts no more than 2-3 fps on average from
my locked number (31) - its a winner.
Thats it. Of course - it must have a VC - it must look like the r/l prototype - and it should have a decent form,fit
and finish...like the Alabeo / Carenado models or as near to that ideal as possible.
What I no longer care for are systems and extraineous details that severely impact frame rates.
I know a lot of folks want their 3D aircraft to do everything the r/l aircraft can do regardless (but then they still complain about frame rates anyway) and this seems to me to be an unrealistic expectation in many cases.
Its one thing to do a one for one representation of a Stearman and quite another to do that with a Boeing 777 or an SR-71 with a full suite of electronic systems etc...
When a company can hit all the high spots, make a beautiful plane that flies as it should by published record,
and not murder my PC - its got a winner - and if it costs around $20-25.... Thats a home run
 
All of your points are well defined and while I had some idea of the complexity of your video work I was unaware of the depth of expence and man hours you describe.
That's how I attempted to separate myself from every kid with a pirated copy of FRAPS. Now I can't compete with these kids, because they'll do the work for the price of the product, then when they get bored, get replaced by another in 3 months. ;) I knew my time in the industry was limited, but I managed to do something I don't think any other videographer did, and that's put nearly every company in the industry on my portfolio. I can say with some degree of honor that as far as I knew, my guys got payed higher than anyone else in the industry (other than myself). Greener pastures I suppose, and I'm finally starting to enjoy simming again. 9+ years is a long time making videos for Flight Simulator. I've made oodles of friends in the industry, and had a ton of success. I think my time is best put behind a real camera now, although I'll put something fun out every once in a while for my own entertainment.

And, mostly, I couldn't agree with you more. I have a set of requirements for addons as well. Still, my FSX folder weighs about 288GB. :D
 
Sensible thoughts.
My hat is really off to anyone who manages to work for a living in that business. Regarding the quality of most products, I really admire the artistic work and in many releases, the simulated depth of the aircraft systems. That is really a lot of research and work to implement it correctly. I think we have come a long way the last ten years, and the devs had to stem these resource intensive increases in quality as well as functionality without considerably rising the the price for the products. Well, at least most.

Cheers,
Mark
 
Well said Cody.
I for one am beginning to believe that the ability to provide, and the insatiable demands of some simmers, to have the latest and greatest systems in every single released product (plus Tac whatever) has actually started to hurt the hobby. Developers now have to try to code an incredible level of detail to just get a look in, or they get slammed for being inadequate and charging exorbitant amounts for mediocrity.

I applaud those developers that still provide good quality addons, without going over the top. This means that we actually get more planes, and sometimes rare types. Most of the time I just want to be able to kick the tires, light fires (actually crank her up as I like piston twins) and take her up. The provision of a reasonable VC and modestly accurate flight model are all I want. If necessary I can try my hand at tweaking the FM.

I can't but hope that those developers who are doing these aircraft keep it up and don't just pull the plug.

I also wonder if this obsession with ultra detail and systems is the reason we are not getting more of the older warbirds now. Not having access to working, flying examples means they just don't get started.

I can only assume this is the reason I don't have the ability to purchase a completely accurate, fully system loaded Ju88A4 and Ju88G1 for less than $25. What other reason could there be?

Cheers
Paul
 
Well said Cody. I, for one appreciate your work and the effort required. I can also appreciate the need to be a hobbyist. I enjoy the painting I do along with some basic modelling and scenery, but the workload can get burdensome quickly and the missus would rather see me out of the office more.

Your work will be appreciated always, as it represents a level of professionalism not usually seen.
 
I sometimes wonder how payware companies (who may actually only be a "company" of one) ever make any money at all based on the amount of time it takes to produce the super detailed model many expect anymore. Equally understandable given the current climate is the loss of several terrific modelers who found it more satisfying to go fishing than stick around and put up with "is it done yet. . .is it done yet?" lol. I agree with Paul in that a nicely done model, with a believable FDE (and who knows what that is unless you've actually flown the airplane) and animations that function is about all I really require. These super detailed models with all the bump mapping and specular work that people spend ages on to get "just right" is lost on me. . .don't care. . .I fly from the inside, lol. I know there are those who simply must have systems that function correctly or the aircraft just isn't flyable but I wonder what the ratio is of those folks compared to the worldwide average of those of us who simply want a good looking airplane to fly. Yea, I think the demand for more and more detailed system functionality hurts some companies who discover that the price they must charge to feel like they're getting something for all the hard work they've expended is actually limiting their sales to a smaller audience.
 
Thanks for these insights and for starting a great discussion. I couldn't agree more.

While I'm happy to hang out over in the A2A forums - it's by and large a nice community - I find it really painful every time somebody posts there something to the effect that "if it's not Accu-Sim, I won't fly it." To be an Accu-Sim (or any other high-fidelity developer's) fundamentalist means you're missing out on a lot of great products, both payware and freeware (I'm thinking of the Warbirdsim Mustangs and of Manfred Jahn's work, but there are many examples). And it means you're slowly killing the hobby by starving good developers who don't have the same depth of resources. Plus, why spend the year pining for the two-and-a-half aircraft a year that the high-fidelity developers are able to produce? It's a clear case of "the best is the enemy of the good," to quote my old friend Voltaire.

I don't mean to single out A2A as an example - there are others. And in their defense, I don't think the developers are Accu-Sim fanatics in the same way their fans are. If they were, there wouldn't be an Aircraft Factory line.

What I'd like to see is a more robust set of publishing operations along the lines of Aircraft Factory or JustFlight - it'd be nice for a wider range of developers to benefit from the overall polish and quality control that a skillful, supportive publisher can bring to the table. It's in the interests of the big houses to do this - where's the next generation of developers going to come from if you don't help nurture them?

And I'd like to see a community that better understands and supports what so many other developers are bringing to the table.

So yes, more offerings and less extremism would be a good thing, IMHO.
 
I think we all need to take a moment and be a bit more grateful for whatever we receive.

In a nutshell, this.

If people still refuse to do so, I suggest robbing a few banks and go on a mandatory industry-wide development strike (timeframe depending on how much the robberies yield)*.


*As you can't develop stuff while being a fugitive.
 
Thank you Cody,
I agree we should be very grateful for the developers who make this hobby what it is. Putting these things together be it planes, scenery, utility, whatever take lots of time (usually spare time as most Devs also have day jobs, not to mention other real life commitments) and money. We have such a wide range of options too, from pretty looking systems light Carenado/Alabeo to full on checkride level A2A and everything in between. I know its easy and popular to bash Alabeo/Carenado, I have certainly been guilty of it, but they do provide a valuable service for FSX. They fill a niche within FSX and they do make a lot people happy. Fortunately there ARE choices. If Choice A doesn't make you happy, don't spend time bitching at the person who brought you Choice A, instead look at Choice B or C and find something that fills your need.

Imagine setting out to some big house project on your spare time like building a deck or doing major landscaping. You spend months/years getting it right. I bet you wouldn't be too thrilled if were getting nagged to finish it and when you did finish it were told by 'experts' who did nothing to help how you could do it better.

If you take the time out of your day to try to improve this hobby for yourself and for others, your work is greatly appreciated and you are to be commended, no matter what it is you produce.

Cheers
TJ
 
While I appreciate and respect the thought behind many of the fine opinions posted here, and I definitely appreciate the thoughtful and well explained original post, I don't completely agree with all of the sentiment in some of the posts in this thread.

Please keep in mind that very little of what follows has to do with the original post. The issues facing his business are the very same that challenge many other creative businesses (competition from in-experienced amateurs willing to work for free), and are quite separate from some of the issues facing payware developers.

I'm immensely grateful to all of those freeware developers who work very hard and then generously share their efforts with the community. Their contribution, no matter how big or small, regardless of whether it's an improved FDE, a repaint, a soundset, or a full blown model, should never, ever, be underestimated.

However, when someone asks me for money for a product, then it's a business transaction. And all of a sudden, everything that is associated with a business (customer service, product satisfaction) comes into play. The 'be grateful for what you get' attitude simply rubs me the wrong way. I'll support a business if they provide me with a product for which I perceive value. Simple as that. If I'm majorly unsatisfied with my experience, I have no problem sharing that information, and that should be an accepted risk on the part of the business.

The fact that in the case of our simulation products, the 'business' as such may return very little if any profits, does not give cause in my mind to waive any part of the satisfaction or value portion of the transaction.

It's the truth that the bar has been continually raised to a point where many developers struggle to make an acceptable product in which no fault is found; but I believe this situation has occurred through the competition between larger, high end developers. I'm sure A2A doesn't mind all that much when people refuse to fly anything other than Accusim'ed aircraft; they know that those individuals represent instant sales on their next release. The few major developers are continually trying to one-up the others in some way, to ensure that they can realize as many sales as possible. Yes, this has had the drawback of creating a 'generation' of simmers who are overly detail obsessed, but all that means is that the work and marketing by the major developers have had it's desired effect.

I guess what I'm trying to say is that you can't prevent the harm that's occurring to the small developers through exposure to regular business practices by gagging the customers themselves. (Gagging might be a bit over-dramatic, but making it unpopular to voice a negative opinion has the same effect.) It's not going to reverse the trend one little bit.
 
No Fault Insurance?

Every developer (and I do mean EVERY) have to (pretend?) 'believe' that their product is PERFECT. Payware or not. Any defect or mistake 'will be taken care of in the next update' is the usual 'spiel'. Those that refuse to acknowledge any 'wrong' will stone-wall and act 'hurt' to disarm. Or simply state 'if you don't like it.... blah,blah'. Why they can't put out a 'perfect' model (ie: flight dynamics) is beyond me. They lean on the 'real' specs and miss the mark when it comes to matching the model (and 'flight model' or FDEs) to the SIM (dah). Some models are good. But most have something wrong with them. Especially the cnt pts and the flight dynamics ('modelers' don't (HAVE) to 'know' anything about those 'areas'). It's not their 'job' or 'object of concern'. Bad business, even for a hobby. There is NO standarization ANYWHERE. Each modeler can do whatever suits them ('the easyway out') and they don't have to answer to anyone (ie: like they would have to answer to the FAA). No standard for any of the IMPORTANT stuff and what you get is a can of worms. Deal with it.
Chuck B
Napamule
 
Each modeler can do whatever suits them ('the easyway out') and they don't have to answer to anyone (ie: like they would have to answer to the FAA).
Chuck B
Napamule

It's not true that they don't have to answer to anyone. They have to answer to the people they hope will buy their next product. It's a "fool me once, shame on you, fool me twice, shame on me" kind of business.

Dave
 
Yeah not sure where napamule was headed... Regulations? For flight sim
3d model development?

these folks are going to model the aircraft that please them, to the level that their experience,research and
fiscal solvency will allow them to do. The degree to which they attain any success will be subjective.
Expecting perfect one to one representations is unrealistic...
managing your expectations and accepting what is....thats what its all about.
 
That's how I attempted to separate myself from every kid with a pirated copy of FRAPS. Now I can't compete with these kids, because they'll do the work for the price of the product, then when they get bored, get replaced by another in 3 months. ;) I knew my time in the industry was limited, but I managed to do something I don't think any other videographer did, and that's put nearly every company in the industry on my portfolio. I can say with some degree of honor that as far as I knew, my guys got payed higher than anyone else in the industry (other than myself). Greener pastures I suppose, and I'm finally starting to enjoy simming again. 9+ years is a long time making videos for Flight Simulator. I've made oodles of friends in the industry, and had a ton of success. I think my time is best put behind a real camera now, although I'll put something fun out every once in a while for my own entertainment.
Same can be said about "the every kid" that seems to have a copy of adobe photoshop CS5.5 , first thing if you want to be and legally aloud sell my artwork with a little PC editing you want to have a legit payed up package, really tears your rag when one kid swears hes payed yet cannot buy his lunch !
 
Same can be said about "the every kid" that seems to have a copy of adobe photoshop CS5.5 , first thing if you want to be and legally aloud sell my artwork with a little PC editing you want to have a legit payed up package, really tears your rag when one kid swears hes payed yet cannot buy his lunch !

When talking about kids, don't forget that they may well have got a legitimate and legal licensed software package while in full time education... They should stop using it when they leave education, but if you've got a license and all of a sudden you have no income and no way of making an income, of course they'll use what they have.

As another aside, I may not be a kid, all my software is legal and licensed (including FRAPS), but in a couple of months time, I won't be able to buy lunch and my legal software ain't gonna help, after my back injury finally cost me my job after 19 years in the railway industry. Thankfully my modelling package is also legal, licensed and most of all free, thanks to the massive work done by the guys creating and developing Blender2FSX over at FSDev... I still can't use it commercially, even if I was a good enough modeller (long story), but at least I can keep chucking out freeware.

My point, anyway, is that it's easy to rail against people starting out using "a friend's license", but your statement that they might legally have CS5.5 (mine's CS4) and not be able to buy lunch is actually quite possible. You may well have previously been able to afford it, but not be able to afford it now!

Ian P.
(Who can just about afford lunch right now, but it's getting very tight indeed...)
 
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