A few thought after reading this thread;
Personally I consider freeware as a gift. And I feel honoured when somebody gives me gift. When I buy a product I want value for money. And I fully understand that budget price will most probably give me a budget model.
I often wonder whether the flightsim market is large enough to make any profit from payware development. Aren't payware developers a bit like a salesman in the desert trying to sell sand? Not many customers and too much free sand........
Developing a model costs a huge amount of time. However it can be done without major expenses. Dutchcheesblend only used freeware programs to create his beautiful and highly detailed and very accurate Fokker D-XXI. The only money spend on the software was to create a TacPack version afterwards.
Sometimes I wonder, do the end-users really want the highly detailed and complex models developers currently design, or do developers want to create highly detailed and complex models. I'm more the "hop in and fly away type" and I have several models in my hangar which are extremely beautiful, but far too complex for me to fly.
Something tells me I'm not the only one who sometimes loves simplicity.
As a painter and I sometimes offer my services to freeware developers. Some projects lasted nearly two years, during which the texture layout changed several times. Countless hours I must have spend on these projects. Nevertheless I have enjoyed every single one of them. I've learned a lot during these project and I regard painting as my hobby. And what is better than being able to spend time on your hobbies.
Personally I don't have a problem to spend money on a thing I consider a hobby. The software I use to make my repaints with is paid for. And when I look at the hours I have used it, it was most probably a better buy than MS Office. The complete MS Office package contains quite some programs I hardly use.
No model is perfect. In the end it is always a collection of bits and bytes and a compromise between reality and what can technically be done. And often the result is limited by the talents of the developer.
Why do some people think a reasonably cheap Flight Simulator program like Microsoft Flight Simulator will provide them an accurate sensation of flying a real aircraft?
As said just some thoughts,
Cheers,
Huub
Personally I consider freeware as a gift. And I feel honoured when somebody gives me gift. When I buy a product I want value for money. And I fully understand that budget price will most probably give me a budget model.
I often wonder whether the flightsim market is large enough to make any profit from payware development. Aren't payware developers a bit like a salesman in the desert trying to sell sand? Not many customers and too much free sand........
Developing a model costs a huge amount of time. However it can be done without major expenses. Dutchcheesblend only used freeware programs to create his beautiful and highly detailed and very accurate Fokker D-XXI. The only money spend on the software was to create a TacPack version afterwards.
Sometimes I wonder, do the end-users really want the highly detailed and complex models developers currently design, or do developers want to create highly detailed and complex models. I'm more the "hop in and fly away type" and I have several models in my hangar which are extremely beautiful, but far too complex for me to fly.
Something tells me I'm not the only one who sometimes loves simplicity.
As a painter and I sometimes offer my services to freeware developers. Some projects lasted nearly two years, during which the texture layout changed several times. Countless hours I must have spend on these projects. Nevertheless I have enjoyed every single one of them. I've learned a lot during these project and I regard painting as my hobby. And what is better than being able to spend time on your hobbies.
Personally I don't have a problem to spend money on a thing I consider a hobby. The software I use to make my repaints with is paid for. And when I look at the hours I have used it, it was most probably a better buy than MS Office. The complete MS Office package contains quite some programs I hardly use.
No model is perfect. In the end it is always a collection of bits and bytes and a compromise between reality and what can technically be done. And often the result is limited by the talents of the developer.
Why do some people think a reasonably cheap Flight Simulator program like Microsoft Flight Simulator will provide them an accurate sensation of flying a real aircraft?
As said just some thoughts,
Cheers,
Huub