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Cost of developing

From post #56 onwards......I love it....how true, & I only create for FS9!
I am not sure of my sanity at times.....:banghead:
Keith
 
Bad day at the desktop, Bjoern?? lol :mixed-smiley-027:

Tried to continue work on a project involving texture mapping and texture painting in GIMP after posting. Quit after half an hour and curled up in the corner.
Lost that lovin' feeling.



Or, just refresh scenery library, 15 seconds and it's done!


Too many clicks involved.

Make the switch to Blender, and it's a single click!

Ever transferred aircraft models between modeling tools?
I have and it's a royal PITA. You usually lose at least the animations and smoothing groups, sometimes even the texture mapping.

Ever hear of back-up?

Seriously...?

Um..I Just reload the model, via a different livery. Works every time. 2 min., tops.

Doesn't work reliablay. I usually load it into ModelConverterX and keep track of the paint stuff there.
Still, it annoys the living daylight out of me that models can be properly refreshed, while FSX refuses to reload textures if they're already present in FSX' allocated memory.

On a brighter note, the issue was much, much worse in FS9.
http://fsdeveloper.com/forum/threads/forcing-a-texture-refresh-in-fsx.23115/#post-582312

Make the switch to Blender, again...

See above.

Good beta team - Work's wonders.

Time for a team doesn't fit into my highly irregular development schedule.
Tried team-based modeling before. Set up Google Drive with with full access, etc...
The guy made two submissions, made changes to my "no go" areas that were not to receive any more changes because I simply wanted to move on to other things that needed work. Told him that I wanted him to primarily focus on other areas; never heard of him again after that.

This is where it's good to have connections! When we were doing the T-6 FDE, is was a great privilege to privately drill about 7 other Real-World Pilots... And we were full of questions! Having a half dozen original manuals helped too, thanks to a Warbird owner in Australia.

Good for you, but I usually don't have the patience to wait for any replies from people associated with the real deal or can keep up my motivation to actually do something with the reference data people send me. I figure that guessing how something works or looks is half of the fun of developing.

Or, try to fly any Accu-Sim Warbird post GA release(s) and patch(s) and patch(s). and patch(s).

Can't relate; no A2A stuff here.

​Do it right the first times, and it's amazing the leisure time that ensues...

Ahahahaha!

Right? It's not only me!? I have a super High LOD Mesh/Photo scenery that's been in the works for several years..And every time I fly, I feel guilty.. Like I should be finishing that project! Dang!

I think a thread for dead/incomplete projects might be slightly useful.
The guilt usually disappears for a time after I publish the source files. Then I realize that even the source files are a magnet for dumb questions like "What do I do with these?" or "How does [modeling tool] work?" and it returns.
Can't win.
 
Good read Bjoern,

I must say; It's interesting to see, the many differing opinions, practices, and disciplines that make up the FS development community!

The idea of a common library of sorts, with un-completed projects.. The ones that will never see the light of day, if they are left where they are, is a pretty nifty idea. Even if there was a minimal rights fee associated with higher-end projects..where another developer could pick up the reins, and continue a project.
Hmm..

- Joseph
 
Hi,

We have some products like that and Colin is willing to put them up. Needless to say, there would be a small fee involved but it's negligible considering the cost of the models themselves.

Does anyone have any ideas about how to run/handle that?

Thank you.

Kat.
 
IIRC from long ago, Simviation had a section called 'Abandoned projects' or something the like. Maybe we can put this up here? Or does it need a shop environment, for the fees?
 
I would think a thread of abandoned projects and who to contact via email if interested for the particulars of taking the project over would be a good start. Then anyone who has an abandoned project could post it with contact particulars. You would not want to post the actual project as it would make it open game for anyone to steal the previous developers work.

Dave
 
I have excellent hosting and bandwidth, and would be willing to facilitate such a library to those interested? Thoughts?

- Joseph
 
that's a neat idea. I'd love to see a list of what has been "abandoned" essentially up to now...what are some examples of projects we might expect to see in such a warehouse of sorts?
 
I think with a bit of organizing, something like an "abandoned stuff" database can be created at at FSDeveloper.

If Arno doesn't have any hosting space available, a Wiki article on FSDev with links to any relevant resources might just do the trick.
Hosting can be done on a service (Google Drive, OneDrive, etc...), at one of the larger flightsim sites or on a private server.
The problem is that projects usually use up a lot more data than a finished product because they contain a lot of uncompressed stuff. Also, download numbers are usually low and thus the data is more dead weight than fun stuff.
Also, they will have to be organized with as little clutter as possible and maybe a short note about the original goal and the state the project was abandoned in.
In my case, I tend to use a bit of other people's work in my stuff, so permissions are another issue.

Milviz' projects could be added to a database, but instead of a download link, interested parties should only get a way of contacting Colin.
Same for projects that incur any kind of cost or special permissions.



Good read Bjoern,

I must say; It's interesting to see, the many differing opinions, practices, and disciplines that make up the FS development community!

Well, I hope that at least the hint regarding texture refreshes can help to make someone else's development process a little bit less miserable.



that's a neat idea. I'd love to see a list of what has been "abandoned" essentially up to now...what are some examples of projects we might expect to see in such a warehouse of sorts?

What would you do if your most wanted add-on was on that list?
Nag any developers about taking it up and finishing it for you?
Put on your toolbelt and finish it yourself?
 
I wouldn't nag anyone to complete it...I have blender and with a few friends might actually take up the challenge given the right circumstances...you never know...I started repainting after wanting bare aluminum skins which no one would or could find time to make for me so I tried to learn and started repaintin as a result...I'm still a novice but you never know!
 
I know we keep straying further from the original topic...

However, wouldn't it be nice, if there was a organized means of accomplishing something like this .. ? And with regards to the question "What if your favorite was on the list".. I know it's unheard of, but you could offer to send $50 toward the developer..

Maybe you'll never get a return on it..

Or - Maybe You'd encourage him just enough, that something might actually come of it!

- Joseph
 
The abandoned projects idea sounds great! Maybe we could set up some sort of a SOH group for that? Like the old SOH donation team? We have some good devs / repainters / coders here and I'm sure we could turn out some great projects!


Cheers,
Mark
 
Fun when developing? Puh-lease.

Repositioned a scenery object?
Yeah, you need to restart FSX to view your change, buddy.

Changed a line of XML code in the Modeldef.xml?
You need to quit GMax, save the XML file and open GMax again.

Work on a XML gauge and the entire panel quits working?
Good luck trying to find the culprit!

Want to keep track of your repaint's progress in FSX?
Restart the simulator after every export from your painting tool.

Changed a coefficient in the FDE?
Reload the aircraft or flight, wait until the enines are spooled up again, adjust the coefficient, rinse and repeat.

Export a model from 3ds Max?
Only if you run it throught XToMDL by hand.

Found a visual glitch in a fully textured and animated model you've made and you need to remap and reanimate parts of it?
[Meltdown]

Finished an add-on?
Write endless amounts of largely unnecessary doucumentation that even the last moron will understand.

Publish an add-on?
I forgot file xyz. Need to reupload and notify everyone.

Published an add-on?
Some idiots are too dumb to read the manual and then go and ask dumb questions.

Made an exceptionally painter-friendly paintkit?
No one cares.

Desperately need reference information on something?
The internet doesn't have it as it's too specific.

Need to waste a lot of time with little gain in front of the PC?
Hey, let's continue project xyz for FSX!

Try to actually just fly?
Oh, wait. Let me just make a quick improvement here and there...

Try to fly and suppress the urge to do any kind of development on the aircraft, paint or scenery?
I can do this, I can do this, I can't do this, goddammit.

Using someone else's creations?
Why did you do it like this, man! There could have been a much better way!



My current theory is that I actually hate myself more than I hate developing.
There's no other explanation as to why I spend such a staggering amount of time doing stuff for FSX despite it being the frustration-soaked ride it is.


Fun fact:
I seldomly curse at software, except when it comes to development stuff. Then the FCC would have a censoring fest par excellence.

LOL...
You missed the bit about painting...
Aligned the right-side fuse....transferred to top...merge layers copy paste reload into DxtBmp save refresh FSX look...see 1 pixel miss....
Start over...
Move top 1 pixel...merge layers copy paste reload into DxtBmp save refresh FSX look...see 3 pixel offset to Right side fuse....
Start over...
 
"Made an exceptionally painter-friendly paintkit?
No one cares."

In my case that is actually not true!!
About 80% of the time I am dealing with anything related to the sim, I am jumping through the different layers of the provided paintkits:)

But you right with:

"Want to keep track of your repaint's progress in FSX?
Restart the simulator after every export from your painting tool."

You can use "model converter" which showes you your progress much faster;-)

But of course this is only the small viewpoint of a little repainter like me.

Nice explaining and entertaining comment anyway:applause:

Christoph
 
LOL...
You missed the bit about painting...
Aligned the right-side fuse....transferred to top...merge layers copy paste reload into DxtBmp save refresh FSX look...see 1 pixel miss....
Start over...
Move top 1 pixel...merge layers copy paste reload into DxtBmp save refresh FSX look...see 3 pixel offset to Right side fuse....
Start over...

Oh yes, I know that very well:banghead:
In my last projects I drove crazy several times course of not perfectly lined up patterns and other showstoppers:redfire:
 
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