Ctrl-Ezy FMA IA-58 Pucara released for FSX

pilto von pilto

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Hello Everyone.

The CTRL-Ezy Pucara is now released and is available from the following page

https://www.control-ezy.com/product_pucara.php

We have dedicated un-doctored screenshots from each simulator. That way you know exactly what you are seeing is what you are going to get. And a manual that you can download to learn all the deep ( :adoration: ) systems a Ctrl-Ezy plane has ( the clue is in the name :encouragement: ). Paintguide is also available for the painters.

Keep safe.

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Thank you for the HU , very nice model/graphics as all Aeroplane Heaven products but ... the choice of the very basic cockpit left me a little perplexed ...
I really hope that the product will be re-released with complete VC :loyal:
 
Nice exterior design...but...

Dear Pucará Team,

first I have to say "Thumbs up" :encouragement: for the exterior design of your Pucará. It is looking great. I was really looking forward to seeing this rare bird in my sim...
But when I pointed out that the interior model only allows more or less a frontsight view... this was hard... you see left or right or downwards and see .. the razor sharp end of the interior or... only fresh air. I have to acknowledge that this reduces my wish to buy the Pucara a lot.

May be this opinion is a little bit exessive... Yes the Pucará is in comparison with other addons really cheap, but I would have pay some more money to get the feeling to sit in a full cockpit. The second seat isn´t required. Also the functional depth of the systems can be simplified (for example: ...on the level of a DC Design fighter...)


May be I will change my impression/opinion in future ... may be there will be a 360 degrees cockpit some days...


Greetings RS


 
+1 for the complete VC (No need to be functional, but at least see the entire cockpit)
I complete understand the Ctrl-Ezy filosofy and the niche inside a niche that the Pucara stands BUT the 1/2 VC is a stop show in the simulation. (Just a honest critcism) :encouragement:
 
The reasoning for the "front-view-only" VC was explained many months ago. It was done for a specific reason and based on the developers explanation it will continue producing a line of aircraft done in a similar fashion. I suggest you go to their website and "read" why it was done this way. They will not be re-releasing it with a full VC.

This was posted in the Forum previously:
http://www.sim-outhouse.com/sohforu...-pilots-please-read?highlight=CTRL-Ezy+Pucara
 
I understand the "Control-Ezy" philosophy from a systems-wise point of view, however the lack of a complete VC model is a deal breaker for me. I don't mind simplified systems, but I want to be able to look around and see aircraft around me even if it's simplified and non functional. You must have the 3d model already for the external model, why not just use that?
It just seems a strange decision to me.
 
I missed the latter part of the conversation, on the partial cockpit, in the original topic.

I don't need to interact with the rest of the cockpit. I'm FINE not clicking switches, etc for minutia.

But when I look around the plane, in 2D (if I'm on an approach, say) or VR (how I typically fly), I just don't want the jarring experience of nothing under my butt or behind me. :)

I *am* the target market for this in other respects. I don't want a $49 full-systems Pucara. $20 simplified that "feels" right is perfect.

I just can't imagine modeling the rest of the cockpit, in non-interactive mode, just so there are polygons there, would be that expensive in dev time, particularly since the first renders we saw showed the cockpit from the exterior. Put the 2D panel substitute up front, copy and scale up the simpler cockpit from the external view for the other 40 degrees of the FOV, and I think your potential sales increase significantly for the line.
 
I, like many others, use TrackIR and I look around the cockpit. I'm not even very bothered about the exterior but the vc interior is very important to me. So for that reason, relutcantly, "I'm out" on this line of products, I'm afraid.
 
It is safe to say that Ctrl/Ezy as a concept is going to polarise people. It is not something that will suit all people. We knew this when we first designed the concept. However, Ctrl/Ezy is an evolving concept and will be improved and changed over time with customer feedback being critical. We will not, though, deviate that far from the original concept. It was designed this way for a reason and to go to what otherwise is a standard AH product would be self-defeating.

We want Ctrl/Ezy to be the way simmers can get their hands on subjects that maybe are not main-line fare but still offer an HD experience at a manageable cost. They will be "point-and-shoot" simple systems products that are easy to fly and deliver one major promise - fun. I should also add that we do not expect them to have long lives. People get bored easily in this game - we understand that. A few hours of entertainment and you will probably be looking for the next one. That's Ctrl/Ezy. We want to make it the best "bang-for-buck" out there.

We value customer feedback in evolving this concept, that is why we have put the Pucara out there - a toe in the water as it were. We are encouraged greatly by the response so far and the figures indicate that there still is a strong market for this type of product, especially in the FSX community.

There will be many new subjects to follow the Pucara, some more familiar to many. The concept will evolve within the parameters of the original specification.

With Ctrl/Ezy, we see a way of keeping the flame burning in the FSX world for some time to come.:engel016:
 
I missed the latter part of the conversation, on the partial cockpit, in the original topic.

I don't need to interact with the rest of the cockpit. I'm FINE not clicking switches, etc for minutia.

But when I look around the plane, in 2D (if I'm on an approach, say) or VR (how I typically fly), I just don't want the jarring experience of nothing under my butt or behind me. :)

I *am* the target market for this in other respects. I don't want a $49 full-systems Pucara. $20 simplified that "feels" right is perfect.

I just can't imagine modeling the rest of the cockpit, in non-interactive mode, just so there are polygons there, would be that expensive in dev time, particularly since the first renders we saw showed the cockpit from the exterior. Put the 2D panel substitute up front, copy and scale up the simpler cockpit from the external view for the other 40 degrees of the FOV, and I think your potential sales increase significantly for the line.

I can answer "the exterior cockpit in the VC views" question.

We tried it during development, it wasnt ideal for plenty of reasons. That's not to say that the concept is not evolving and future developments we may well do this.
 
I was one of those who commented in the original thread; one of those kick the tires and light the fire flight simmers. So I bought it and took it for a quick spin. I tested it with my freeware autopilot add-on FSXPilot v2.89 and freeware FSX Banking Camera v1.2. Both seem to work just fine with this new aircraft for what I do, which is pretty simple. The freeware FSX Banking Camera v1.2 works within the VC and pretty much takes control of the VC so some may not like this add-on. But when you are flying with a sandwich in one hand and a cup of coffee in the other, it works pretty darn well as it stays within the viewing limits of the current VC build on this aircraft. And hey, I can hang a torpedo on the underside of the fuselage too!

:encouragement:

Tommy
 
Despite the nice price point I'll still have to wait for some cash to come in. Yes, I would still like to give this aeroplane a go. In the initial thread I slightly misunderstood the concept and expected to see more of the VC modelled, knowing that as has been said, much of the VC doesn't function and I'd be happy with that. I am still going to pick this aircraft up as I already use buttons on my TM HOTAS X stick and throttle configured for gear,flaps, trim and spoiler operation. I'll see how much of a negative impact I get when panning around the view with my hat switch - it might depend upon my personal zoom level for the cockpit view.

I like the idea of a "load manager" so we can visually have representations of the varied payloads which the Pucara carried (does that affect the all up weight in FSX?). I also like the slight nod to "cold & dark" in that one can flick a few switches in the cockpit to start the engines in addition to the product's raison d'etre - CTRL-E. :cool:

I would however, love to see a quick flight video, thanks.:applause:
 
Thanks for doing this aircraft for FSX. It's an interesting addition to FSX. And I didn't think the cost was excessive.

I've taken a couple flights so far, and am still getting familiar with it. Exterior modeling and textures are great. Not sure about VC limitation to 15 degrees of center, lack of joystick, etc. I tend to change the VC zoom and angles frequently and found myself looking into space a lot.

On startup the brakes weren't holding. After one engine started, I would be going around in circles, LOL. By habit I always set the brakes before startup, so apparently I was deactivating the auto-brake system.

Other items noted:
* [CameraDefinition.003] "Rearview" is inverted.
* I could not get the ADF gauge to function.
* I have to use keyboard commands to turn on the generator.

As to the "Ctrl-Ezy" concept itself, I'm not sure how my style of flying fits into that definition. Flying (and navigating) from the VC is where I spend most of my time so I don't mind working with the switches and gauges as long as its not overwhelming. Although the cockpit is simplified, one still has to remember where all the "hotspots" are to activate various functions. I would have preferred a popup "load manager" for weapons and pilot visibility, for example.
 
Oh hey, 2D panels! My time machine did work after all. Now show me the way to the Windows 95 release party!
 
I understood the design philosophy going in to this and picked up the bird yesterday. Installed it and have no gripes whatsoever. It IS a little unusual (but definitely NOT a problem) not to have a joystick in front of the seat, OTOH, it gets in the way a lot when it IS there so not having it is in many ways a blessing. Very simple, straightforward design that is a pleasure to fly. Don't know what else is coming down the pike - I seem to remember something being said about a jet with a pointed, chisel-shaped nose and rather gangly-looking landing gear, two wheels a side, as possibly being next in line. Looking forward to reviewing whatever comes next. Thank you Ctrl-Ezy!

PS Our repainters are going to be a little handicapped by this bird as there just were never very many exported, and they seem to be well-covered in the initial release. The only one I can think of that might be unusual and worth a rendition is the one captured at (I think) Port Stanley airport and conveyed back to the A&AEE for study, or so I've heard.
 
Thanks for the feedback so far. As we expect, Ctrl/Ezy will polarise people. However, we think we have provided enough info, including a demonstration video, for people to decide on whether they buy or not. We understand that Ctrl/Ezy will not be for everyone - but we do believe that there is still a strong market out there for this type of product. It will evolve and only get better. Figures so far show considerable promise so we are much encouraged. Watch this space!

BTW, Warhorse, the generator switch is over on the left. ADF worked fine under test so not sure what is happening there.
 
BTW, Warhorse, the generator switch is over on the left. ADF worked fine under test so not sure what is happening there.
Got it. I had assumed that the auto-start feature would turn it on along with the battery and avionics.

Another flight and ILS/ADF approach to a different airport. Again, I could not get an ADF bearing. Just reporting. :mixed-smiley-010:
 
Are you turning on avionics?
Yes. ILS works fine. The avionics is on when I use the auto-start feature.

Seems I need to refine my observation.

The ADF gauge on the VC cockpit (just below the artificial horizon) works.

The ADF gauge as part of the "radio set" (ADF 1) doesn't work. I get no reading on the ADF gauge on the "radio set".
 
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