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Cv-6 uss enterprise released

HOW TO CONVERT to AI

ok fellas - here is a play-by play on how to convert it to AI for use with AICarriers 2 - just tested it and it works fine

1) make a copy of the installed CV-6 USS Enterprise folder and place it on the desktop

2) rename the folder CV6_Enterprise

3) delete the PANEL folder , SOUND FOLDER , EFFECTS folder ,aircraft.cfg , readme.txt and the carrier.air file

4) open notepad and create a new text document

5) copy and paste this text to it
>>>>>>>>>>>>>>>>>>>>>>>>>>

[fltsim.0]
title=CV6_Enterprise
model=
texture=
[General]
category=Boat
[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0 //feet, altitude of CG when at rest on the ground
[DesignSpecs]
max_speed_mph = 30
acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 2.0, 0.5 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition = 47

>>>>>>>>>>>>>>>>>>>>

5) save it as sim.cfg in the CV6_Enterprise desktop folder

6) move the CV6_Enterprise folder to FSX/Simobjects/Boats folder

7) open the veh_carrier01_high_detail_sm folder and copy the SOUND and SOUNDAI folders

8)paste them in the CV6_enterprise folder

>>> AI conversion complete

>->-> add to AICarriers2 cfg list

... at this point i assume you have already installed AICarriers2 in it's default location


1) open the C:\Program Files\AICarriers folder and locate aicarriers.cfg

2) open it with notepad and add this new section of text at the bottom

NOTE: ... where x is the next available formation number
>>>>>>>>>>>>>>>>>

[formation.x]
title=CV6 carrier
unit.0=CV6_Enterprise, 0, 0

>>>>>>>>>>>>>>>>>>

3) save

>->-> AiCarriers modification complete


last step - Enjoy


P.S.
the pilotable carrier only has 2 degrees of nose wheel steering to prevent ham fisted multiplayer types from spilling people off the deck


P.S.S
I have the MAAM TBF Avenger and it works fine with acceleration
i cant remember if i had to modify the alpha channel of the glass texture but i think i did

also the tailhook needed to be changed in the aircraft.cfg

[TailHook]
tailhook_length=2.9
tailhook_position = -18.5, 0.0, -4.0 ;(feet)
cable_force_adjust = 1.0

OK, Enjoy some more - bf
 
Success!

For those with aicarriers do the following.

  1. Make a copy of the "Model", and "Texture" folders and place them in a new folder titled "Enterprise" in FSX>SimObjects>Boats
  2. Go into another one of the boat's folders and copy the "sim" .cfg file.
  3. Modify it to read as follows (all you should need to do is change the title.
[fltsim.0]
title=Enterprise
model=
texture=

[General]
category=Boat

[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0 //feet, altitude of CG when at rest on the ground

[DesignSpecs]
max_speed_mph = 50
acceleration_constants = 0.07, 0.07 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 0.05, 0.05 //Time constant (effects responsiveness), and max acceleration (Gs)

Next you will need to find your aicarriers main folder. (mine was located in C:> Program Files> AiCarriers)

For some reason I was unable to save the edited .cfg file, if you are using XP however I suspect you shouldn't have any problems with that.

For Vista Users

  • Open a new notepad doc
  • Copy and paste the following info into the document
[base]
throttle=60
menu_shortcut=shift+j
confdir=conf.d

[formation.0]
title=Lone carrier
unit.0=veh_carrier01_high_detail_sm, 0, 0

[formation.1]
title=USS Enterprise
unit.0=Enterprise, 0, 0

[formation.2]
title=Lone cruiser
unit.0=VEH_cruiser01, 0, 0

[formation.3]
title=Simple 3 ships fleet
unit.0=veh_carrier01_high_detail_sm, 0, 0
unit.1=VEH_cruiser01, -200, 0
unit.2=VEH_destroyer01, 200, 0

[formation.4]
title=Simple 3 ships fleet (wide)
unit.0=veh_carrier01_high_detail_sm, 0, 0
unit.1=VEH_cruiser01, -600, -100
unit.2=VEH_destroyer01, 600, -100


[formation.5]
title=Full 2 carriers fleet
unit.0=veh_carrier01_high_detail_sm, -400, 400
unit.1=veh_carrier01_high_detail_sm, 400, 400
unit.2=VEH_cruiser01, 0, 800
unit.3=VEH_cruiser01, 1200, 0
unit.4=VEH_destroyer01, 0, 0
unit.5=VEH_cruiser01, -1200, 0
unit.6=VEH_destroyer01, 400, -400
unit.7=VEH_water_tanker03_sm, -400, -400

[formation.6]
title=Tanker fleet
unit.0=VEH_water_supertanker_02_sm, 0, 800
unit.1=Super_tanker_sm, -800, 0
unit.2=ship_cranes_sm, 800, 0

[formation.7]
title=Cruise fleet
unit.0=cruise_linerA_sm, -600, -600
unit.1=cruise_linerB_sm, 600, -600
unit.2=VEH_water_cruiseship1_sm, 300, -1200
unit.3=VEH_water_cruiseship2_sm, -300, -1200
unit.4=VEH_water_yacht_280ft_sm, 0, 0

  • Save as aicarriers
  • Drop it into your Aicarriers folder and select "move and replace" when prompted
  • I just replaced the default "lone cruiser" with the Enterprise you can modify it how you want however as long as you follow the same syntax
For XP users

  • Simply open up the Aicarriers folder and locate the .cfg file
  • Modify one of the entries or add a new one (the one below is a starting place, just change "xx" to the corresponding number.)
[formation.xx]
title=USS Enterprise
unit.0=Enterprise, 0, 0

If there is anything wrong with my instructions, holler at me. I just tested it and it worked for me...awesome job Mr. Fitzgerald!

BTW...Tomorrow I could see about zipping up and uploading the modified .cfg's (it's almost my bedtime!):ernae:
 
I asked Bruce if he would mind downloading this baby to our site for our members. It will be great to have this in our collection of downloads. He has agreed....thanks Bruce...Douglas has sent ya the password ya asked for...cheers...Mike:ernae:
 
Has anyone tried using the recorder module? You could record a flight using the ship and then while in an aircraft of your choice, play back the recorder file "As AI"
 
Got it to work. One thing about FSX that makes landing on carries more difficult than FS9 is the wind gusts. In FS9 if you set a wind speed and direction, it’s a steady wind. In FSX you get gusty winds, and that sure makes landing on the ship a challenge. I managed to do it, but she nosed over on landing, then settled back down on all three wheels. Being an AI object, it doesn’t show up when you do a replay, or I would have shown the nosed over pic! I’ll have to look into this recorder module…

Great job on this carrier...!
 
Error

An interesting opportunity, but I get an error-message when trying to load the AI-cv6 :isadizzy: . " Error inserting object. Creating object failed." Do I have to convert the texture to DDS or something????
 
An interesting opportunity, but I get an error-message when trying to load the AI-cv6 :isadizzy: . " Error inserting object. Creating object failed." Do I have to convert the texture to DDS or something????

You shouldn't have to convert any textures, mine worked as is. I used AICarriers for the ships in the screenshots I posted. It took me a while to figure out how to get my formation to appear on the menu, but it does work. Make sure the title on the "title=" line in the sim.cfg (under Simobjects/boats) matches the "unit.x=" line in the aicarriers.cfg file in the aicarriers folder.
 
.. did you follow the instructions at the top of page 2 (this page)

and ... upload to SOH just completed
 
I think Enterprise drove into a rock. And Yorktown is moving off. I knew I should have started them further out to sea...
 
Paul:

Go to advanced weather, there under the winds tab, you can set the turbulence and gusts as required (zero....)

Cheers: T.
 
After a quick test I've found out that you can use the recorder module to record a "flight" or "cruise" for the carrier, and then play it back and land on it.

It does have a couple limitations. When the recorder flight reaches the end, the ship disappears, and if you're on deck admiring yourself for having made a successful landing, you drop into the ocean.

To keep the plane from rolling off the deck I had to set the parking brake. I don't know if this is true of all FSX aircraft. The Harvard doesn't have anything added to it for landing on carriers.
 
Awesome job, would love to see this with some statics on deck, maybe some personnel also
 
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