N
N332DW
Guest
HOW TO CONVERT to AI
ok fellas - here is a play-by play on how to convert it to AI for use with AICarriers 2 - just tested it and it works fine
1) make a copy of the installed CV-6 USS Enterprise folder and place it on the desktop
2) rename the folder CV6_Enterprise
3) delete the PANEL folder , SOUND FOLDER , EFFECTS folder ,aircraft.cfg , readme.txt and the carrier.air file
4) open notepad and create a new text document
5) copy and paste this text to it
>>>>>>>>>>>>>>>>>>>>>>>>>>
[fltsim.0]
title=CV6_Enterprise
model=
texture=
[General]
category=Boat
[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0 //feet, altitude of CG when at rest on the ground
[DesignSpecs]
max_speed_mph = 30
acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 2.0, 0.5 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition = 47
>>>>>>>>>>>>>>>>>>>>
5) save it as sim.cfg in the CV6_Enterprise desktop folder
6) move the CV6_Enterprise folder to FSX/Simobjects/Boats folder
7) open the veh_carrier01_high_detail_sm folder and copy the SOUND and SOUNDAI folders
8)paste them in the CV6_enterprise folder
>>> AI conversion complete
>->-> add to AICarriers2 cfg list
... at this point i assume you have already installed AICarriers2 in it's default location
1) open the C:\Program Files\AICarriers folder and locate aicarriers.cfg
2) open it with notepad and add this new section of text at the bottom
NOTE: ... where x is the next available formation number
>>>>>>>>>>>>>>>>>
[formation.x]
title=CV6 carrier
unit.0=CV6_Enterprise, 0, 0
>>>>>>>>>>>>>>>>>>
3) save
>->-> AiCarriers modification complete
last step - Enjoy
P.S.
the pilotable carrier only has 2 degrees of nose wheel steering to prevent ham fisted multiplayer types from spilling people off the deck
P.S.S
I have the MAAM TBF Avenger and it works fine with acceleration
i cant remember if i had to modify the alpha channel of the glass texture but i think i did
also the tailhook needed to be changed in the aircraft.cfg
[TailHook]
tailhook_length=2.9
tailhook_position = -18.5, 0.0, -4.0 ;(feet)
cable_force_adjust = 1.0
OK, Enjoy some more - bf
ok fellas - here is a play-by play on how to convert it to AI for use with AICarriers 2 - just tested it and it works fine
1) make a copy of the installed CV-6 USS Enterprise folder and place it on the desktop
2) rename the folder CV6_Enterprise
3) delete the PANEL folder , SOUND FOLDER , EFFECTS folder ,aircraft.cfg , readme.txt and the carrier.air file
4) open notepad and create a new text document
5) copy and paste this text to it
>>>>>>>>>>>>>>>>>>>>>>>>>>
[fltsim.0]
title=CV6_Enterprise
model=
texture=
[General]
category=Boat
[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0 //feet, altitude of CG when at rest on the ground
[DesignSpecs]
max_speed_mph = 30
acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 2.0, 0.5 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition = 47
>>>>>>>>>>>>>>>>>>>>
5) save it as sim.cfg in the CV6_Enterprise desktop folder
6) move the CV6_Enterprise folder to FSX/Simobjects/Boats folder
7) open the veh_carrier01_high_detail_sm folder and copy the SOUND and SOUNDAI folders
8)paste them in the CV6_enterprise folder
>>> AI conversion complete
>->-> add to AICarriers2 cfg list
... at this point i assume you have already installed AICarriers2 in it's default location
1) open the C:\Program Files\AICarriers folder and locate aicarriers.cfg
2) open it with notepad and add this new section of text at the bottom
NOTE: ... where x is the next available formation number
>>>>>>>>>>>>>>>>>
[formation.x]
title=CV6 carrier
unit.0=CV6_Enterprise, 0, 0
>>>>>>>>>>>>>>>>>>
3) save
>->-> AiCarriers modification complete
last step - Enjoy
P.S.
the pilotable carrier only has 2 degrees of nose wheel steering to prevent ham fisted multiplayer types from spilling people off the deck
P.S.S
I have the MAAM TBF Avenger and it works fine with acceleration
i cant remember if i had to modify the alpha channel of the glass texture but i think i did
also the tailhook needed to be changed in the aircraft.cfg
[TailHook]
tailhook_length=2.9
tailhook_position = -18.5, 0.0, -4.0 ;(feet)
cable_force_adjust = 1.0
OK, Enjoy some more - bf