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Cv-6 uss enterprise released

Bill...thanks for unloading it here.... nice for our members to be able to download it here...Mike:ernae::applause:
 
N332DW

Thanks for the instructions.

Works perfectly.

Now I need to get something from that era to land on it.


VCN-1
 
:ernae: Thanks for helping me on board, now it works perfect and I have some great fun :jump: .
hang.jpg
 
Paul:

Go to advanced weather, there under the winds tab, you can set the turbulence and gusts as required (zero....)

Cheers: T.

I don’t get it. I set the gusts and turbulence to zero, but not only do I get wild instantaneous 20 knot wind speed changes, which alternately puts be above and below stall speed while on final approach, but the lateral gusts make keeping the airplane from flipping upside down my main concern on approach, leaving little of my attention left to other things, like lining up. And, the wind direction changes! I set it to 360, the direction the ships were going, and during my final wave-off, it was at 345!
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The other thing I don’t get is why one of my ships always goes backwards in the aicarrier formation. And the one that goes backwards also bucks up and down like it’s in one of Halsey’s typhoons!
 
AGH!!!!...

I have no idea how to get the carrier... i've done all the stuff (aicarriers2 and downloading the carrier itself..) but.. where is it? how do i set it up?

Help?
 
If you’ve added the ship to the simobjects/boats folder, and you’ve added a “formation” to the aicarriers.cfg file, then you take off from someplace, fly over some water, then get the menu up (ALT key), under the addons menu, select AI Ships, then Show/Hide menu. Or just hit SHIFT-U. Then, select the formation you added from the list that pops up.
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For me, I could not get my CV-6 formation to show up until I made it the first one in the list [formation.0]. Don’t know why, but that’s what I had to do. Then, when you select it, choose "user location", and the ship just pops into existence under your plane.
 
Colin:

You have to go to Addons at the top of the screen and then you will probably find the carriers and FSUPIC (if that is installed). The drop down menu will allow you to position the ship to a distance from your takeoff, or ata waypoint. It took me a few tries to get it into the water!

Am bringing the Corsair on board OK, but there is an issue, that Paul brought up, even without brakes it tips up on it's nose. I think the arrestor utility is setup for nose draggers and applies a nose down moment, instead of a tail pull.

Paul:

Wind is doing OK for me, though I have had issues in some previous scenarios, as you describe.

Tom
 
LIBRARY OBJECT files for scenery and missions

i've just finished creating a LIBRARY OBJECT BGL for use with the object placement tool for creating static scenery or mission developement

i'm uploading it ONLY to SOH

that should cover the last of the bases -
-
some really nice screenshots in this thread BTW - i had no idea this toy would be so well received , cheers
 
Simply awesome! Thank you.. Went and bought the Real Flight F6, going to do some carrier landings outside of Hawaii tonight.. :applause::applause:
 
Anyone with a taildragger not having a nose over tendency in the wires? (Corsair goes all of the way over usually)

T.
 
I've nosed the Hellcat over every time so far. One time fatally... The other problem is that once I do land, the ship is bounching up and down so violently (Halsey's typoon effect) that I crash shortly after comming to a stop.
 
If I stop the ship and adjust the winds up (ala FS9) I don't get any arrestor effect, no nose over either...

Ready to strike below after night landing practice in Puget Sound.

T.
 
i've been using the MAAM TBF Avenger - i had the nose over at first -but after modifying the hook coordinates , now it just pulls the fuselage level and it drops back down - i'm also using acceleration and not an arrestor package

i shortened the hook and lowered its origin point , took a lil fiddling...
 
Fiddled with the hook position a little, get a lot of forward pitch, but not a turnover.

T.
 
With the Kitty I land into the wind (8-12knts) and when I catch the wire the fuse pulls level then settles back into a 3 point stance.
I hit the deck at about 85kts.
 
With the Kitty I land into the wind (8-12knts) and when I catch the wire the fuse pulls level then settles back into a 3 point stance.
I hit the deck at about 85kts.

Showoff :costumes:
 
got it! thanks! wow... the Hog is REALLY hard to land at night with all the controls at max... and auto rudder off... i've tried it about 8 times so far and crashed into the carrier twice, bounced off once, tipped over and into the water once and hit the water rather than the carrier four times. Not counting the amount of go arounds... The Hellcat is MUCH nicer.... (the torque and the stall characteristics of the hog are NASTY)

whew... this is FUN...
 
This is great!
I'm so used to flying curved approaches on the acceleration carrier, it's kinda fun trying to get the hang of things again.
 
:ernae:! Colin, sounds as if you are having fun with the Hog. I just wish the ship would show in the instant replays! I think id does about every nasty trick at low speed that the real one was capable of..... With the ship underway, as oppposed to static, I do not get the nose down on arrestment.

A lot of that incipent torque roll if one applies the throttle with less than coordinated throttle and rudder. It really rewards a smooth hand and foot! I don't think it's any worse than the real deal....

T.
 
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