Those are the xyz parameters for the location of the engine in the FM. Used for calculating where the thrust is coming from and also helps the FM determine which contact point triggers a prop strike. I don't think fuel flow or other engine parameters can be adjusted individually.Try not deleting an engine and instead give it a fuel flow of 0.
Example: engine.2 = 0, 0, 0
Experiment, experiment, experiment!
I learn more by screwing things up on purpose than I do trying to fix them!
So, your Alpha worked?
I think this has to do with the part naming in the m3d file. Maybe look for engine3 and 4 or prop3 and 4. If you rename engines 1 and 2 (or prop 1 and 2, I don't really know) as engines 3 and 4 and vice versa with a hex editor, or shuffle those numbers some other way, I think you will see different engines stopped.Well Foo Fighter's idea is interesting if one wants a model with already stopped engines, which I want for my B17F_CR representing a crippled B17. The issue seems to be that if I want only 1 or 2 engines, they must be starboard ones; don't know why. As it is, my first attempt of making a damaged _t.dds show up in a game in spite of, I think, following F F's suggestion for making a new alpha for a damaged _t.dds.
You need to get rid of the Location="emitter_So I tried to add these lines to the xdp effects but ac wouldn't load.
<Effect Type="Track" EffectName="fx_engdebris_m____" Location="emitter_PosX="-0.275" PosZ="-2.25" PosY="0.00"/>
<Effect Type="Track" EffectName="fx_engdebris_m____" Location="emitter_PosX="-0.175" PosZ="-1.25" PosY="0.00"/>
but what I am after is an already damaged aircraft to use in a mission where the Luftwaffe attacks already damaged or crippled B17s; and maybe something I could use in TOW for NJ vs. BC. In any case I might try that on some ai B17 versions
Yes Barry, it's the SDK model. I copied the existing engine and gear parts, deleted the original endcap and renamed the copied parts as 'endcap0_engine1' whilst keeping the hierarchy in place.@Clive - The stock Ju-88 in your screenshot I presume? What exactly did you edit to achieve this? Some playing around with the source model in Gmax to create the desired endcap or picking/choosing pre existing model parts and causing them to display somehow?