Bjoern
worst developer ever
What started with <a href="http://www.sim-outhouse.com/sohforums/showthread.php?100398-Fixes-for-the-default-DC-3" target="_blank">fixing a few things in the default DC-3</a> went totally out of control.<br>
<br>
You may say "But there's that other DC-3, which is about to be the best thing ever" to which I will reply with an eloquent shrug.<br>
Probably had something to do with Ernie Gann and his awfully inspring way of telling his aeronautical exploits.<br>
<br>
<br>
Features so far:<ul><li style="">Incorporates the fuselage models and variations from Jon Murchison's and James Eden's Awesum4Sum package, i.e. standard, Viewmaster, Freighter and LC-47</li>
<li style="">Due to the merge of the fuselages with the default wings, you'll have better texture mapping and wingflex</li>
<li style="">The cabin model from each variation is also accessible in the VC</li>
<li style="">Some parts of the default DC-3's VC have been remodeled and a lot of holes have been plugged</li>
<li style="">Optional single-piece windscreen, as found on a lot of postwar Daks</li>
<li style="">The VC panel is a single gauge poly now, which makes abominations like glass cockpits possible</li>
<li style="">Rain</li>
<li style="">Hydraulic system. Gear, flaps, autopilot, cowl flaps, wipers(!). Emergency hand pump operable.</li>
<li style="">Realistic cowl flap operation (close - off - trail - off - open)</li>
<li style="">Gear operation as in the real thing (latch lever and gear lever)</li>
<li style="">Flap operation as in the real thing (no detents)</li>
<li style="">Mixture levers with detents (idle cutoff - auto lean - auto rich - emergency rich) or freely operable (0 to 100)</li>
<li style="">Prop pitch handling like on the real thing, including realistic feathering</li>
<li style="">Startup procedure as on the real thing (Battery - boost pump - motor engine for a few blades - energize/mesh - set magnetos - open throttle - mixture to auto rich)</li>
<li style="">Cockpit sounds, including engine specific ones like the electrical starter whine and boost pumps</li>
<li style="">Independently controllable landing lights </li>
</ul><br>
And probably some more features which I've forgotten.<br>
<br>
<br>
Still need to pour some more work into the engines. Simulate hydraulic lock so that you'll actually have to count your blades, integrate RealEngine or write my own engine failure code and remember what else there was on the to-do list.<br>
<br>
Maybe I'll also add icing later on. And superchargers if these were used on the DC-3.<br>
<br>
<br>
<br>
Wipers (working just as well as on the real thing):<br>
<br>
<img src="http://fsdeveloper.com/forum/attachments/dc3_wiper-png.26913/" alt="" border="0"><br>
<br>
<br>
<br>
Panorama windows:<br>
<br>
<img src="http://fsdeveloper.com/forum/attachments/dc3_pano-jpg.27833/" alt="" border="0"><br>
<br>
<br>
<br>
The LC-47 demonstrating wingflex:<br>
<img src="http://i.imgur.com/eUVBLB7.png" alt="" border="0"><br>
<br>
<br>
<br>
<br>
Before you ask:<br>
The system related stuff will not be transferable to the C-47 by end users because it requires specific XML code for some cockpit elements which can only be added by the developers.<br>
But I'm pretty sure that the team will cook up their own systems simulation anyway.<br>
<br>
You may say "But there's that other DC-3, which is about to be the best thing ever" to which I will reply with an eloquent shrug.<br>
Probably had something to do with Ernie Gann and his awfully inspring way of telling his aeronautical exploits.<br>
<br>
<br>
Features so far:<ul><li style="">Incorporates the fuselage models and variations from Jon Murchison's and James Eden's Awesum4Sum package, i.e. standard, Viewmaster, Freighter and LC-47</li>
<li style="">Due to the merge of the fuselages with the default wings, you'll have better texture mapping and wingflex</li>
<li style="">The cabin model from each variation is also accessible in the VC</li>
<li style="">Some parts of the default DC-3's VC have been remodeled and a lot of holes have been plugged</li>
<li style="">Optional single-piece windscreen, as found on a lot of postwar Daks</li>
<li style="">The VC panel is a single gauge poly now, which makes abominations like glass cockpits possible</li>
<li style="">Rain</li>
<li style="">Hydraulic system. Gear, flaps, autopilot, cowl flaps, wipers(!). Emergency hand pump operable.</li>
<li style="">Realistic cowl flap operation (close - off - trail - off - open)</li>
<li style="">Gear operation as in the real thing (latch lever and gear lever)</li>
<li style="">Flap operation as in the real thing (no detents)</li>
<li style="">Mixture levers with detents (idle cutoff - auto lean - auto rich - emergency rich) or freely operable (0 to 100)</li>
<li style="">Prop pitch handling like on the real thing, including realistic feathering</li>
<li style="">Startup procedure as on the real thing (Battery - boost pump - motor engine for a few blades - energize/mesh - set magnetos - open throttle - mixture to auto rich)</li>
<li style="">Cockpit sounds, including engine specific ones like the electrical starter whine and boost pumps</li>
<li style="">Independently controllable landing lights </li>
</ul><br>
And probably some more features which I've forgotten.<br>
<br>
<br>
Still need to pour some more work into the engines. Simulate hydraulic lock so that you'll actually have to count your blades, integrate RealEngine or write my own engine failure code and remember what else there was on the to-do list.<br>
<br>
Maybe I'll also add icing later on. And superchargers if these were used on the DC-3.<br>
<br>
<br>
<br>
Wipers (working just as well as on the real thing):<br>
<br>
<img src="http://fsdeveloper.com/forum/attachments/dc3_wiper-png.26913/" alt="" border="0"><br>
<br>
<br>
<br>
Panorama windows:<br>
<br>
<img src="http://fsdeveloper.com/forum/attachments/dc3_pano-jpg.27833/" alt="" border="0"><br>
<br>
<br>
<br>
The LC-47 demonstrating wingflex:<br>
<img src="http://i.imgur.com/eUVBLB7.png" alt="" border="0"><br>
<br>
<br>
<br>
<br>
Before you ask:<br>
The system related stuff will not be transferable to the C-47 by end users because it requires specific XML code for some cockpit elements which can only be added by the developers.<br>
But I'm pretty sure that the team will cook up their own systems simulation anyway.<br>