This will probably be my final post here. Despite what has now become a fairly typical derogatory tone from some users here, I don't want folks to not be able to use the Phantoms correctly:
If you use the Interactive Checklists, select a control command and then click on the "Eye" icons, you will find a friendly little arrow that actually points you toward all required switches, handles and buttons in the cockpit of all my airplanes. This includes things such as AoA Indexer light controls, Parking Brakes etc - they're all perfectly easy to find if you use the tools made available to you. These checklist methods are replacing manuals, as console users ( a huge part of the market now ) cannot access a manual from within the sim. Like it or not, that's the way things are going.
The Artificial Horizon will be made more complex to include heading and ILS bars etc, but like the F-14's ASI / Mach indicator which should be the same as the Phantom's, I have started with a more basic user-friendly version and will enhance it further in updates. AP and radar are what the majority of users want - again, I build for a mixture of realism but also practical functionality within MSFS rather than the real airplane's requirements. Same applies for labels, Stab Aug controls, colour of reticules, differing panels for differing variants and so on. The slats are in fact leading-edge flaps, and were present on all Phantoms - that's a label typo on my part which will be corrected. These Phantoms have no slats, which in real life were introduced to later variants to help prevent departures from controlled flight that plagued the earlier Phantoms at low-speed and high-alpha.
The Phantom was considered very stable in the landing configuration, far more so than the F-14 it replaced. Jmig will likely have a much better knowledge of this, but I've heard it from several former Phantom pilots during development, so while we're waiting for more feedback from our Phantom pilot testers before making any flight model changes, a tendency to float on landing is quite likely correct, or near-correct behaviour, for the type.
As a final line here at Sim Outhouse, I have always built aircraft that are more about enjoyment, good performance on any system, and entertainment more than anything else. More than that, I telegraph launches months in advance so that everyone has ample opportunity to see what they look like before deciding to buy.
Those seeking "more", and then complaining here or elsewhere that x-y-z aircraft of mine don't have the "more" that they want, are wasting their time as they're not my target market and have no effect on DC Designs. Likewise, no matter how hard they try to be cutting or insulting about any aspect of my products, they're outnumbered 100-1 by those who know precisely what they're getting, thoroughly enjoy the airplanes and buy more of them every time I launch a new one. The Phantoms are my most successful launch yet. There's no way on Earth I'd ever consider changing the DC Designs business model, because it's already proven to work so much better than any of the others out there. Those who think that even a high-fidelity aircraft in flight simulation is somehow "real" are living in fantasy land, and I no longer really worry about their opinions or comments on social media. What they want, enjoy, or consider to be "quality" or not, doesn't necessarily reflect what others think, and those who like to think that DC Designs aircraft are somehow of a "lesser" standard when it comes to satisfying the target audience are in a deep, deep minority. Don't take my word for it, check the Marketplace.
Enjoy this hobby for what it is; something that can be as complex, or as fun, as the individual user desires.
DC signing off.