NOTE: the texture name for "texture.791" has changed to "texture.Baremetal". Make that change to your texture folder or the Sim won't display that airplane, lol
A few other notes: This may be something everyone in the world is aware of except me, however: If, after taking off with the Blackwidow, you decide to set your autopilot for a particular altitude, be aware of what your current altitude is, lol
I set mine for 4000' not realizing I was already at 5200. The autopilot correctly set for a 1000' descent. . .In my wisdom I said. . ."That's not right I need to climb" and reset the AP for a 1000' climb. . .which it did. . .and continued to climb to 7000' before I caught it. So despite the preset altitude of 4000', you can override it even though initially the AP knew it needed to descend.
The pulling to the left (or right) is quite irritating and the only way I've found to combat that is to kill (or greatly reduce) the realism settings for "Torque, P-Factor and Gyroscopic Precession", 3 three factors that cause it. Yea it's not "realistic" but I'm in this to enjoy flying. . .that isn't enjoyable.
Finally for Dean. . .for those of us (there are many) who don't use Tac_pac. . .being able to utilize the entire area alloted for the radar screen would be great. As it is right now the placeholder for the usable area is too small and needs to be extended to the outter limits of the box that was built to place the tac-pac radar on. . .if I were to actually measure it in a real cockpit there is about 1" on each side and 2" top and bottom that is unusable which greatly decreases the area we could use to place our own working radar or weather radar and have it be readable. If I need to I can take a screenshot of the radar I have in mine to illustrate.
The radar I'm using has too many small information blocks really. . .everything is too small to read at a glance and I'll probably go back to a simple airborne radar screen, but this illustrates how much unusable area there is as it stands right now.