DC1973
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Hi everyone, sorry for the delayed reply but I've been away,
I hope that everybody is enjoying the Widow despite the issues some have been seeing. The changes made since I last visited have caused some confusion again which is understandable considering the number of variations in people's platforms. I can't answer every question but in general here are my observations:
Textures: my own final .cfg file has not been used as a base for further alterations since the original release. Hence, the "791" textures and other important changes I made in the .cfg before release suddenly disappeared from later .cfg files released here. I did try to control which .cfgs were used but this hasn't happened and may well be behind some of the problems folks are seeing.
The Virtual Cockpit master model was unfortunately deleted, by me, in error. For this reason I won't be making any changes to the cockpit textures / VC instrument maps etc, because I can't. At some point I will convert the model and re-build the VC ( I still have the Reporter VC which acted as the base ) and will try to accommodate some of the requests made. However, in attempts to make changes based on requests I think that the model suffered a little and doesn't look as good as the Reporter did. For those wanting larger or extra VC texture maps I would suggest mapping weather radars to the RO position or modifying the panel.cfg to allow for 2D pop-up windows to achieve what you're looking for.
Prop spin direction: this is the result of real-life engineering differences in aircraft manufacture. In the UK, where I'm from, airplane props spin one way. In the USA, they spin the other way as standard. If I were charging money for the Widow and Reporter I'd alter it, but for now I don't think it's that big of a deal. I did make a note of the difference though, so that next time I don't make the same error.
I have extensively tested all of Pam's various AIR and .cfg files in both FSXA and P3D v4. I couldn't recreate any of the issues discussed here, such as jumping airplanes, jerky props, rudders etc. That doesn't of course mean that they don't happen but it's tough to know whether the model was ever at fault. I sent the model to a couple of friends to get some extra feedback and they also reported no issues. The Widow is exactly the same model as the Reporter, they just have different fuselages - nothing else changed at all other than the FDE. I'm afraid that I can't see anything that would cause all of them but the .cfg / FDE changes or differing simulator set ups.
Sorry that I can't be of more help folks, I'll be releasing the paint kit here in a day or two for those who would like to colour the plane differently
Cheers,
I hope that everybody is enjoying the Widow despite the issues some have been seeing. The changes made since I last visited have caused some confusion again which is understandable considering the number of variations in people's platforms. I can't answer every question but in general here are my observations:
Textures: my own final .cfg file has not been used as a base for further alterations since the original release. Hence, the "791" textures and other important changes I made in the .cfg before release suddenly disappeared from later .cfg files released here. I did try to control which .cfgs were used but this hasn't happened and may well be behind some of the problems folks are seeing.
The Virtual Cockpit master model was unfortunately deleted, by me, in error. For this reason I won't be making any changes to the cockpit textures / VC instrument maps etc, because I can't. At some point I will convert the model and re-build the VC ( I still have the Reporter VC which acted as the base ) and will try to accommodate some of the requests made. However, in attempts to make changes based on requests I think that the model suffered a little and doesn't look as good as the Reporter did. For those wanting larger or extra VC texture maps I would suggest mapping weather radars to the RO position or modifying the panel.cfg to allow for 2D pop-up windows to achieve what you're looking for.
Prop spin direction: this is the result of real-life engineering differences in aircraft manufacture. In the UK, where I'm from, airplane props spin one way. In the USA, they spin the other way as standard. If I were charging money for the Widow and Reporter I'd alter it, but for now I don't think it's that big of a deal. I did make a note of the difference though, so that next time I don't make the same error.
I have extensively tested all of Pam's various AIR and .cfg files in both FSXA and P3D v4. I couldn't recreate any of the issues discussed here, such as jumping airplanes, jerky props, rudders etc. That doesn't of course mean that they don't happen but it's tough to know whether the model was ever at fault. I sent the model to a couple of friends to get some extra feedback and they also reported no issues. The Widow is exactly the same model as the Reporter, they just have different fuselages - nothing else changed at all other than the FDE. I'm afraid that I can't see anything that would cause all of them but the .cfg / FDE changes or differing simulator set ups.
Sorry that I can't be of more help folks, I'll be releasing the paint kit here in a day or two for those who would like to colour the plane differently
Cheers,