DCS F-16C Fighting Falcon

One of the big focus items for the Viper is the air-to-air radar with immediate focus on:
1- Track While Scan (TWS) mode
2- Contact refresh rate in SAM
3- Dual Track Target mode for SAM
Items like TWS and SAM/LTWS refresh will then help bring new functions to the Hornet radar.

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F-16 Effects question that I am wondering about. I had taken note before the model was released that there was screen shots of the vapor/condensation affect of the top of the fuselage and wings that were spot on in looking like the actual vapor when a real F-16 is maneuver in high G. Specifically the typical curved/claw Outside Caliper look. I had not seen this effect on this F-16 model over the course of time I have had it until today when I set up a flight mission. I normally set my missions C&D and taxi out and takeoff but today I mistakenly skipped that step and that is when I first saw these effects but when reverting back to starting the mission on the ground, the effect is then missing except for the light vapor effect over the wings. Any one have any idea why this is occurring? Pardon me asking here, I usually don't get much of a response on ED forums about these kind of questions.
 
I'm not sure Storm, but I did see this pic the other day. It's the title pic for CW Lemoines second Viper video. Looks like there's some sort of condensation occurring, and it looks to me like a real life image next to a DCS World screenshot.


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F-16 Effects question that I am wondering about. I had taken note before the model was released that there was screen shots of the vapor/condensation affect of the top of the fuselage and wings that were spot on in looking like the actual vapor when a real F-16 is maneuver in high G. Specifically the typical curved/claw Outside Caliper look. I had not seen this effect on this F-16 model over the course of time I have had it until today when I set up a flight mission. I normally set my missions C&D and taxi out and takeoff but today I mistakenly skipped that step and that is when I first saw these effects but when reverting back to starting the mission on the ground, the effect is then missing except for the light vapor effect over the wings. Any one have any idea why this is occurring? Pardon me asking here, I usually don't get much of a response on ED forums about these kind of questions.

Hello Storm,Could it be something you might not have checked of in The F-16 Module Settings ?? I believe The Vapor effect is still in the latest DCS Open Beta,but I'll ck tomorrow and make sure.
 
Hello Storm,Could it be something you might not have checked of in The F-16 Module Settings ?? I believe The Vapor effect is still in the latest DCS Open Beta,but I'll ck tomorrow and make sure.

To be honest, I am not sure. I will open the sim and do some checking and testing to see what I can turn up and report back.
 
Hey Storm,I did ck....It does seem to be working in latest Open Beta,Although maybe not as "Pronounced" as in the past Beta's?
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There was a bug in open beta with the over the wing vapour streak where for some reason in some circumstance only one side would show up. Just got to remember it's very much in development still.
 
I went back and checked, there's not module specific G-Vapor setting that I could find. I also reverted that mission back to the airborne turning point and there, the full vapor effect appeared when under high G loading. My guess is that there is some specific coding trigger which controls these effects that differentiates from the ground-takeoff/landing portion of the flight from the airborne portion and there may be a bug that is causing issues with the triggering of parts of the effects. Here is what I get when starting the missing in flight:
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The wing vapor depends upon humidity, G, AoA, and is model specific for how it actually looks. But it is physics driven from my understanding. It's not a canned effect that increases with only G. AFAIK.
 
From my testing, the wing and caliper type vapor are separate effects with different triggers but nevertheless, I have the same conditions set and the caliper vapor will not show if I start the flight off the runway or ramp. No matte where I start the flight in the air, the effect fully triggers on high G pull once the AoA and G hits a certain point.
 
From my testing, the wing and caliper type vapor are separate effects with different triggers but nevertheless, I have the same conditions set and the caliper vapor will not show if I start the flight off the runway or ramp. No matte where I start the flight in the air, the effect fully triggers on high G pull once the AoA and G hits a certain point.

I think that is a known bug, which was supposed to have been fixed. Are you using open beta or Stable? Interesting testing then.....from what I read about the hornet, it was supposed to be based on level of humitidy + the other factors. I wonder if that is a broad definition for the trigger. like, as in if it's >= X or <= Y.
 
I think that is a known bug, which was supposed to have been fixed. Are you using open beta or Stable? Interesting testing then.....from what I read about the hornet, it was supposed to be based on level of humitidy + the other factors. I wonder if that is a broad definition for the trigger. like, as in if it's >= X or <= Y.

I have he F-16 on both Beta and Stable, just the mission parameters in question are on the Beta side.
 
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