de Havilland Dash 7 Released

Try FSUIPC's logging function. I had the same issue in Mike B314 with Ken Mitchell's panel. The log said that the spoilers were constantly being updated, so I read through all the documentation and found that the cowl flaps would increase drag. I "did the math" and figured that the cowl flap gauges were tied to the spoilers to add that drag. After deleting those gauges, Door 2 worked just fine.
 
For me the the easiest way to "fix" that door issue was to to reassign the door command to a single key. So instead of SHIFT+E for the first door on my sim it is now simply the U key. The additional doors are then U quickly followed by the 2, 3 etc keys.
Still does not work 100% of the time but more often than not.

Cheers
Stefan
 
Dash 7 Panel Fix to Correct Streaming Gauge

Thanks for bringing this issue to my attention. :)

This offending streaming event gauge affects ability to open cargo door and possibly AP altitude adjustments.

(You can comment them out with slashes or delete the lines)

Open the panel.cfg and replace these gauges with these statements as follows:

[Window00]
gauge82=//annun3!Surfacefx, 776,20,5,5


[Window04]
gauge37=//annun3!Surfacefx, 777,279,5,5


[vcockpit03]
gauge100=//annun3!Surfacefx, 450,101,5,5

EDIT: I just want to say thank you again to Doug Dawson and all his great contributions to the community. It was his gauge, the event logger, that helped me find the issue. It is available as freeware at major sites for FS9 and FSX. Got mine at Flightsim as I could not get my old one to work as I lost the instructions.
 
I tried removing all gauges in the 2D panel and then the cold start in FSX with Acceleration and that did not fix the starting issue.
The fact that it did work somewhat strangely if after pushing the start button I moved the selector knob from engine 1 to engine 2 did give me one more clue however.
It appears that at least in FSX A the starter needs only a momentary command and the gauge is apparently a constant input until the engine fires.
I assigned the 7,8,9 and 0 keys to the starters and tested that theory with success. If I set up everything for a normal engine start and then simply push any of the keyboard key momentarily the IGN light in the overhead illuminates solid and the engine starts as normal. After start the IGN light remains illuminated until I push the same key again and it turns off.
If I hold the same key I see the exact same fast flashing IGN on the overhead and the NG never spins up fast enough to actually start the selected engine.
Not sure if there is a way to correct that behavior via the XML code of the starter button yet....but at least now I know how to get the -7 to start properly every time in FSX.

Cheers
Stefan
 
The starter1 gauge appears to be wanting to hold down until N2 RPM is => 70% and apparently that is not happening in the normal process.

I can start normally in FSX but it works differently in that the engine does not start until you move the switch from that engine to the next, essentially stopping the continuous start commands, similar to using your one key to initiate.
 
Hi Milton, that was the clue that I found as well...moving the selector to the next engine actually allowed the previous one to start.
That's when I added the key assignments, which I had used in the past for my Connies to watch the start from the spot view ;) until Tom at CalClassic came up with the ultra clever 3421 auto start sequence gauge.

I'll try to wrangle the FSX starter gauge....but I think the workaround works just fine as well.

Cheers
Stefan
 
Milton, on the FS9 version, I can't get the landing gear to retract or deploy ( stuck in down position). Also, the Autopilot system shuts off, takes out the GPS, and a red bar blocks the altitude select. Then FS9 crashes. I looked in all the documentation and couldn't find any suggestions. Can you help?

Doug
 
Milton, on the FS9 version, I can't get the landing gear to retract or deploy ( stuck in down position). Also, the Autopilot system shuts off, takes out the GPS, and a red bar blocks the altitude select. Then FS9 crashes. I looked in all the documentation and couldn't find any suggestions. Can you help?

Doug

You do not mention speed, and the gear is speed limited to 155. If you forgot to retract it at 105 ... :) Damage occurs at 175.

The AP and altitude issue is likely a problem of not having the Avionics Master Switch turned on ... see attached.
 
For what it's worth, when I started working on the sounds, I had similar problems.
Fuel 'n fire okay - then let's away...

Then I began doing the correct procedures, the checks, learning operating speeds etc and flying got AWESOME!!!

AND FUN!!! :)
 
Then I began doing the correct procedures, the checks, learning operating speeds etc and flying got AWESOME!!!

AND FUN!!! :)

"I learned about flying from that"... I knew very little about turboprops before testing the Dash7. Once I resigned myself to following the numbers and correct procedures, the idea of simulation took on a whole new sensation of realism. Since flying the Dash7 and FINALLY understanding how turboprop aircraft work... I fly all of my turboprop planes in the sim with the same enthusiasm and attention to procedures.

BB686:USA-flag:
 
Don't forget the FS9 has a bug in Ctrl+E starts on t-props. After each engine starts, the generators get toggled back to "off." If you fly that way for very long, your batteries will drain. That still won't explain FS crashing, unless there's something in a gauge that can't handle the dead battery state.
 
Don't forget the FS9 has a bug in Ctrl+E starts on t-props. After each engine starts, the generators get toggled back to "off." If you fly that way for very long, your batteries will drain. That still won't explain FS crashing, unless there's something in a gauge that can't handle the dead battery state.

Good point Tom. The Annunciator Panel screams loud and clear if the DC generators are off and should be on. NOt sure about the AC generators on the right side of teh overhead though.
 
Ok it may be unrelated, but when I go to map from the Dash 7 cockpit, FS9 crashes. Any ideas?
PS. I am using the cold start now, it's great.

Doug
 
Last Dash Flight

I remember one of my last flights in the Quad Otter was a midnight three engine ferry flight from KHPN to KDCA back in the early 90's of course some overpaid exec jet pilot was screaming at the tower to tell the Dash 7 pilot that he forgot to start one of his engines for takeoff. When flying over New York a very cool controller let us fly low over central park sure wish we had camera phones back then I would love to have a picture of the view looking back out about 3/4 the way up the World Trade Center Building thru the feathered propeller. If you try this is flightsim be sure to bring the 2 symmetrical engines up to takeoff power before slowly bring the third up around Vr speed.
 
I remember one of my last flights in the Quad Otter was a midnight three engine ferry flight from KHPN to KDCA back in the early 90's of course some overpaid exec jet pilot was screaming at the tower to tell the Dash 7 pilot that he forgot to start one of his engines for takeoff. When flying over New York a very cool controller let us fly low over central park sure wish we had camera phones back then I would love to have a picture of the view looking back out about 3/4 the way up the World Trade Center Building thru the feathered propeller. If you try this is flightsim be sure to bring the 2 symmetrical engines up to takeoff power before slowly bring the third up around Vr speed.

Hey Petey :) Great to see you here. It's amazing to have 3 former Dash 7 pilots visiting us and contributing to the project. Hope you have fully recovered.
 
Ok it may be unrelated, but when I go to map from the Dash 7 cockpit, FS9 crashes. Any ideas?
PS. I am using the cold start now, it's great.

Doug

Hi Doug,

I have tried to duplicate the issue here in 2D/VC Windowed/Full Screen modes and I cannot get it to fail in FS9.

There is no icon for map in the Dash 7 panel so you must be invoking Map from the Menu bar.

Is it predictable, each and every time you invoke Map?
Are you in VC or 2D. Windowed or Full screen modes.

If predictable, would you capture a screenshot of the panel wherever you are just before invoking it.
 
Hey Petey :) Great to see you here. It's amazing to have 3 former Dash 7 pilots visiting us and contributing to the project. Hope you have fully recovered.

Thanks Milton
Thanks to Microsoft Flightsim (best keep secret in the biz) I passed my returning from medical leave requall sim check in about an hour and start my first trip back online Sunday.

p.s. I see you put the telephone book size Dash 7 manual I sent you a few years back to good use the new dash is incredible.
 
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