DHC-6 Twin Otter for MSFS!

After a few flights the Twin Otter grows on you and for me the sounds are 90% OK if you fly it 'right'.

But you can easily try other sounds (if you can access aircraft.cfg)

eg for the 300 Wheels Pax find the line in [FLTSIM.0]
Sound="\..\..\AS_Aircraft_DHC6_Common\sound"
and change the AS_Aircraft_DHC6_Common to another aircraft eg the Asobo_KingAir350
Sound="\..\..\Asobo_KingAir350\sound"
Now you can compare original and alternate sounds just by swapping liveries.

If you really want to change the sounds for all repaints its a bit harder, involves copying files and updating an XML file, might be possible to do as a mod but I think it's best to wait for Aerosoft to fine-tune their sounds as you miss a lot of the detail sounds by changing.

EDIT There's a mod to do this and more
https://flightsim.to/file/26633/ccm-s-twin-otter-mod
 
From what I can tell from the video and other commentary, the issue isn't so much with the sounds themselves as with the very abrupt transitions and, for some users, the volume. It looks like they'll be addressing both in the first update. Agree that the rest of the quibbles seem pretty minor, again judging by the video and not the MSFS forum comments.

Alan- I have wanted this airplane in MSFS for a VERY LONG TIME (since my first MSFS flight on day one) and am encouraged by this- purchasing now. Thanks!

C
 
After a few flights the Twin Otter grows on you and for me the sounds are 90% OK if you fly it 'right'.

But you can easily try other sounds (if you can access aircraft.cfg)

eg for the 300 Wheels Pax find the line in [FLTSIM.0]
Sound="\..\..\AS_Aircraft_DHC6_Common\sound"
and change the AS_Aircraft_DHC6_Common to another aircraft eg the Asobo_KingAir350
Sound="\..\..\Asobo_KingAir350\sound"
Now you can compare original and alternate sounds just by swapping liveries.

If you really want to change the sounds for all repaints its a bit harder, involves copying files and updating an XML file, might be possible to do as a mod but I think it's best to wait for Aerosoft to fine-tune their sounds as you miss a lot of the detail sounds by changing.

EDIT There's a mod to do this and more
https://flightsim.to/file/26633/ccm-s-twin-otter-mod

I tested the Mod in the bottom link, it works very well in tuning some of the stall behavior and other aspects. Not so sure about the sound mod, with any abrupt throttle movements the sound still acts out of sync with the needles to varying degrees.
 
I hate saying this, as I waited for this release for a very long time (since I first loaded the Sim and saw the New World...); but I am underwhelmed. There is such disconnect between the flight model and the sounds and systems, that it leaves me quite disconcerted. Hopefully Aerosoft will get this fixed sooner than later.
 
I hate saying this, as I waited for this release for a very long time (since I first loaded the Sim and saw the New World...); but I am underwhelmed. There is such disconnect between the flight model and the sounds and systems, that it leaves me quite disconcerted. Hopefully Aerosoft will get this fixed sooner than later.

Reading across several forums, Sim-outhouse is on the milder side as regards criticism of the Twin Otter.
I think if Aerosoft doesn't address it the release will be remembered as the proverbial T in a PB in relation to their reputation.
T43
 
That’s one of the many reasons I like this place :)Truth be told, I can see the underlying potential of Alex’s Flight Model. There are some small issues but those are easily fixed. The jarring disconnect is the audio- rubbish in this age.C
 
The sounds have fixed brilliantly IMO by Zaki87 over at flightsim.to: https://flightsim.to/file/26712/aerosoft-twin-otter-soundmod-for-rpm-pitch-fix
The mod requires prior ownership or purchase of the Turbine Sound Studios DHC-6 Twin Otter Pilot Edition sound package for FSX: https://secure.simmarket.com/turbin...ot-edition-soundpack-for-fsx-(de_10413).phtml
This mod retains the ALL the Wwise cockpit sounds while replacing all the engine/prop sounds with the superb TSS sound set.
This method works so well that I think it should be adopted by all add-on developers, they can make good use of their existing engine sound sets from previous/other sims while only having to make/commission/re-use a set of Wwise cockpit sounds.
 
The sounds have fixed brilliantly IMO by Zaki87 over at flightsim.to: https://flightsim.to/file/26712/aerosoft-twin-otter-soundmod-for-rpm-pitch-fix
The mod requires prior ownership or purchase of the Turbine Sound Studios DHC-6 Twin Otter Pilot Edition sound package for FSX: https://secure.simmarket.com/turbin...ot-edition-soundpack-for-fsx-(de_10413).phtml
This mod retains the ALL the Wwise cockpit sounds while replacing all the engine/prop sounds with the superb TSS sound set.
This method works so well that I think it should be adopted by all add-on developers, they can make good use of their existing engine sound sets from previous/other sims while only having to make/commission/re-use a set of Wwise cockpit sounds.

I got that file and bought the TSS version, it works great, highly recommend!
 
Jan and Yo Yo- will we see some of your excellent paints for this girl, or are you waiting for the paint kit to create some of your works of art?

C
 
The sounds have fixed brilliantly IMO by Zaki87 over at flightsim.to...

If AS doesn't issue a patch for the sound soon, I may consider this, but having to purchase a package to fix a purchased package will leave a rather strong aftertaste if I do. I've been reviewing start procedure videos and I should finally have time to do a short flight today.
 
This is strange because the original MSFS sounds are also provided by TSS to Aerosoft (source: Aerosoft forum)
 
Perhaps it's not the sounds so much as what they have done with them? Particularly the transitions and range.
Aerosoft (MK) say that the patch "This weekend or Monday, should fix 90% of the known issues."
https://forum.aerosoft.com/index.php?/topic/170049-sound-hotfix/
 
Last edited:
... as stated earlier- the sounds aren't horrible, the transitions are torrid. Still I must confess, I am enjoying Twottering again ;)

C
 
I fully agree about the sounds after finally getting to fly it. They're not stellar, but they're not horrid either. As for the rest, she's a joy to fly once you get the hang of where all the controls are located. I still need to practice getting into short fields - my first flight was into TFFJ and I ended up in the drink. My second attempt was W88 to KGSO with the ILS freq tuned for 23L. I flew the entire approach by hand and it was quite easy to hold the beam by hand the entire way down. Now I just need to find the right texture to edit so I can re-bake my own registration and then probably delete most of the models that I'll never fly. The one thing that I would have done differently would be to off the ability to install only what I'll fly. There are several variants that I'll never fly and don't need to take up drive space.

Also, I think I may need some assistance getting my own reg into the paints. I think the file I need to open and edit isn't supported in Gimp. If anyone has a way to edit the texture file that contains the tail #, please shoot me a PM.
 
I fully agree about the sounds after finally getting to fly it. They're not stellar, but they're not horrid either. As for the rest, she's a joy to fly once you get the hang of where all the controls are located. I still need to practice getting into short fields - my first flight was into TFFJ and I ended up in the drink. My second attempt was W88 to KGSO with the ILS freq tuned for 23L. I flew the entire approach by hand and it was quite easy to hold the beam by hand the entire way down. Now I just need to find the right texture to edit so I can re-bake my own registration and then probably delete most of the models that I'll never fly. The one thing that I would have done differently would be to off the ability to install only what I'll fly. There are several variants that I'll never fly and don't need to take up drive space.

Also, I think I may need some assistance getting my own reg into the paints. I think the file I need to open and edit isn't supported in Gimp. If anyone has a way to edit the texture file that contains the tail #, please shoot me a PM.

This may, or may not, be of assistance re deleting variants.
It is in relation to the Kodiak, which has 4 primary variants with about 140 liveries spread across them.
See the 2nd to last post.
T43

https://www.avsim.com/forums/topic/613748-kodiak-100-liveries-thinning-the-herd/
 
The Kodiak thread won't save any space though, and probably a better process would be to change all
isUserSelectable=1
to
isUserSelectable=0
in aircraft.cfg apart from the ones you want to fly.

To save space just move whole aircraft folder out to a temporary location and if your chosen models/liveries still work consider deleting them.

From the WWW:
How to Change Tail Number in Microsoft Flight Simulator - go to the World Map screen and then click on the ‘Aircraft Selection’ option.
Go to ‘ATC Options’ and choose the ‘Tail Number’ option.


You can also toggle the option to show the tail number on the aircraft or not whenever you want from this settings menu.
 
Patch due tomorrow:
Aerosoft Twin Otter Update 1 Changelog
-------------------------------------------------------------------

- Added: GPWS Inhibit switch
- Added: Wing lights
- Added: Elevator and rudder trim knob animations now react to control input. Sounds added

- Fixed: Torque link on -300 Cargo 4-Blade nose gear
- Fixed: Changed Elevator and aileron simvars to those that work in multiplayer
- Fixed: Control lock variable reversed for multiplayer compatibility
- Fixed: Rework and volume balancing of external sounds
- Fixed: Rework and volume balancing of internal sounds
- Fixed: Autopilot losing altitude in ALT HOLD mode
- Fixed: Autopilot losing altitude in GS HOLD mode
- Fixed: Exterior view engine instruments
- Fixed: Missing performance data in aircraft selection window
- Fixed: Toned down wind sound at rear door when aircraft is not moving and wind is not storm strength
- Fixed: Boost pump annunciator condition
- Fixed: Volts indicator now shows 0V when generators are off
- Fixed: CDI Needles jumping from side to side while flying a FROM radial
- Fixed: Missing needle arrow in copilot HSI
- Fixed: NAV/HDG flags over heading bug and needle in both HSIs
- Fixed: Separated GNS530/430, Autopilot, Transponder and ADF from Copilot dimmer
- Fixed: Propeller De-Ice now works for both propellers
- Fixed: Intake Anti-Ice now works for both engines
- Fixed: Increased volume of GPWS glide slope callouts
- Fixed: HSI knob not turning
- Fixed: Gaps in the ceiling near front cabin wall
 
I fully agree about the sounds after finally getting to fly it. They're not stellar, but they're not horrid either. As for the rest, she's a joy to fly once you get the hang of where all the controls are located. I still need to practice getting into short fields - my first flight was into TFFJ and I ended up in the drink. My second attempt was W88 to KGSO with the ILS freq tuned for 23L. I flew the entire approach by hand and it was quite easy to hold the beam by hand the entire way down. Now I just need to find the right texture to edit so I can re-bake my own registration and then probably delete most of the models that I'll never fly. The one thing that I would have done differently would be to off the ability to install only what I'll fly. There are several variants that I'll never fly and don't need to take up drive space.

Also, I think I may need some assistance getting my own reg into the paints. I think the file I need to open and edit isn't supported in Gimp. If anyone has a way to edit the texture file that contains the tail #, please shoot me a PM.


Tom - I'm enjoying the Twin Otter too! The speed management on finals needs very careful attention as flagged in the manual - I too have ended up in the Atlantic already..
 
Tom - I'm enjoying the Twin Otter too! The speed management on finals needs very careful attention as flagged in the manual - I too have ended up in the Atlantic already..

Yep. I remember the FSX one was like this too. I keep "PIO"-ing the power on final. Add a little power, not much happens, add a smidge more, and now I'm climbing. Reduce the power, same process in reverse. I'm getting the hang of it again, slowly... Looking forward to the update.

Anyone know if there is a paint kit in our future? I didn't see any mention of it on the web site.
 
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