deathfromafar
Charter Member
Okay, two quick questions, are you using DX9 or DX10? And also in the main F-14 texture folder, is there a file called f14d_burner_flame.dds?
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
go in to the sim again and try advancing the throttles slowly into burner/max power and see if both burner effects come on.<!-- / message --><!-- sig -->
Ok! Funziona tutto! Perfetto: non ho problemi.Okay, this is what I want those having trouble with the formation lights staying on to try. This is based on Stovalls mod.
Download and ab_f16_.zip from flightsim.com, Extract the gauge KO_F16_FX and move it to your FSX gauges folder(if you don't have it there already). The effects files remain the same
Then, add these lines to each of your panel config entries after the [Vcockpit06] entry
[Vcockpit07]
Background_color=0,0,0
size_mm=32,32
visible=0
pixel_size=32,32
texture=$exhaust
gauge00=KO_F16_FX!F16_AB_THROGGLE, 0,0,1,1
Then copy and paste these lines into the Tomcat's config lights section
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
//Lights encoded into MDL file
light.1 = 10, -13.50, 0.00, 4.00, fx_F14_vclight,
light.2 = 10, -19.00, 0.00, 4.00, fx_F14_vclight,
light.3= 9, -56.5, -4.85, -1.25,fx_F14_Burnerflame , // Eng2 Afterburner Flame
light.4= 9, -56.5, 4.56, -1.25,fx_F14_Burnerflame , // Eng2 Afterburner Flame
light.5= 9, -55.5, -4.90, -0.57, fx_21um_ab.burner1.fx
light.6= 9, -55.5, 4.60, -0.57, fx_21um_ab.burner1.fx
See if this clears up the problem with the formation lights. Let me know what happens as soon as you're finished testing.
DFA
Also, I am currently working on the texture for the VF2 Bounty Hunters.
Great news! The plane is worthy of a first-class HUD!