Does anyone fly the Alpha RA-5C Vigilante?

The second skin is almost done...just need to do to the tail. RVAH-3, NAS Albany (Georgia) 1971.

OBIO
 
Here is part 2. Comments?

//5:53 PM 3/9/2005 Version 2.1 for FS9
[fltsim.0]
title=ALPHA RA-5C Vigilante
sim=RA-5C
model=
panel=
sound=
texture=
KB_checklists=vigilante_check
kb_reference=
ui_manufacturer=North American
ui_type=RA-5C Vigilante
ui_variation=USS Ranger
atc_id_color=0x00000000
visual_damage=1
atc_parking_types=MIL_COMBAT
description=© ALPHA Simulations 2005\n\nNorth American RA-5C Vigilante\n\nPlanned in late 1950's as a successor to the AJ-1 Savage, the Vigilante prototype first flew in 1958 and was decades ahead of its time, with many 'firsts' such as a digital computer, INS, slab tail and variable inlets and much more. Although conceived as a bomber, the USAF soon adopted the nuclear strike role which meant the A-5 was used solely for the recon role. The RA-5C was used in Vietnam (18 were lost) and continued in service until 1980.
atc_heavy=0
atc_id=
atc_airline=
atc_flight_number=
atc_id_font=Verdana,-11,1,600,0

[General]
performance=Model: M Davies\nPanel: P Perrott\nTextures: M Davies\nFlight Model: J McDaniel\n\nLength: 76 ft 0 in\nSpan: 53 ft 0.4 in\nWing area: 754 sq ft\nWeight: Empty: 43,608 lbs\s loaded, 68,088 lbs.\nPower: (2) GE J79-GE-10 Turbojet, 17,860 lbs thrust with afterburners\nRange: 3,000 miles\nMax Speed: Mach 2.1 @ 36,000 ft\nService Ceiling: 48,400 ft.\nArmament: None
editable=1
atc_type=
atc_model=

[weight_and_balance]
max_gross_weight = 68088.00
empty_weight = 43608.00
reference_datum_position = 0.00, 0.00, 0.00
empty_weight_CG_position = 0.00, 0.00, 0.00
empty_weight_pitch_MOI = 272817.00
empty_weight_roll_MOI = 197250.00
empty_weight_yaw_MOI = 145928.00
empty_weight_coupled_MOI = 1000.00
CG_forward_limit = 0.00
CG_aft_limit = 1.00
max_number_of_stations = 2
station_load.0 =200.00, 0.00, 0.00, 0.81, Station 1
station_load.1 =200.00, 0.00, 0.00, 1.52, Station 2

[smokesystem]
smoke.0 = -0.70, -30.00,-3.00, fx_smoke_f6
smoke.1 = -0.70, -30.00, 3.00, fx_smoke_f6


[GeneralEngineData]
//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
engine_type = 1
fuel_flow_scalar = 0.60
min_throttle_limit = 0.00
engine.0 = -23.30, -3.10, -0.05
engine.1 = -23.30, 3.10, -0.05

[TurbineEngineData]
fuel_flow_gain= 0.002
inlet_area= 13.40
rated_N2_rpm= 29920.00
static_thrust= 25260.00
afterburner_available= 1
reverser_available= 1.00

[Reference Speeds]
flaps_up_stall_speed= 123.00
full_flaps_stall_speed= 93.00
cruise_speed= 800.00
max_indicated_speed=1600.00
max_mach=2.50

[effects]
windshield_rain_effect_available = 1

[fuel]
//Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
fuel_type = 2
number_of_tank_selectors = 1
electric_pump = 0
//Simple flight model
Center1 = 0.00, 0.00, 0.00, 460.00, 0.00
Center2 = 0.00, 0.00, 0.00, 500.00, 0.00
Center3 = 0.00, 0.00, 0.00, 130.00, 0.00
LeftMain = 0.00,-9.00, 0.00, 830.00, 0.00
RightMain = 0.00, 9.00, 0.00, 830.00, 0.00
RightAux = 0.00, 0.00, 0.00, 295.00, 0.00
//External1 = 0.00, 0.00, 0.00, 295.00, 0.00
//External2 = 0.00, 0.00, 0.00, 295.00, 0.00

[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid,higher=free bounce)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type

static_pitch = 1.220
static_cg_height = 7.620
tailwheel_lock = 0
gear_system_type = 1

point.0 = 1, 17.20, 0.00, -8.40, 2000.00, 0.00, 1.10, 38.00, 0.40, 2.00, 0.73, 5.00, 5.00, 0.00, 300.00, 325.00
point.1 = 1, -3.00, -5.90, -7.78, 3000.00, 1.00, 1.50, 0.00, 0.60, 2.50, 0.70, 5.00, 5.00, 2.00, 300.00, 325.00
point.2 = 1, -3.00, 5.90, -7.78, 3000.00, 2.00, 1.50, 0.00, 0.60, 2.50, 0.70, 5.00, 5.00, 3.00, 300.00, 325.00
point.3 = 2, -11.80, -26.520, 1.220, 1500.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 5.00, 0.00, 0.00
point.4 = 2, -11.80, 26.520, 1.220, 1500.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 6.00, 0.00, 0.00
point.5 = 2, -26.584, 0.00, -2.497, 1500.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 9.00, 0.00, 0.00
point.6 = 2, 40.439, 0.00, -2.069, 1500.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 4.00, 0.00, 0.00

[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 29.60, 0, 1.28, fx_vclight
light.1= 4, 23.42, 0, 2.09, fx_vclight
light.2= 1, -9.5, 0, 2.20, fx_beaconh
light.3= 1, -7.70, 0, -3.80, fx_beaconh
//afterburner effects
light.11= 6, -24.7, -3.0, -1.30, fx_F14_Burn1 , // Eng1 Afterburner Burn1
light.12= 6, -24.7, -3.0, -1.30, fx_F14_Burn2 , // Eng1 Afterburner Burn2
light.13= 6, -28.3, -3.0, -0.70, fx_F14_Burnerflame , // Eng1 Afterburner Flame
light.14= 7, -24.7, 3.0, -1.30, fx_F14_Burn1 , // Eng2 Afterburner Burn1
light.15= 7, -24.7, 3.0, -1.30, fx_F14_Burn2 , // Eng2 Afterburner Burn2
light.16= 7, -28.3, 3.0, -0.70, fx_F14_Burnerflame , // Eng2 Afterburner Flame
light.17= 6, -25.0, -3.0, -0.70, fx_F14_Blueflame , // Eng1 Blueflame,
light.18= 7, -25.0, 3.0, -0.70, fx_F14_Blueflame , // Eng2 Blueflame,


[keyboard_response]
elevator = 150.00, 250.00
aileron = 150.00, 250.00
rudder = 150.00, 250.00

[forcefeedback]
gear_bump_nose_magnitude = 1000
gear_bump_nose_direction = 18000
gear_bump_nose_duration = 250000
gear_bump_left_magnitude = 2000
gear_bump_left_direction = 35500
gear_bump_left_duration = 250000
gear_bump_right_magnitude = 2000
gear_bump_right_direction = 500
gear_bump_right_duration = 250000
ground_bumps_magnitude1 = 1250
ground_bumps_angle1 = 8900
ground_bumps_intercept1 = 5
ground_bumps_slope1 = 0.48
ground_bumps_magnitude2 = 450
ground_bumps_angle2 = 9100
ground_bumps_intercept2 = 0.075
ground_bumps_slope2 = 1
crash_magnitude1 = 2000
crash_direction1 = 1000
crash_magnitude2 = 2000
crash_direction2 = 9000
crash_period2 = 7500
crash_duration2 = 2500000
stick_shaker_magnitude = 2000
stick_shaker_direction = 0
stick_shaker_period = 111111

[airplane_geometry]
wing_area = 754.00
wing_span = 50.210
wing_root_chord = 1.40
wing_dihedral = 2.00
wing_incidence = 0.00
wing_twist = 0.00
oswald_efficiency_factor = 0.880
wing_winglets_flag = 0
wing_sweep = 43.00
wing_pos_apex_lon = 10.00
wing_pos_apex_vert = 1.50
htail_area = 116.00
htail_span = 32.20
htail_pos_lon = -12.70
htail_pos_vert = -0.30
htail_incidence = -0.50
htail_sweep = 50.00
vtail_area = 50.00
vtail_span = 13.20
vtail_sweep = 50.00
vtail_pos_lon = -13.40
vtail_pos_vert = 1.50
elevator_area = 77.00
aileron_area = 25.00
rudder_area = 40.00
elevator_up_limit = 16.00
elevator_down_limit = 11.00
aileron_up_limit = 15.00
aileron_down_limit = 15.00
rudder_limit = 8.00
elevator_trim_limit = 18.00
spoiler_limit = 25.00
aileron_to_spoileron_gain = 0.00
spoiler_handle_available = 1
min_ailerons_for_spoilerons = 0.00
min_flaps_for_spoilerons = 0.00
spoilerons_available = 0

[electrical]
max_battery_voltage = 24
generator_alternator_voltage = 28
max_generator_alternator_amps = 300
engine_generator_map = 1,1
electric_always_available = 1

[TailHook]
tailhook_length=6.5
tailhook_position=-18.35, 0.0, -1.0
cable_force_adjust=1.0

[folding_wings]
wing_fold_system_type=4
fold_rates=0.12,0.11

[exits]
number_of_exits=1
exit_rate.0=0.7

[Views]
eyepoint=29.5,0.0,2.2

[autopilot]
autopilot_available=1
flight_director_available=1
default_vertical_speed=1800.00
autothrottle_available=1
autothrottle_arming_required=0
autothrottle_takeoff_ga=0
autothrottle_max_rpm=125.00
pitch_takeoff_ga=8.00
max_pitch=10.00
max_pitch_acceleration=2.00
max_pitch_velocity_lo_alt=1.00
max_pitch_velocity_hi_alt=1.50
max_pitch_velocity_lo_alt_breakpoint=20000.00
max_pitch_velocity_hi_alt_breakpoint=28000.00
max_bank=25.00
max_bank_acceleration=1.80
max_bank_velocity=3.00
max_throttle_rate=0.10
nav_proportional_control=9.00
nav_integrator_control=0.250
nav_derivative_control=0.00
nav_integrator_boundary=2.50
nav_derivative_boundary=0.00
gs_proportional_control=9.520
gs_integrator_control=0.260
gs_derivative_control=0.00
gs_integrator_boundary=0.70
gs_derivative_boundary=0.00
yaw_damper_gain=0.00
[direction_indicators]
direction_indicator.0=3,0

[brakes]
toe_brakes_scale=0.80031
parking_brake=1

[gear_warning_system]
gear_warning_available=1
pct_throttle_limit=1
flap_limit_power=25
flap_limit_idle=5

[hydraulic_system]
electric_pumps=1
engine_map=1,1,0,0
normal_pressure=3000.00

[stall_warning]
type=1

[attitude_indicators]
attitude_indicator.0=1
[turn_indicators]
turn_indicator.0=1,0

[General]
atc_type=
atc_model=
performance=
editable=1

[jet_engine]
thrust_scalar=0.700

[flight_tuning]
cruise_lift_scalar=0.78
pitch_stability=1.35
roll_stability=1.10
yaw_stability=1.00
parasite_drag_scalar=1.13
induced_drag_scalar=1.11
elevator_effectiveness=0.46
aileron_effectiveness=0.40
rudder_effectiveness=0.75
elevator_trim_effectiveness=1.00
aileron_trim_effectiveness=1.00
rudder_trim_effectiveness=1.00

[Flaps.0]
type= 1
span-outboard= 0.650
extending-time= 7.00
system_type= 1
damaging-speed= 230.00
blowout-speed= 250.00
lift_scalar= 1.10
drag_scalar= 0.40
pitch_scalar= -1.40
flaps-position.0= 0.00, 0.00
flaps-position.1= 20.00, 0.00
flaps-position.2= 40.00, 0.00
flaps-position.3= 60.00, 0.00
flaps-position.4= 70.00, 0.00
flaps-position.5= 80.00, 0.00

[Flaps.1]
type= 2
span-outboard= 0.650
extending-time= 7.00
system_type= 1
damaging-speed= 230.00
blowout-speed= 250.00
lift_scalar= 0.20
drag_scalar= 0.90
pitch_scalar= 0.00
flaps-position.0= 0.00, 0.00
flaps-position.1= 1.00, 0.00
flaps-position.2= 15.00, 0.00
flaps-position.3= 30.00, 0.00
flaps-position.4= 50.00, 0.00
flaps-position.5= 80.00, 0.00
 
aeromed

I tried your V1 config with the stock air file...and the plane still wanted to CLIMB CLIMB CLIMB.

Will give V2 a test session here in a bit.

Here are some screen shots of the 2 fresh paints...one is the original USS Ranger RVAH-5 skin repainted. The second is RVAH-3 of NAS Albany (Georgia).

OBIO
 
Looking forward to the repaints and an updated panel.
Anything made by North American Aircraft gets a nod from me.
:ernae:
 
Does anyone fly the Alpha RA-5C Vigilante?

I have more FS hours logged in this bird than probably any other. AS model still looks great from any angle despite its age. What makes it such a great experience is the size and speed and also the cool visual effects you can add. I have the sonic boom/vapor etc but also added some great AB effects (F15 and/or F16??). This is a plane you can really have fun with modding/hot rodding.

There is nothing so satisfying as to do a recon run from the Big E at Yankee station with a mate flying the Phantom in MP, going feet dry at 7000' in low burner (kills the J79 smoke), taking some snapshots then haulin' ass back to the boat for the HAIRIEST trapping you can do in FS. But when you get it right, boy is it great.

The most "transformational" add on I found some time ago for this were sounds for the F-104, designed from some sound files by Eric Cantu. Also installed these in the AS F-4B/J. Boy those J-79's HOWL!!

FS2004 (ACOF) - FS2004 Sound FS2004 Captain Sim's F-104 Revised Sound
[SIZE=-1][ Download | View ] [/SIZE]
Name: f104tune.zip Size: 1,028,705 Date: 11-09-2004 Downloads: 2,350
[SIZE=-1]FS2004 Captain Sim's F-104 Revised Sound Kit. Revised Lockheed F104 Starfighter sound for the Captain Sim F-104 payware package. Designed from original recordings and sound files by Eric Cantu/FlightFX. This sound is created to "tune up" sounds for the F-104, giving the "beast" a more impressive and louder sound. Pump up the volume! By Alessandro Barbarini.[/SIZE]
[SIZE=-1]_________________________________________________________________________[/SIZE]

Someone I recall did release (via AS?) an "advanced" FDE that I think I still use (or parts of it). The obvious down side to the model that cannot be changed is the VC which I find so low res/pixilated as to be pretty unusable. I have imported the add on 2D panel by
Massimo Altieri. It is too bad that his VC cannot be moved (it could if we had a native FSX model - in FSX of course) as it does look good.

It is great though that folks are discussing this aircraft and focusing on new and higher res paints. I have fooled around and made a few of my own using MS Paint but others here I am sure can do better. I fly 100% now in FSX and ported the AS RA-5C with only a few adjustments and it looks and flies great. A portover with the 2048 x 2048 dds textures would be awesome.

expat
 
OBIO- As far as climbing as speed increases I'm thinking some down trim is expected as speed increases, from the increased lift effect. In this regard I reduced wing lift, and raised the engine height a little so accelerating applies a little nose down force. I'm still on it though.
 
I have the new panel set up done...but have an issue I am trying to resolve with it. I started a thread on the issue.....hopefully someone can spot the problem or has an idea of what to look for.

I took the MDL file into Martin Wright's MDLmat and gave it some specular shine....not a lot, just a nice high gloss. This really perked up the looks of the Vig.

Will start paint number 3 today.

OBIO
 
OBIO- As far as climbing as speed increases I'm thinking some down trim is expected as speed increases, from the increased lift effect. In this regard I reduced wing lift, and raised the engine height a little so accelerating applies a little nose down force. I'm still on it though.

I'm flying ( and have been testing) the A-5 with the original and the 'advanced' flight dynamics from AlphaSim. Yes, at lower speeds the aircraft is pretty normal but still sensitive to trim changes and hard to 'nail down'. As speed increases, so does the sensitivity. However, it's highly likely that like many transonic or supersonic aircraft they were never regularly flown 'by hand' as the dynamic load change with speed, altitude and air density so much that trim and eyeball flying is just not done. It's in a constant state of flux and requires the minute adjustments that an autopilot gives. The following may (after some brain-strain) explain some of it...

Here's a partial quote of a relevant article published in Flight in 1955 ( by one of the NAA team that likely went on to design the A-5)
http://www.flightglobal.com/pdfarchive/view/1955/1955 - 0022.html
"ONE of the papers read at the Los Angeles meeting of the American Society of Automotive Engineers was by Earle S. Hodder, aerodynamics supervisor, North American Aviation, Inc., who dealt with some of the problems of high-speed flight.

Flow Characteristics.

The speaker devoted the first part of his lecture to a review of the changes in airflow about "an aerofoil as a function of Mach number. He showed a number of diagrams illustrating typical flow configurations over an aerofoil; these, he said, were substantially the same for any aerofoil, although those with sharp leading edges and small thickness were less seriously affected.

Pitch-up, Dig-in or Overshoot.
This effect, the speaker said, was first encountered in World War 2 fighters and had occurred again from time to time...

Another cause of pitch-up was the large increase in static stability margin with rising speed. If a pilot flying at Mach 1.2 and a CL=0.1, pulled up to 5g (CL~0.5), the increased drag would decelerate the aircraft to perhaps Mach 1.0. While with increasing speed, the c.p. would move back over the wing, as the speed decreased again it would once more move forward; and if the tailplane angle were maintained as for the original g application, its effectiveness would increase with decreasing speed. The result would be a nose-up pitch. This characteristic was already experienced in transonic aircraft and would doubtless continue to occur in supersonic aircraft. It was aggravated by the relatively low effectiveness of the elevator at transonic speed. The effects could, however, be overcome to some extent by very powerful tailplane controls; in any case, the movements of centre of pressure would not be great above Mach 1.5.

Unaccelerated Stability
.
Unaccelerated stability implied high positive stability at a constant Mach number, and positive unaccelerated static stability would be described by a pilot as a condition where increasing forward stick-movement would be required if the speed were increased. If cruising in the Mach number range where this phenomenon occurred, the pilot might, for example, trim the aircraft "hands off" for Mach 0.95. If a gust was then encountered which slowed the aircraft to Mach 0.93 (I.A.S. change of 7 kt at 40,000ft), the trimmed tailplane position would, with the pilot's hands off the stick, remain constant and cause the aircraft to start a slow pull-up to 1.2g. This increased g would further slow the aircraft up and lead to yet further g. The aircraft would always wander away from its trimmed cruising speed and accurate cruising would require continual attention.

The severity of this characteristic depended mainly on the wing plan-form and the aerofoil section used, and to some extent also on the tailplane location. From the pilot's point of view, unaccelerated stability effects could be explained as follows.
The speaker assumed the pilot intended to pull 3g at Mach 1.0, and set from —1.25 to —3 deg on the tailplane. If he could maintain his Mach number by power or dive, no pitch-up would occur but, if the Mach number decreased to about 0.95 with a constant tailplane angle, he would experience 4g instead of the 3g applicable at constant Mach number. This would not be serious unless a structural limitation became involved, for example, in aircraft with low limiting load factors. This type of pitch-up, the speaker said, could probably not be entirely eliminated and very effective tailplane controls, preferably of the "allflying" or "slab" type, would be required, as opposed to the erstwhile conventional tailplane and elevator."

Although I lack a degree in advanced aeordynamics it seems obvious that it's a set of conditions that change over a wide range of speeds (Vso to m 2.x) that cannot be resolved by a relatively coarse trim system or simply changing the basic numerical description of the aircraft at rest. I'll hazard a guess that a significant number of parameters in the air file would need to be modified as well to match the real thing (if indeed the original was wrong) and to avoid a fix that degrades some other part of the flight characteristics. - which leads me to a part of the original AlphaSim Readme:

"Use the files in the additional folder to provide much more authentic (but challenging) flight dynamics. Both the default and the advanced flight dynamics were co-programmed with a real-life RA-5C Instructor Pilot."


So wouldn't reduced wing lift affect takeoff performance in a fully-loaded aircraft? and remounting the engines won't change other thrustline/trim/pitch characteristics? Hmmm...

aeromed, aside from that, your post of a complete .cfg file gives no indication of what you changed from the previous one and/or the original so, short of a post-by-post, line-by-line comparison , or a copy/paste/compare it's rather difficult to know where you went. Other than the inability of the original model to reach above m 2.03 (@ FL390+/-) and a bit of instability at lower speeds I had no issues with it. BC's modified file may have solved those, but I haven't tested that.

Rob
 
That's a great article. I'm going to read it all when I get more time. For now it's safe to say that FS has no inate design to adapt flight envelopes through a velocity range of 0 to mach anything. The best I can do is fiddle and compromise. Achieving acceptable smooth performance at mach 2 will typically lead to mushy response at 250kts, or vice versa. It's one aircraft at a time and in this case I am still trying to find that reasonable set of trade-offs. It is especially hard as I am always blind as to the original modelers parameters when created. But on the whole I have a good time digesting what I did and continually revising and I hope improve things.
 
I have been flying Bob C's flight dynamics from his 3rd update....once I get close to Mach 1, I kick on the AP and let the plane fly itself. At those speeds, I am not doing any turning anyhow...just getting from Point A to Point B in a hurry. Once I pull the throttle back to 80% RPM, I am able to use down trim to get the plane to fly more or less in a level line. Maybe upping the elevator trim effectiveness might allow the plane to be trimmed out for level flight without having to use so many notches on the trim dial.

OBIO
 
I have been flying Bob C's flight dynamics from his 3rd update....once I get close to Mach 1, I kick on the AP and let the plane fly itself. At those speeds, I am not doing any turning anyhow...just getting from Point A to Point B in a hurry. Once I pull the throttle back to 80% RPM, I am able to use down trim to get the plane to fly more or less in a level line. Maybe upping the elevator trim effectiveness might allow the plane to be trimmed out for level flight without having to use so many notches on the trim dial.

OBIO


Can you post a link to the FS2004 version of the Vigi. I have an FSX version only.....

Rick
 
Hi,

FS2004 (ACOF) - FS2004 Modern Military FS2004 RA-5C Vigilante Update
[SIZE=-1] [ Download | View ] [/SIZE]
Name: ra-5cupd.zip Size: 1,580,255 Date: 01-29-2006 Downloads: 1,316
[SIZE=-1]
ra-5cupd.gif
FS2004 RA-5C Vigilante Update. An update of the RA-5C Vigilante by AlphaSim. Updates the flight dynamics, adds a panel and changes the afterburner and smoke effects. This is the full aircraft. It has folding wings, opening canopy, tail hook, a decent paint job, rolling wheels, and a landing light compliments of AlphaSim. Mods by Bob Chicilo. (See also RA-5CUP2.ZIP)[/SIZE]

FS2004 (ACOF) - FS2004 Modern Military FS2004 Alphasim's RA-5C Vigilante Update
[SIZE=-1] [ Download | View ] [/SIZE]
Name: ra-5cup2.zip Size: 99,654 Date: 02-03-2006 Downloads: 781
[SIZE=-1]
ra-5cup2.gif
FS2004 Alphasim's RA-5C Vigilante Update. Some were having problems with bouncing on landing using the previous update (RA-5CUPD.ZIP). If you find it hard to land the aircraft without it bouncing, this should help. By Bob Chicilo.[/SIZE]
 
Once I get a couple more skins done, I will upload the entire plane package. This upload will include: Tweaked MDL file with added specular shine, full panel configuration (2D and VC, lots of useful pop up windows) and gauges, nice effects that are gauge controlled (engine glow, after burner, wing vortex thingies), new paints and possibly a sound package.

OBIO
 
Is it possible to paint the A-5 in the prototype colors?

Cheers

Casey

Casey

This is the RA-5C, totally different plane than the original A-5 it was built from. But if you want the RA-5C in prototype colors, find me some pics and I will paint it.

OBIO

4th paint in the bag. USS Nimitz, RVAH-9, circa 1975.
 
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