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DoughBree L-39C (FSX)

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And a skin I did a while ago, too...;)

Is this chrome version available? Looks sharp....
 
Is this chrome version available? Looks sharp....
Nope...I painted this about 5 years ago...without the benefit of the paintkit...as at the time I had nothing that would open that ver of psd... so the detail is pretty crappy, and since the fs9 glass had the usual issue in FSX I didn't try harder/again since.
The new rework of the model has seemingly changed more than just the glass...it's also killed the 'metal' effect too.
If I can poke and prod the model and restore the 'shine' I'll also clean up the paint to a higher res. and be 'happier' to release it...;)
 
I'm in the throes of splitting the paint into layers so each individual detail can be tidied....it's essential when you need an alpha for the metal-vs-paint bits. Back in the day I used to paint things without layers....OK...so I was silly...;)
This is still on the old model...haven't looked into the metal on the new one yet..;)

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Are the Thud and Razbam exhaust effects files freeware and can I distribute them with the model?
If not, alternatives please.

Don't worry about any gauges for triggering the effect, that's a five minute job. I just want .fx files.



This is still on the old model...haven't looked into the metal on the new one yet..

The material settings are exactly the same.
If you want to control reflections with the texture's alpha channel, I can implement that.
 
Are the Thud and Razbam exhaust effects files freeware and can I distribute them with the model?
If not, alternatives please.

Don't worry about any gauges for triggering the effect, that's a five minute job. I just want .fx files.





The material settings are exactly the same.
If you want to control reflections with the texture's alpha channel, I can implement that.

Those won't be [pretty sure] but I have my own...and the gauges to suit...;)
But the textures on the model are different...look at the two rear end views above...the shiny one is the old...complete with the bad glass...and the grey/dull one is the new...with the fsx-happy glass.
Both paints are identical.
 
But the textures on the model are different...look at the two rear end views above...the shiny one is the old...complete with the bad glass...and the grey/dull one is the new...with the fsx-happy glass.
Both paints are identical.

Well, with the same settings, FS9 and FSX still treat materials a bit differently.
Does your paint's textures have an alpha channel?



Regarding the whole effects deal: I want to make you guys work a bit for your own good.
 
Good Morning Bjoern:

Great job so far on the L-39C - appears to fly very well.. Couple of things I've noticed - doesn't effect the flying at all - they are just visual items - don't know if their on your 'to do' list or even if you have the capabilities to do anything about them but I thought I'd bring them up to you..

1. It appears the elevators are always in a slightly 'up' position even when the controls are neutral - sitting on the ground or flying. I don't know if that's the way there suppose to be or not..

2. It also appears that the elevator 'trim tab' works backwards visually.

Again, these are just visual notices - doesn't effect the flying or the operation of the controls (trim in flight) at all !!

Only other thing I've come across is when I load into a sim (FSX, v1.4 or v2.3), electrical wise it always loads 'hot' ! You can turn things off with the switches in the vc and modifying the a/c config file has no effect - so I was wandering if there was something in the model file that controlled that ..

That's it ! Again, flys great - looking forward to the finished product..

Regards;

Bill
 
Are the Thud and Razbam exhaust effects files freeware and can I distribute them with the model?
If not, alternatives please.

Don't worry about any gauges for triggering the effect, that's a five minute job. I just want .fx files.





The material settings are exactly the same.
If you want to control reflections with the texture's alpha channel, I can implement that.

Bjoern..
I had a look at the freeware section at Virtavia and the Thud is a freebee.. http://www.virtavia.com/Freeware/index.php

ATB
DaveB:)
 
Well, with the same settings, FS9 and FSX still treat materials a bit differently.
Does your paint's textures have an alpha channel?



Regarding the whole effects deal: I want to make you guys work a bit for your own good.
The trouble is,,,,BOTH of those images are in FSX. I don't use FS9.
They BOTH have alphas...because they both are the exact-same paints. I simply have both the original release and this new one running in FSX so the only possible difference is the model file...;)
 
1. It appears the elevators are always in a slightly 'up' position even when the controls are neutral - sitting on the ground or flying. I don't know if that's the way there suppose to be or not..

I have no idea either. The elevators being up on the ground with the engine off is standard model behaviour.

2. It also appears that the elevator 'trim tab' works backwards visually.

They do? I thought I've checked that. Will re-check.

- Edit: They move as they're supposed to.

Only other thing I've come across is when I load into a sim (FSX, v1.4 or v2.3), electrical wise it always loads 'hot' ! You can turn things off with the switches in the vc and modifying the a/c config file has no effect - so I was wandering if there was something in the model file that controlled that ..

Yeah, might be something in the systems. I want to introduce a custom load/save module later on that will keep track of the custom variables across flightsim sessions.



They BOTH have alphas...because they both are the exact-same paints. I simply have both the original release and this new one running in FSX so the only possible difference is the model file...;)

I didn't imply anything else.



I had a look at the freeware section at Virtavia and the Thud is a freebee.. http://www.virtavia.com/Freeware/index.php

It uses different effects than the redux version (which is still payware).
 
Okay, the elevator thing is fixed. It should be near zero now without any control input.

And since they were no other suggestions regarding engine effects, you'll only get a blue glow at >80% RPM (effect courtesy of the freeware Alphasim Viggen).
 
Hiya Bjoern,

Thanks again for all the effort you put in to it!!

Do not know if you did it on purpose, yet the VC does not show the wings(tips), the original model did. Missing them a bit when doing circuits :)

Marcel
 
Well, with the same settings, FS9 and FSX still treat materials a bit differently.
Does your paint's textures have an alpha channel?

Bjoern....that comment suggests I get different results in the 2 screencaps because they are taken from within different versions of the sim...ie. FS9 and FSX.
I probably would, except both images are in FSX and therefore the only thing that is different is your altered model file.

I'll need to load MDLMat and see what's been changed between versions [if/when it works] ...;)

I was/am waiting till your reworking of the VC was complete before upping what I'd done for the 2D [and effects] as well for those who might like a 'matching' 2D...;)
 
Okay, the elevator thing is fixed. It should be near zero now without any control input.

And since they were no other suggestions regarding engine effects, you'll only get a blue glow at >80% RPM (effect courtesy of the freeware Alphasim Viggen).
Forgot to ask is there a link yet to the revised model?...;)
 
I've been working on the model all day and so far, I've fixed the night lighting, removed the engine exhaust effect, added light switches, did something here and there...and broke the startup procedure. Until I get that fixed, I can't upload a new revision.



Do not know if you did it on purpose, yet the VC does not show the wings(tips), the original model did. Missing them a bit when doing circuits :)

Intentional; that stuff will be added back in later on.



Heck no.. you've been good enough to put it in.. it'd be rude not to keep it:encouragement:

Ah, it was enough of a no-brainer that I won't care.




I think we're running on two different tracks here. But don't worry, I've put support for reflections into the model now, so once you grab the updated one later on, tell me if I ticked the right checkmark in the material settings.
 
Alright, new version. Read the readme for this one!

Touchdown sounds for the center landing gear have been temporarily commented out to keep me sane after aircraft reloads. You can reenable them in the sound.cfg.


Link, as usual:
https://drive.google.com/file/d/0B6K_xiE2GqmMNElNWHpEOTE1UE0/view?usp=sharing


Upgrade:
- Transfer any additional paints from the old aircraft.cfg to the new one
- Remove L39set.cab from \panel subfolder
- Remove sign0001.bmp, sign0002.bmp, sign0003.bmp from \texture.shared
 
I simply swapped in the new model files into the previous download...and here's the result.

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There's only 3 things that affect the appearance [in a plane without modelled spec and bump files] and that's the image, it's alpha, and what model file it's on.
The image and alpha have not altered. It's the model rework that has lost the chrome. I can try the alpha darker...the current chrome was from an alpha of 60,60,60....;)
 
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