gray eagle
SOH-CM-2025
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And a skin I did a while ago, too...![]()
Is this chrome version available? Looks sharp....
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The Staff of SOH
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And a skin I did a while ago, too...![]()
Nope...I painted this about 5 years ago...without the benefit of the paintkit...as at the time I had nothing that would open that ver of psd... so the detail is pretty crappy, and since the fs9 glass had the usual issue in FSX I didn't try harder/again since.Is this chrome version available? Looks sharp....
This is still on the old model...haven't looked into the metal on the new one yet..
Are the Thud and Razbam exhaust effects files freeware and can I distribute them with the model?
If not, alternatives please.
Don't worry about any gauges for triggering the effect, that's a five minute job. I just want .fx files.
The material settings are exactly the same.
If you want to control reflections with the texture's alpha channel, I can implement that.
But the textures on the model are different...look at the two rear end views above...the shiny one is the old...complete with the bad glass...and the grey/dull one is the new...with the fsx-happy glass.
Both paints are identical.
Are the Thud and Razbam exhaust effects files freeware and can I distribute them with the model?
If not, alternatives please.
Don't worry about any gauges for triggering the effect, that's a five minute job. I just want .fx files.
The material settings are exactly the same.
If you want to control reflections with the texture's alpha channel, I can implement that.
The trouble is,,,,BOTH of those images are in FSX. I don't use FS9.Well, with the same settings, FS9 and FSX still treat materials a bit differently.
Does your paint's textures have an alpha channel?
Regarding the whole effects deal: I want to make you guys work a bit for your own good.
1. It appears the elevators are always in a slightly 'up' position even when the controls are neutral - sitting on the ground or flying. I don't know if that's the way there suppose to be or not..
2. It also appears that the elevator 'trim tab' works backwards visually.
Only other thing I've come across is when I load into a sim (FSX, v1.4 or v2.3), electrical wise it always loads 'hot' ! You can turn things off with the switches in the vc and modifying the a/c config file has no effect - so I was wandering if there was something in the model file that controlled that ..
They BOTH have alphas...because they both are the exact-same paints. I simply have both the original release and this new one running in FSX so the only possible difference is the model file...![]()
I had a look at the freeware section at Virtavia and the Thud is a freebee.. http://www.virtavia.com/Freeware/index.php
Well, with the same settings, FS9 and FSX still treat materials a bit differently.
Does your paint's textures have an alpha channel?
Forgot to ask is there a link yet to the revised model?...Okay, the elevator thing is fixed. It should be near zero now without any control input.
And since they were no other suggestions regarding engine effects, you'll only get a blue glow at >80% RPM (effect courtesy of the freeware Alphasim Viggen).
Do not know if you did it on purpose, yet the VC does not show the wings(tips), the original model did. Missing them a bit when doing circuits![]()
Heck no.. you've been good enough to put it in.. it'd be rude not to keep it![]()