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Douglas A-20G Havoc for CFS2 released!

Just saw Captain Kurt's post...if you have the B variant I can finish that one off instead of the C.

It all comes down to what you already have Milton. :peaceful:
 
Definite interest in the C, if it could be simply modified to a B mark having the stepped nose glazing of most USAAF A-20s in North Africa and early stages of the New Guinea campaign. None exist for CFS2. If it wouldn't take too much work, I for one would appreciate it. Thanks for your work either way.

Captain Kurt,

As much as I wish I could accommodate your request, it is no trivial task, and I have a heavy workload for the foreseeable future.

The noses or the two are quite different in length and shape, the interior is different, and of course texture mapping for exterior and interior would have to be modified.
That is the reason why I did only the C and G models which have a lot of differences in fuse, wings, engines, flaps, crew and guns.
From those two, we squeezed out two night fighters, the P-70A1 and A2.

However, if someone skilled in gmax wishes to take it on, the gmax source is available for the asking.
 

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Hey Milton, your newer mdl's put the icing on the cake. :encouragement:
Thank you for putting in the time for this. It's top shelf!

36777069841_c1ab4d2dbf_o.jpg


Cheerz,
Dave
 
Hey Milton, your newer mdl's put the icing on the cake. :encouragement:
Thank you for putting in the time for this. It's top shelf!

36777069841_c1ab4d2dbf_o.jpg


Cheerz,
Dave

That's great to hear Dave :)

Do you need any help with the radio equipment on the right side? They are all just bmps, no gauges.

And also, I set up night textures for most of the cockpit area with back lit gauges (side walls, equipment, angled panels, and panel) so I'm not sure how that all works in CFS2.
If I need to remove them, let me know. These are represented as xxx_L.bmps in the texture folders.

I assume you have to substitute all my gauges and if gauge backlighting works in CFS2, as long as you maintain the current gauge positions and sizes, that should work well.
The vc01_L.bmp in the texture folders is the gauge backlighting mask.

EDIT: The glass looks a bit too transparent in the exterior spot views. I assume you can change that, otherwise, I will be happy to adjust it in the models.

Milton
 
Oh yeah, all of the items you mentioned will be corrected for CFS2, though this sim does not use light mask. It's general ambient lighting in the VC.

I was just so excited my pic was posted with out all of the items being sorted yet.

Captinmercy is taking care of the gauges and cfg for the cockpit, and I might add, doing a fine piece of work.

Till Later, Dave
 
Oh yeah, all of the items you mentioned will be corrected for CFS2, though this sim does not use light mask. It's general ambient lighting in the VC.

I was just so excited my pic was posted with out all of the items being sorted yet.

Captinmercy is taking care of the gauges and cfg for the cockpit, and I might add, doing a fine piece of work.

Till Later, Dave


Ah, great to hear then Dave.

Hmmm, seems CaptMercy used to fly DeHavillands in a former life if my memory serves me correctly. :)
 
Ah, great to hear then Dave.

Hmmm, seems CaptMercy used to fly DeHavillands in a former life if my memory serves me correctly. :)

HEY Uncle Milton
Enjoying retirement like yourself trying to talk Dave into retiring early work keeps interfering with his awesome work here.

Thanks for the help
PD
 
HEY Uncle Milton
Enjoying retirement like yourself trying to talk Dave into retiring early work keeps interfering with his awesome work here.

Thanks for the help
PD

LOL PD, I agree; retirement has been awesome for me and the wife and I am fortunate to give sim projects a lot of hours each day, or not, as I choose.

Life is good. :wavey:
 
A Little Glitch

Almost finished with the G but ran into an oddity. The glass materials are set @ zero transparency (255 255 255, 255). How it works in cfs2. 0 0 0, 0 is 100& transparent.

The vc panel is showing through when it shouldn't. Noticed this when the glass was transparent so did this to verify. I'm thinking we need a separate bmp for the general model. Its odd that it picks the vc panel with the gauges to be drawn in this situation. Or I should say different then what I'm used to seeing. Shouldn't the sim search the texture folders for bmp's and not the panel folder? Anyway, need some shut eye. I'll be back,
Dave
 

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Almost finished with the G but ran into an oddity. The glass materials are set @ zero transparency (255 255 255, 255). How it works in cfs2. 0 0 0, 0 is 100& transparent.

The vc panel is showing through when it shouldn't. Noticed this when the glass was transparent so did this to verify. I'm thinking we need a separate bmp for the general model. Its odd that it picks the vc panel with the gauges to be drawn in this situation. Or I should say different then what I'm used to seeing. Shouldn't the sim search the texture folders for bmp's and not the panel folder? Anyway, need some shut eye. I'll be back,
Dave

Dave, I may need to correct that for you if you cannot resolve it. I treat the external VC and panel the same as the interior VC and panel in that the gauges and controls are all function in the external model (as you would in a small open air cockpit).

The fix is to texture the external panel with a texture other than vc01.bmp so it does not pull in the VC panel. If you cannot do that, I will do it for you and re-export both models.
 
There is a new repaint on its way..... the texture size in which I upload them is 1024 x1024 and 32bits. Do you need anything specific for CFS2? I know CFS2 can handle the textures format, but I assume that 32 bits is a bit too much for CFS2.

BTW beside the Pacific based repaints I also have done two for the ETO. When you want me to do a specific one or a generic one just ask!

Cheers,
Huub
 
There is a new repaint on its way..... the texture size in which I upload them is 1024 x1024 and 32bits. Do you need anything specific for CFS2? I know CFS2 can handle the textures format, but I assume that 32 bits is a bit too much for CFS2.

BTW beside the Pacific based repaints I also have done two for the ETO. When you want me to do a specific one or a generic one just ask!

Cheers,
Huub

thanks your repaints are pieces of art please post all u can we should be releasing this plane with in a couple weeks....
DTX3 works fine for CFS2 also as long as alpha is correct for cfs2
PD
 
Dave, et al,

I have modified the A-20C and the G to use a standard texture for the exterior cockpit panel. This seems to resolve the issue in my testing.

I am attaching mod'd C and G model folders plus one DXT1 texture for the exterior panel.

Hope this helps, should you need it.
 

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thanks your repaints are pieces of art please post all u can we should be releasing this plane with in a couple weeks....
DTX3 works fine for CFS2 also as long as alpha is correct for cfs2
PD

I think all the exterior body textures use no alpha channels at all. For those that do not, DXT1 will be a better option if CFS2 supports that.
 
The next one is available in the FS2004 library:

T6MEJDy.jpg


Feel free to convert and include in any future package. As said already by Milton, no alphas are used in these textures. Perhaps I will do a reflective skin in the distant future, but so far it always a "flat" repaint.

Cheers,
Huub
 
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