Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Please see this thread for updates. Update Thread
SOH ADMINISTRATIONDefinite interest in the C, if it could be simply modified to a B mark having the stepped nose glazing of most USAAF A-20s in North Africa and early stages of the New Guinea campaign. None exist for CFS2. If it wouldn't take too much work, I for one would appreciate it. Thanks for your work either way.
Hey Milton, your newer mdl's put the icing on the cake.
Thank you for putting in the time for this. It's top shelf!
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Cheerz,
Dave
Oh yeah, all of the items you mentioned will be corrected for CFS2, though this sim does not use light mask. It's general ambient lighting in the VC.
I was just so excited my pic was posted with out all of the items being sorted yet.
Captinmercy is taking care of the gauges and cfg for the cockpit, and I might add, doing a fine piece of work.
Till Later, Dave
Ah, great to hear then Dave.
Hmmm, seems CaptMercy used to fly DeHavillands in a former life if my memory serves me correctly.![]()
HEY Uncle Milton
Enjoying retirement like yourself trying to talk Dave into retiring early work keeps interfering with his awesome work here.
Thanks for the help
PD

Almost finished with the G but ran into an oddity. The glass materials are set @ zero transparency (255 255 255, 255). How it works in cfs2. 0 0 0, 0 is 100& transparent.
The vc panel is showing through when it shouldn't. Noticed this when the glass was transparent so did this to verify. I'm thinking we need a separate bmp for the general model. Its odd that it picks the vc panel with the gauges to be drawn in this situation. Or I should say different then what I'm used to seeing. Shouldn't the sim search the texture folders for bmp's and not the panel folder? Anyway, need some shut eye. I'll be back,
Dave
There is a new repaint on its way..... the texture size in which I upload them is 1024 x1024 and 32bits. Do you need anything specific for CFS2? I know CFS2 can handle the textures format, but I assume that 32 bits is a bit too much for CFS2.
BTW beside the Pacific based repaints I also have done two for the ETO. When you want me to do a specific one or a generic one just ask!
Cheers,
Huub
thanks your repaints are pieces of art please post all u can we should be releasing this plane with in a couple weeks....
DTX3 works fine for CFS2 also as long as alpha is correct for cfs2
PD