• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Douglas A-20G Havoc for CFS2 released!

dvslats

Charter Member
Finally! A huge leap in the conversion of Milton's A-20G. Gun Barrels! It might not seem like much ( ho hum ) but in the world of scasm it is. The Fs9 mdl had 'em animated to an xml routine so having these show in CFS2 was a bit of a chore. Believe it or not, it was the most difficult part of the convert process. Now it's done. Hallelujah! :triumphant:

36725433251_86305c2343_b.jpg


36563696435_c35e3ce2e2_b.jpg


Now for some damage profile work...

Dave
 
I offered to do more CFS2 conversion-friendly versions some time ago.

The offer still stands for the A-20C, G. and P-70A1/A2 models, plus a Russian C model that lacks the blister guns.

The same offer stands for the B-26 Marauder if there is interest.
 
Milton, your work is truly amazing. I have been following the threads concerning the development of your A-20 and B-26 with much interest. You have been very generous with your work and I feel fortunate anytime your projects find their way into CFS2. Understanding the enormous amount of energy and time developers must put into these models, I never feel comfortable asking them to do more. Especially when it’s free! That being said, I would love to have you’re A-20/B-26 available for CFS2.

msfossey
 
Gentlemen, I can only make available a more "conversion-friendly" model to those of you who can do the conversions.

You must also keep in mind that these are FS9 builds and may be poly heavy for CFS2. They do not have LOD's.

But what I usually do is work with someone here that is accustomed to CFS2 conversions and try to modify my project to ease the burden of conversions, and set hard-points or whatever so they can be more easily mod'd for your sim.

The B-26 and A-20 (especially the C model) are poly heavy. I did not have CFS2 in mind when I did them; was thinking more about FSX native conversions.

With that said, my offer is still open to work with one of your conversion artists to make the aircraft available to you.

The gmax source is also available if someone wishes to take that route.
 
I offered to do more CFS2 conversion-friendly versions some time ago.

The offer still stands for the A-20C, G. and P-70A1/A2 models, plus a Russian C model that lacks the blister guns.

The same offer stands for the B-26 Marauder if there is interest.

Hello Milton,

First I'd like to thank you for the generous offer. There is one item that there is a difficulty with. The yoke in the virtual cockpit.

1.) Can the yoke be made with "part visible" non-animated property? No key-frames.
2.) " " the rudder pedals be set in a neutral position "part visible" non-animated property? No key-frames also.

The reason for this is CFS2 has a very limited amount of animation key-strokes. I'm running out of them to edit into your model.
If so, this would be for the G and C varient only.

Thanks Again Milt,
Dave
 
Hello Milton,

First I'd like to thank you for the generous offer. There is one item that there is a difficulty with. The yoke in the virtual cockpit.

1.) Can the yoke be made with "part visible" non-animated property? No key-frames.
2.) " " the rudder pedals be set in a neutral position "part visible" non-animated property? No key-frames also.

The reason for this is CFS2 has a very limited amount of animation key-strokes. I'm running out of them to edit into your model.
If so, this would be for the G and C varient only.

Thanks Again Milt,
Dave

Of course Dave.

Are you using the FS9 model as your starting point?

Are you okay on steering, gear, flaps, etc.?

What do you want for munitions? Hard-points for rockets?

Do you want the gun blisters for the C model? Bombs in the bays?
Also for the C, do your want the animated rear gunner and bombardier in place?

Milton
 
Of course Dave.

Are you using the FS9 model as your starting point?

Are you okay on steering, gear, flaps, etc.?

What do you want for munitions? Hard-points for rockets?

Do you want the gun blisters for the C model? Bombs in the bays?
Also for the C, do your want the animated rear gunner and bombardier in place?

Milton

Yes I'm using the latest FS9 Beta.

Steering, gear, flaps all Ok.

Two Hard-points (one each wing) for iron bombs? Not sure if this is in your *mdl. If not, then not needed.

Gun blisters for the C model, yes.+

No bombs in the bomb bay.
Animated rear gunner and bombardier in place. Yes.

I hope this isn't a heavy load on you...looking at the Havoc thread in FS 2004, your plate looks full. Also no hurry if you do. Please, it's a hobby.

Thank You,
Dave
 
Yes I'm using the latest FS9 Beta.

Steering, gear, flaps all Ok.

Two Hard-points (one each wing) for iron bombs? Not sure if this is in your *mdl. If not, then not needed.

Gun blisters for the C model, yes.+

No bombs in the bomb bay.
Animated rear gunner and bombardier in place. Yes.

I hope this isn't a heavy load on you...looking at the Havoc thread in FS 2004, your plate looks full. Also no hurry if you do. Please, it's a hobby.

Thank You,
Dave

Hi Dave, no problem; I'm retired and have lots of hours available per day. :)

I also have 4 projects in progress plus supporting others.

I have no hard points for wing bombs (actually don't think I have seen any pics with them under the wings).
The Pacific theater used rockets so I have that available.

Otherwise, your request will be fulfilled as stated.

Thanks
 
That would be great Milton! Forget about the bomb hard points. Those can be added in this sim via damage profile.
Thanks,
Dave
 
That would be great Milton! Forget about the bomb hard points. Those can be added in this sim via damage profile.
Thanks,
Dave

Did you want me to do the G or are you done with that?

And for the G, there are options for a belly Cannon pod and a long range belly tank. I assume you do not need them.

EDIT: For the VC, do you want only the interior plus exterior things you can see such as wings, engines, nose, fully functional props, etc., or the whole aircraft?

Also, can you deal with prop blade pitch animations or do they need to be removed?
 
Definite interest in the C, if it could be simply modified to a B mark having the stepped nose glazing of most USAAF A-20s in North Africa and early stages of the New Guinea campaign. None exist for CFS2. If it wouldn't take too much work, I for one would appreciate it. Thanks for your work either way.

attachment.php
attachment.php
attachment.php
 
Did you want me to do the G or are you done with that?

And for the G, there are options for a belly Cannon pod and a long range belly tank. I assume you do not need them.

EDIT: For the VC, do you want only the interior plus exterior things you can see such as wings, engines, nose, fully functional props, etc., or the whole aircraft?

Also, can you deal with prop blade pitch animations or do they need to be removed?

Hi Milton,

For the G, only need the yoke and pedals. G is almost finished but still need the yoke and pedals .
The same goes for the C

No, gun-pod and belly tanks are not needed.

On the VC, same as you made it for FS9. Only needs the yoke and pedals fix "parts visible, no animation".

Prop blade pitch animations are fine as is. I've set them at mid-animation.

So to sum it all up, pretty much "as is" except for the vc flight input controls.

Thanks for being so thorough.
Dave
 
Hi Milton,

For the G, only need the yoke and pedals. G is almost finished but still need the yoke and pedals .
The same goes for the C

No, gun-pod and belly tanks are not needed.

On the VC, same as you made it for FS9. Only needs the yoke and pedals fix "parts visible, no animation".

Prop blade pitch animations are fine as is. I've set them at mid-animation.

So to sum it all up, pretty much "as is" except for the vc flight input controls.

Thanks for being so thorough.
Dave

Great! Working on the C model now. :)
 
Back
Top