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Douglas C-47 V3 Beta Released

Thank you Hanimichal. Coming from you that is indeed a compliment.
I don't fly FSX any longer, but still keep FSX ST installed for beta testing aircraft and scenery.

These shots are taken in ST, using the same setup as in P3D, time of day, location, light direction etc. These are DX10 for comparison, but I'll post up some DX9 shots too.

I asked you this because I notice not only a realistic colors but also an excellent treatment of shadows so I wanted to see what is painting without game/platform effects
 
I asked you this because I notice not only a realistic colors but also an excellent treatment of shadows so I wanted to see what is painting without game/platform effects

I've actually baked in certain highlights and shadows, i.e. on the seat bucket under the armrest or on the fresh air hose over the windshield. Just very subtle additions with black using overlay brush.
The DX10 in ST renders shadows fairly well in the VC, so you don't have to have two sets of art...one for FSX...one for P3D.

I'm experimenting with texture/alpha, bump/alpha and spec/alpha to develop the light. You can see it works well in ST.
 
Thank you very much; my English isn't so good as it should be and the word "chock" wasn't in my german- english dictionary (I found it now in the english-german):icon29:
 
Press shift-7 and in the menu you will find the chocks and steps.

Cheers Chris

Hi, it's not so easy: In my case I have to press shift-4 (not 7) and this works obviously not with a new texture. I made with great difficulties a new texture (I never worked with a paint kit before) and the chucks remain, clicking set or off:dizzy:. It looks seldom flying with chucks inthe air:adoration:
Edit: Excuse me, but sometime it works! Oh,Oh this FSX!
 
Hello!
That's my first post here, but it was necessary to thank the glorious team behind this project for such an awesome piece of art. I hate taildraggers, but you converted me...chapeau! :)

My painting skills are non-existant, but I added some modifications to the code - like a simulated copilot, that roughly and sluggishly holds the course and altitude. This still has the feeling of hand flying this beauty compared against an autopilot.

Plus some other enhancements...

If you're interested give me a shout ;-)
 
For Hanimichal, these are FSX ST DX9. Bloom and lens flare enabled.

Using very mild alpha channel for the texture layers to develop a bit of gloss in the metals and leather where appropriate. Also bump alpha and spec alpha throw some light too.
The color work is consistent enough to use in all three simulators. Texture/alpha and bump/alpha develop the reflection intensity while spec/alpha are more for controlling the color of the thrown light.

Looking closely at these shots, I can see that I want to reduce the bump map height for the leather, and lighten up the bump alpha by about 30%. That should give the leather a softer look while still reflecting skin oil and typical grime.



FSX ST DX9

28536292001_66527acc59_o.jpg


28330571040_e6e551880d_o.jpg


28615330215_4884bac6b4_o.jpg
 
For Hanimichal, these are FSX ST DX9. Bloom and lens flare enabled.

Using very mild alpha channel for the texture layers to develop a bit of gloss in the metals and leather where appropriate. Also bump alpha and spec alpha throw some light too.
The color work is consistent enough to use in all three simulators. Texture/alpha and bump/alpha develop the reflection intensity while spec/alpha are more for controlling the color of the thrown light.

Looking closely at these shots, I can see that I want to reduce the bump map height for the leather, and lighten up the bump alpha by about 30%. That should give the leather a softer look while still reflecting skin oil and typical grime.



FSX ST DX9

28536292001_66527acc59_o.jpg


28330571040_e6e551880d_o.jpg


28615330215_4884bac6b4_o.jpg

very impressive sir
and thanks for that
 
Where exactly can I get those cockpit textures..absolutely beautiful!!

Second question...any chance there's a repainter here Willing to do 50819 NATS in the original grey paint? I knows there's a beautiful repaint of it already in polished aluminum.
This is what I'm hoping for..a highly detailed repaint in her original paint...

http://www.maam.org/airshow/images/r4d_exterior.jpg
 
For Hanimichal, these are FSX ST DX9. Bloom and lens flare enabled.

Using very mild alpha channel for the texture layers to develop a bit of gloss in the metals and leather where appropriate. Also bump alpha and spec alpha throw some light too.
The color work is consistent enough to use in all three simulators. Texture/alpha and bump/alpha develop the reflection intensity while spec/alpha are more for controlling the color of the thrown light.

Looking closely at these shots, I can see that I want to reduce the bump map height for the leather, and lighten up the bump alpha by about 30%. That should give the leather a softer look while still reflecting skin oil and typical grime.

FSX ST DX9

Wow Gman, those screen grabs are stunning! I'm a retired cinematographer and I hate most 3D CGI effects in movies, but your shots look like beautiful photographs. I wouldn't mind having a couple of them framed for my man-cave.

While not as dramatic as yours, here's a couple from a short ferry flight today from Fox Field to Camarillo.

Obie


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Incredible aircraft gentlemen! Wow! Really enjoying flying this aircraft, very immersive. Thank you.

Only one hick-up for me so far. I can't seem to get rid of the chocks. I turn them off on the control panel. And release parking brake via keyboard, but they visually are still attached to tires.
Any suggestions?

Thanks again guys,
Doc
 
Hi, see posting #306

For me I have to start with a texture from the original package; than you can change to a new texture and than you can handle with the chocks. Don't ask me why!
 
Incredible aircraft gentlemen! Wow! Really enjoying flying this aircraft, very immersive. Thank you.

Only one hick-up for me so far. I can't seem to get rid of the chocks. I turn them off on the control panel. And release parking brake via keyboard, but they visually are still attached to tires.
Any suggestions?

Thanks again guys,
Doc

Hi, see posting #306

For me I have to start with a texture from the original package; than you can change to a new texture and than you can handle with the chocks. Don't ask me why!

Go to /panel/C47 and open Sim_C47.xml

Then add this at the very bottom, just above "</Gauge>":

Code:
<Element><Select><Value>
(L:C97_chocks, bool) 1 ==
if{ (A:Brake parking position, bool) ! if{ 0 (>L:C97_chocks, bool) } }

(A:EXIT OPEN:2, Percent Over 100) 0 > (>L:C97_steps, bool)
</Value></Select></Element>

That also triggers the steps when you open "Exit 3". At least for me before nothing happend when I hit Shift+E+3...
 
Startup smoke in DX10 mode

The startup smoke effects dont work in dx10 mode in FSX...

anyone else have this issue?

cheers

Janick
 
Pretty much ready to give up looking for this elusive paint kit. I put "MJJV C-47 Paintkit.zip" in the search box for the library and still cannot find it.
 
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