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The Staff of SOH
Work in progress, not all new features are shown
Fantastic!! And I won't use the "w" - word
Cheers,
Mark
that looks really cool!
I have a question, at the moment, the engine textures are mirrored, and I can imagine changing that will be a bit of a hassle, and at least we have inside and outside textures, but the cowl flaps are mirrored twice, so the same for the inside and the outside. I ran into problems with my recent Brazilian paint. Would it be possible to make a separate texture for both sides of the cowl flaps, so inside and outside, like the engines? Of course, even better would be to make separate textures for both engines, although I'm not sure there is enough space on the present textures...
A great job TS. How're you going to follow that?
You don't even have to look to know it's a Gooney Bird.
A little modification.
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Now to add TacPack...
A recent model/texture had detailed rivits that TUFUN released used a model dak01 with texture.dgint. This resulted in the C47 with the "rebecca" antennas displayed on the nose area.
I would of liked to see the rivet detail on a non antenna model as well. The conventional model.C47_2 has no external antenna showing and would also look nice with the rivit detail.
Just a suggestion.
Without antennas
With antennas
For one, these antennas were radar beacons used for coordinating parachute drops
read all about it:
https://radionerds.com/images/b/b2/RAD-BEAC_HTM.txt