Drawing coastlines

During the initial start up SBuilderFS9 keeps giving me a message that FS2004 does not exist on my computer. Then the start up stops.

FS2004 is installed. However, I only have FS2004 basic- not the deluxe version. Would that make a difference?
 
After I installed sbuilder, I just copied the "C:\program files\sbuilder" folder to my FS tools folder, and have been moving that from computer to computer without re-installing; works just fine, even if fs9 is not installed on that machine!
 
AAArrggggh

I think I've made a mistake with the translator tool editing the post ,it's in french........
do you want i redo it ?

JP
 
Salut Sander !:salute:
Have you untersdood the message ?
It's just an idea because comparing the Dick's masks with those I did in common places ,they are more inland and lightly drop on some reliefs,hand drawing we compense that in keeping 1,2 or 3 pixels forward in the sea part ,perhaps faking the sea level to -3 m that could reproduce in automated way the corrections we do handly ,expanding the land part with these some pixels allow also to not use flattens .

JP
 
Baaahh......
I redo it .....not exactly equal .....damned google toolbar !.......

I'm ready to dip a toe in, but it's another learning curve ...
If it’s only to change the altitude ,you will see it’s very easy ;)


The only problem is when some coasts extend outward at 0 elevation
It’s just an idea an hypothèse of work ……I remember when I did my first meshes ,five years ago, with the srtm_v1 “not corrected” ,with Blackard to erase the specking noise of the sea ,that was many in these first heights pics, It was needed to set the sea level at -3m.,that calmed the water ,flatten the sea and fix all the land 0m areas, that was showed as water previously and recognize now as land.
Could it be possible ,using Geotiff with slarti or autocoast,to do somes watermasks from "faked" mesh ,with the sea to -3m, and place them on normal ,0m sea level, meshes.
I know that could seem not clear but you can read the full rewiew/tuto:
http://www.terrainmap.com/
"SRTM DEM repair Using BLACKART" on the list band on the left
The english language is also better......
from the “Despeckling SRTM Water Areas” chapter :
......
Despeckling SRTM Water Areas
One common type of problem that occurs with SRTM radar imagery over water is speckling or noise. Water surfaces generally produce radar backscatter that often results in noisy images. The surface of the DEM may thus be "speckled" with positive and negative deviations from the actual zero sea-level elevation values. (In addition, coastlines may not be well defined.) An example of this problem is shown in the first image to the right. It is a tile taken from the Eurasia data set, file number N00E073, which is somewhere in the Pacific Ocean south of Sri Lanka. There are actually two problems. The first one is that sea level is a little off, averaging about 3m. The second is the noise. Both these problems are relatively easy to fix.
The oceans can be calmed by shifting the entire data set a couple of meters closer to the center of the earth (actually, the reference geoid.) To do this, select Image|Array Operations| Offset Arrays. Enter -3m into the text field in the dialog box and hit 'Submit'. All the elevations will be decremented by this amount.
.......

Thanks for everyone's help & understanding. I'm sorry if people feel like we're going over old ground, but I'm new to all of this, & I need to understand how we are where we are (now I'm confusing myself :icon_lol:)

No matter !
icon23.gif

there are few experiences about the subject we working on ,almost what we do is new and there are many questions for the diverse way to use and the method .

JP
 
Salut Sander !:salute:
Have you untersdood the message ?
It's just an idea because comparing the Dick's masks with those I did in common places ,they are more inland and lightly drop on some reliefs,hand drawing we compense that in keeping 1,2 or 3 pixels forward in the sea part ,perhaps faking the sea level to -3 m that could reproduce in automated way the corrections we do handly ,expanding the land part with these some pixels allow also to not use flattens .

JP
Hmmm.... that would all be very complicated. I first want to see how LWM/shorelines created from SRTM SHP's compare with the mesh. If that is better than Rhmba's water, then it will not be necessery.
A bientot,
-Sander
 
OK, think it's just about done.

Nicobars completed

Port Blair airfield tweaked to match background better

Haven't touched the gsl - it's xavier's burma gsl that puts a couple of bukers into the bay NW of Port Blair.

Thinking about making Car Nicobar airstrip in FSSC, but it's another learning curve for me, & perhaps it's better to release everything as it is now ...
 
Hi all
I've writed:
"....expanding the land part with these some pixels allow also to not use flattens"


I should add :….in the mostly cases except for some particular places like cliffs falling directly at 180* into the sea like the Lampedusa island west coast …in this cases a flatten with fssc or builderX is needed to give the nearest aspect possible in FS of the island .



attachment.php





I will joint in the next AfnorII scenery Pantelleria , Lampedusa and Linola Three little “Pelagie” islands, confetis lands between Sicylia and Tunisia some dozen of miles of Malta ,Lampedusa and Pantelleria will have airfields ports and seabases to make some fighter sweeps :jump: ,and Linola only a port/seaplane base for the sailors
icon22.gif




attachment.php





These Islands are some of kind of “mini worlds” where it’s possible to try diverse set of textures to try to find the "color" of the north africa theatre scenery(Morocco,Algéria,Tunisia) that I distinct of the desert theatre (Lybia,Egypt)That need an other set of textures,the AfnorII ,"Afnor_scen", will have a specific land and water texture folder ,the "Afnor_base" texture folder will also have ,as water textures,the Otiz “green” "delta river set" that will make the rivers lakes and dirty ports, WC working with a separate WCbgl in "Afnor_base"/scenery , for these particulary places .
The coral waters , WCbgl, of the pegalie islands works today with my Truk scenery texture folder where I use the Uncle Tg's “b”version,but that could be in an other folder called "Coral_water "…..


attachment.php





The "drawing coastlines and masks" is not the part where I spare the most of my time ,the way is clearly balised starting from a good Bkgd bmp …,the other parts of the “global” afnor scenery are also consuming time ,airfields masks and datas, land and waterclass ,lay/gsl objects "selection" step to find the most suitables in the scenery to “feel the mood” and for the fps ….

attachment.php



Searching for some “indigènes” objects and don’t been finding entire satisfaction in the choice of the already existing I’ve ask to Wolfi his help if it could be possible to include African buildings in his future or current projects…He had friendly reply and have already made some new objects like casbah wall gate tower,houses and one mosquee that give the nice exotical touch and now it’s an other theatre .
"here..., It’s Africa,Man !"
icon22.gif
_
icon14.gif


attachment.php


sorry for the size of the pics .....:icon_lol:

JP
 
... not dead, just taking a long time to finish ...

Been building an airstrip on Car Nicobar ...

& getting to grips with FSSC & GSL editing ...
 
... not dead, just taking a long time to finish ...

....,Been building airstrips

& getting to grips with FSSC & GSL editing ....

same stituation for me I'm around Tunis to continue the Afnor scenery using the cfs2 time machine
icon10.gif


JP
 
Hi Rami
icon23.gif


there many things to do but the main lines are drawed the rest are only the finitions,the thinned step,there are also the mask ,gsl and data parts...and don't to forget the land water class values to alter...:mixedsmi: ...but the result is flyable.
What is your advice about the choice for a B17 cfs2 version to use to reproduce the life42 over Tunis pic ,making mission and screenies :kilroy:

JP
 
Reply...

Well,

The FDG2 B-17E would certainly fit the bill, the trouble is...I don't know of any Med skins for the B-17E. The B-17F wouldn't have been avail en masse until 1943.
 
Andamans & Nicobars - beta uploaded

I've uploaded a beta version of Andaman & Nicobar Islands.

Fresh LWM polys, coastlines rivers & roads.
Dedicated texture sets
2 new airfields, Car Nicobar & Port Blair Seaplane
Reworked Xavier's Port Blair airbase to blend in
"neutral" gsl work to give simple renderings of settlements - no AA, vehicles or shipping
Found I was spending too much time trying out version after version of gsl layouts, & decided it was better to release as a beta & let the gsl experts improve on things - I think I'm better suited to drawing & painting ...:sleep:
 
Back
Top