Will do. Thank you.
N.
Nonato,
When tested the frame hits on the Firestorm was not bad at all. However combined with scenery, weather and flak and searchlights you could have a problem.
Suggestions:
1. Searchlights cause a big hit try to use sparingly with the firestorm
2. Do not use "intense" weather with the firestorm effect. Try England rain France Clear. Clouds and rain cause tremendous hits.
3. Labels cause a hit when in view
4. Aircraft will cause a significant hit when used in quantity.
Steve
Yeah, I remember you had told me that once. Thanks for this info. (Will write it down on the manual).
thanks for the details Steve.
Now, I still have same trouble as Nonato. I don't use flak guns as vehicules but I use home made facilities.
what I've noticed is that red flak and flare guns always fire even at 20000ft, no problem about that.
This is not the case with flak guns, I'll have to test further more.
what's the difference between eto_flak and eto_HA_flak?
what's the difference between eto_flak1 and eto_HA_flak1?
what is the maximum altitude at which these gun will fire?
About the a_90mm, is it still the stock one? what is the maximum altitude for this AA gun?
ok so if it's "only' maximum range that is changed and the minimum altutude of 175 ft is the same, I will only use HA ones.The eto_HA flak and eto_HA_flak1 are identical to the eto_flak and eto_flak1 except they have a range above 30,000 ft.
it's a shame because England is covered by HAA sites that use these 90mm guns. In a future update, if possible, it would be nice to have them identical to the standard HA guns.I made no changes to the a_90mm.
I don't understand this point. As you said, the up limit is limited to 85° (UpLimit="85" in the xdp) but, they can rotate 180° (LeftLimit="180" RightLimit="180" in the xdp) so they should fire whatever the player direction is and wherever the are placed around the facility.When setting up your flak facility be sure and spread them and point them in different directions. If you make a facility with just say two or three guns in a line you will have to alter the "heading" of the facility in MB to insure coverage With a three gun facility in a line it will take a minimum of 4 facilities angled 0, 90, 180, and 270 degrees around the target.
Nonato,
Partner your mission building skills are now as good as I have seen,
Well done.:ernae:
Steve
I found how to make the HA flak guns to work over 15000ft every time.
In fact, in the xdp file, the ratelimit have to be changed, from RateLimit="4" to RateLimit="6".
I fly with flak setup as veteran, I don't like snipers flak guns.
Haven't tested a low altitude flight over a terget defended with HA guns setup like this but I suppose this is not a good idea, mission should be build with standart ETO flak (RateLimit="4") for low-medium missions and ETO HA flak guns (RateLimit="6") for high altitude one (over 15000 ft)
Nonato,
Thank you for this mission, all I can say is that it is intense by any standard. Anyone who is a fan of Bomber Command this is a must fly.
I was shot down on the first run but made it home on the second try (barely) I did not leave with full tanks. After running the gauntlet of flak and fighters I then had to land with low clouds and light rain and had to go around on my first approach.
Partner your mission building skills are now as good as I have seen,
Well done.:ernae:
Steve
There are plenty you haven't seen my friend...
TW