Dresden

Will do. Thank you.

N.

Nonato,

You also have to keep in mind that ETO has been designed to take advantage of the newer more powerful computers. As players upgrade their equipment ETO will get better and better. For those with older PC's they will have to sometimes move their sliders down. In some cases they will simply not be able to fly the more intense missions without editing. MAW is set up the same way and FPS hits over some harbors will reduce the game to a slide show on some PCs.

Steve
 
Plane count

Nonato,

When tested the frame hits on the Firestorm was not bad at all. However combined with scenery, weather and flak and searchlights you could have a problem.

Suggestions:

1. Searchlights cause a big hit try to use sparingly with the firestorm
2. Do not use "intense" weather with the firestorm effect. Try England rain France Clear. Clouds and rain cause tremendous hits.
3. Labels cause a hit when in view
4. Aircraft will cause a significant hit when used in quantity.

Steve

Aircraft -

I will make very attempt to make super framerate friendly BC bombers for later this year. I would love to get 100-150 planes up in the air including a few njg.
 
thanks for the details Steve.

Now, I still have same trouble as Nonato. I don't use flak guns as vehicules but I use home made facilities.
what I've noticed is that red flak and flare guns always fire even at 20000ft, no problem about that.

This is not the case with flak guns, I'll have to test further more.

what's the difference between eto_flak and eto_HA_flak?

what's the difference between eto_flak1 and eto_HA_flak1?

what is the maximum altitude at which these gun will fire?


About the a_90mm, is it still the stock one? what is the maximum altitude for this AA gun?
 
thanks for the details Steve.
Now, I still have same trouble as Nonato. I don't use flak guns as vehicules but I use home made facilities.
what I've noticed is that red flak and flare guns always fire even at 20000ft, no problem about that.
This is not the case with flak guns, I'll have to test further more.

what's the difference between eto_flak and eto_HA_flak?

what's the difference between eto_flak1 and eto_HA_flak1?

what is the maximum altitude at which these gun will fire?

About the a_90mm, is it still the stock one? what is the maximum altitude for this AA gun?

Loic,
The eto_HA flak and eto_HA_flak1 are identical to the eto_flak and eto_flak1 except they have a range above 30,000 ft.

I made no changes to the a_90mm.

The G_37mm_AA gun fires red golfball tracers and has a greatly reduced range from the larger flak guns. Not sure about the absolute range on that one but I think it is about the same as the Ostwind.


When setting up your flak facility be sure and spread them and point them in different directions. If you make a facility with just say two or three guns in a line you will have to alter the "heading" of the facility in MB to insure coverage With a three gun facility in a line it will take a minimum of 4 facilities angled 0, 90, 180, and 270 degrees around the target.

Steve
 
The eto_HA flak and eto_HA_flak1 are identical to the eto_flak and eto_flak1 except they have a range above 30,000 ft.
ok so if it's "only' maximum range that is changed and the minimum altutude of 175 ft is the same, I will only use HA ones.

I made no changes to the a_90mm.
it's a shame because England is covered by HAA sites that use these 90mm guns. In a future update, if possible, it would be nice to have them identical to the standard HA guns.

When setting up your flak facility be sure and spread them and point them in different directions. If you make a facility with just say two or three guns in a line you will have to alter the "heading" of the facility in MB to insure coverage With a three gun facility in a line it will take a minimum of 4 facilities angled 0, 90, 180, and 270 degrees around the target.
I don't understand this point. As you said, the up limit is limited to 85° (UpLimit="85" in the xdp) but, they can rotate 180° (LeftLimit="180" RightLimit="180" in the xdp) so they should fire whatever the player direction is and wherever the are placed around the facility.


What's the optimal distance from the facility they protect they should be placed? about 1 NM?
 
Uploaded. Available when the admin sees it.
Thank you all for the support, patience and help.
Cheers
Non

dresdenfinal4.jpg
 
I seems you have used the latest weapons and effects from ETO which are not yet on general release. To make the mission work, would they not have to be included in the upload??
 
James

I used ONLY ETO stuff ALREADY released with update 1.2
I had no access to the new incendiary bombs yet. And even if I had I´d never have used them before the official release.
Can you only imagine what will this mission be after they are released?

Nonato
 
Understood.:) Just thought the mission wouldn't work w/o them if you had used them and they weren't in the upload.
 
Nonato,

Thank you for this mission, all I can say is that it is intense by any standard. Anyone who is a fan of Bomber Command this is a must fly.

I was shot down on the first run but made it home on the second try (barely) I did not leave with full tanks. After running the gauntlet of flak and fighters I then had to land with low clouds and light rain and had to go around on my first approach.

Partner your mission building skills are now as good as I have seen,

Well done.:ernae:

Steve
 
I found how to make the HA flak guns to work over 15000ft every time.

In fact, in the xdp file, the ratelimit have to be changed, from RateLimit="4" to RateLimit="6".

I fly with flak setup as veteran, I don't like snipers flak guns.

Haven't tested a low altitude flight over a terget defended with HA guns setup like this but I suppose this is not a good idea, mission should be build with standart ETO flak (RateLimit="4") for low-medium missions and ETO HA flak guns (RateLimit="6") for high altitude one (over 15000 ft)
 
I found how to make the HA flak guns to work over 15000ft every time.

In fact, in the xdp file, the ratelimit have to be changed, from RateLimit="4" to RateLimit="6".

I fly with flak setup as veteran, I don't like snipers flak guns.

Haven't tested a low altitude flight over a terget defended with HA guns setup like this but I suppose this is not a good idea, mission should be build with standart ETO flak (RateLimit="4") for low-medium missions and ETO HA flak guns (RateLimit="6") for high altitude one (over 15000 ft)

Good show Loic, be sure and upload the new guns when you release a new mission.

Steve
 
Nonato,

Thank you for this mission, all I can say is that it is intense by any standard. Anyone who is a fan of Bomber Command this is a must fly.

I was shot down on the first run but made it home on the second try (barely) I did not leave with full tanks. After running the gauntlet of flak and fighters I then had to land with low clouds and light rain and had to go around on my first approach.

Partner your mission building skills are now as good as I have seen,

Well done.:ernae:

Steve

Very honoured, Sir.
As I said ..."I'll try to be on the shoulders of Giants".


Non.
 
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