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EE Lightning?

Aaargh! You beat me to it.
View attachment 33224
430 (TBL16_2) Delta CDO due to mach;
Starting at element 5, Y=0.001, then 0.001/0.2M to element 12, then make element 15 way higher to put the brakes on at M2.05
I'll download yours and have a look.
 
Is anyone prepared to post the fixes for this package as I have ported over the FS9 version but I can't get the the guages to work no matter what. Help please.
 
Chris: Thank you for fixing the Nav/Strobe lights switch :salute: Not sure what the other 2 do but I installed them anyway.

I notice CavOk is using the pack 1 F1 or F2 panel, they use EELightning.cab which should be OK for FSX plus a bunch of older *.GAU files which will not all work.
 
I think I've now got to the bottom of this. Having rummaged round my cupboard I found the original Alpha download for pack 1 and 2. The panels in these packs are different to the ones I have in FS9. Obviously they have been modified can't remember why but I'm sure it was a good idea at the time. Starting again from the original download all now seems well with the published tweeks. Thanks for your help Chris we got there in the end.
 
Chris: Thank you for fixing the Nav/Strobe lights switch :salute: Not sure what the other 2 do but I installed them anyway.

I notice CavOk is using the pack 1 F1 or F2 panel, they use EELightning.cab which should be OK for FSX plus a bunch of older *.GAU files which will not all work.

hschuit: AWP lamp test switch, next to the AWP mode switch (night/day); and the fuel gauge test switch down right below the fuel gauges.
Both of these are F3/F6 only.

CavOk: Glad to see you're almost there ... you have transformed all the texture bitmaps to dds haven't you? There are a few more tweaks no-one has mentioned yet. I've been playing with this for a week and I can't remember everything I've done. One thing you can do is go through your Panel.cfg file and zero all the negative numbers.
 
I went looking for a nice bare metal paint, found this gem made by Jens-Ole Kjølberg. BAC displayed one of the soon to be delivered Kuwaiti Air Force F.53's on the Paris Air Show in 1969.

LightningKUW.jpg


There are several of these, also Saudi ones - go to Flightsim - advanced search here :

http://www.flightsim.com/file.php?cm=ASEARCH

then in "all these words" type lightning jens ole
 
What do you think I've been testing the mods in?:jump:
View attachment 33269

Got it when I bought the original AlphaSim packages.
I'll certainly try those other paints, thanks.

Do you get those extra wingtip contrails outside the normal contrails?
 
What do you think I've been testing the mods in?:jump:
View attachment 33269

Got it when I bought the original AlphaSim packages.
I'll certainly try those other paints, thanks.

Do you get those extra wingtip contrails outside the normal contrails?

Chris, there is a fix for the "ghost" contrails. They are caused by FSX which by default draws wingtip vortices when pulling G's. To position those vortices, FSX calculates their position from the [airplane_geometry] section wing span and apex. In case of the Lightning aircraft.cfg these values are wrong:

[airplane_geometry]
...
wing_span = 62
...
wing_pos_apex_lon = 1.84677419354839
wing_pos_apex_vert = 0


They should be:

wing_span = 34
wing_pos_apex_lon = -6.0
wing_pos_apex_vert = 2.3

And that is not all, there are already wingtip vortices in the [LIGHTS] section:

//---------------wingcontrails-------------------------------------------------
light.7 = 7, -13.5,-16.5, 2.5, fx_contrail_Lightning , // Left Wingtip contrail
light.8= 7, -13.5, 16.5, 2.5, fx_contrail_Lightning , // Right Wingtip contrail

This is the reason why you see 2 properly aligned vortices + 2 "ghost" ones. There are 3 options to get rid of the problem:

1. Do not pull G's, do not use spot view, stop drinking, smoking and having sex :wiggle:

2. Keep the original [LIGHTS] effect and block the default FSX effect by adding these lines in the [EFFECTS] section:

vaportrail_l= fx_dummy // blocks FSX wingtip vapor
vaportrail_r= fx_dummy // blocks FSX wingtip vapor

3. Keep the default FSX effect and block the original [LIGHTS] effect by commenting out these lines:

//---------------wingcontrails-------------------------------------------------
//light.7 = 7, -13.5,-16.5, 2.5, fx_contrail_Lightning , // Left Wingtip contrail
//light.8= 7, -13.5, 16.5, 2.5, fx_contrail_Lightning , // Right Wingtip contrail

And of course fix the [airplane_geometry] section wing span and apex as explained above.
 
That's great, thanks.
I've left the wingtip vortices in the [LIGHTS] section where they are, looks good.
In reference to 1., I must admit to never using spot view if I'm in a 737 or suchlike except for parking the nosewheel on the T, only with the Lightning do I use spot view (for doing snap rolls whilst coming in to land - masochist that I am:jump:)

The only outstanding problems I have now is the SWP panel texture (blank/reflective?), the ICE alarm on the AWP (Lamp Test doesn't work) and the night lighting of the AP panel.

Of course, 10,000 problems with the F1/F1A/F2 gauges. I don't think I'm even going to start. :-(
 
If you are looking for repaints go to flightsim.com and do a file search.

Just search for - lightning paul

I did about eighteen.

Cheers

Paul
 
Nice paints, just downloaded them.
One problem down - another one raises it's head.
I'm off on a ferry run, EGLL to KJFK so I need overwing tanks. Where are they?
Meanwhile the night flight to Kennedy went ok with the AP settings being visible. Download this and drop it in your textures subdirectory. If you're still with bitmaps you'll need to run it through Imagetool or your choice of converter. I've also tweaked the numbers a bit in the panel.cfg to increase the size of the numbers a little.
View attachment 33312
(For F3/F6 only - I'll do the F2A later).

gauge13=Boeing747-400!Autopilot Altitude Window, 92,320,150,38
gauge14=Boeing747-400!Autopilot Heading Window, 15, 320 ,101,38
gauge15=Boeing747-400!Autopilot IAS-Mach Window, 219,320,101,38

I'm still not happy with the clarity of the numbers. I will probably dig the bitmaps out of the 747 cab and polish them a little.

Problems with the [airplane_geometry] changes. The aircraft is unstable around the roll axis. You might not notice if you're throwing it around the sky but you try to hold straight and level flight it's difficult, even the AP can't hold it straight. Coming into land is a nightmare. I've gone with the fx_dummy fix, thanks again for that.

 
Paul, thank you for pointing out the paints - when I checked them out they looked familiar, and then I got it... You are one of the creators of these wonderful models, right? :salute::salute::salute:

Chris, why do you use that civvy 2D autopilot, the Lightning has the real one modelled in the right console of the VC :icon_lol:
I must admit though I never used it till you made me curious so I had to try it and it works as advertized. The only comment I have is that when you change the AP heading she banks cautiously and slow like an old lady but she gets there in the end.

View attachment 33361View attachment 33360View attachment 33362
 
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