EE Lightning?

Thanks very much for this portover Chris and Henk. :salute:
Looks great after modding the model files and it flies great, nice FDE :). And I have to say that after I converted all the bmps into DDS DXT5, the loading goes quicker.
Just a small question. Unfortunately I didn't get the original pack 2 and 3 (just the pack 1) with the extra gauges, so I am wondering if the EElightning3.cab is available as freeware. Otherwise I may have to use default FSX gauges to fill in the gaps.:mixedsmi:
But all in all I am impressed with the results and the camera positions are great.
BTW: Does anyone have thumbnails for the original textures for me?
See ya, Sean
 
Thanks very much for this portover Chris and Henk. :salute:
Looks great after modding the model files and it flies great, nice FDE :). And I have to say that after I converted all the bmps into DDS DXT5, the loading goes quicker.
Just a small question. Unfortunately I didn't get the original pack 2 and 3 (just the pack 1) with the extra gauges, so I am wondering if the EElightning3.cab is available as freeware. Otherwise I may have to use default FSX gauges to fill in the gaps.:mixedsmi:
But all in all I am impressed with the results and the camera positions are great.
BTW: Does anyone have thumbnails for the original textures for me?
See ya, Sean

Sean, we agreed with Paul not to share the original payware MDL and CAB files, I guess you could also consider to buy the Virtavia EE Lightings package, all 3 former Alphasim packs are included, PC Aviator is selling it for $24,95.

Here are some thumbnails for the older texture sets: View attachment 35181
 
Sean, we agreed with Paul not to share the original payware MDL and CAB files, I guess you could also consider to buy the Virtavia EE Lightings package, all 3 former Alphasim packs are included, PC Aviator is selling it for $24,95.

Here are some thumbnails for the older texture sets: View attachment 35181

Yes, I agree. Sorry Sean, but the FS9 Lightning is still 'officially' payware. Having said that, I am really happy with the excellent work that has been done here in converting the Lightning for FSX, and for the 'new bits' that have been released here in this thread.

Cheers

Paul
 
Sean, we agreed with Paul not to share the original payware MDL and CAB files, I guess you could also consider to buy the Virtavia EE Lightings package, all 3 former Alphasim packs are included, PC Aviator is selling it for $24,95.

Here are some thumbnails for the older texture sets: View attachment 35181

Many thanks for the thumbnails Henk, I did buy the Pack 1 long ago, but now I bought the new Virtavia set. So I'm very happy and will do all your patches for FSX again. Lovely to fly this bird again, and in FSX :)
EELightning.jpg

Had to share this shot while flying over the Neterlands.
And I now have all 3 packs and applyed the fixes to pack 1 & 2.
Made a simple batch converter for the imagetool for converting the BMPs to DDS (DXT5) files. Anybody want it? Ask me in a PM. :)
 
Many thanks for the thumbnails Henk, I did buy the Pack 1 long ago, but now I bought the new Virtavia set. So I'm very happy and will do all your patches for FSX again. Lovely to fly this bird again, and in FSX :)
EELightning.jpg

Had to share this shot while flying over the Neterlands.
And I now have all 3 packs and applyed the fixes to pack 1 & 2.
Made a simple batch converter for the imagetool for converting the BMPs to DDS (DXT5) files. Anybody want it? Ask me in a PM. :)

Nice screenshot ;).

And, well done to Henk and Chris for their very considerable efforts. :applause:

Cheers

Paul
 
Dankjewel Sean, thank you Paul for the positive feedback:ernae:.

Sofar nobody caught me on a little omission in the pack 1 kit: There are a couple of updated VC textures in the texture.sharedF1 folder which you have to copy into the original texture set folders because these are not using FSX aliasing:

VCgunsight.dds
VCpanel4.dds

Also make sure you delete the original BMP versions.
 
Just out of interest...................:)

Did you guys (Henk and Chris) give up on releasing an update pack for the two seater in the end?

(BTW, I fully understand the mdl issues - re the T5 etc - mentioned by you in this thread. Sorry about that, but they were FS9 releases and you have really suprised/impressed me with the FSX portovers)

cheers

Paul
 
I've just had a quick look. I've never flown the T-Birds before. I see nothing that can't be fixed except for the gunsight problem.
What do you think Henk? There's two of us and a T4 and a T5 need doing. You up for it? :mixedsmi:
 
I've just had a quick look. I've never flown the T-Birds before. I see nothing that can't be fixed except for the gunsight problem.
What do you think Henk? There's two of us and a T4 and a T5 need doing. You up for it? :mixedsmi:

Did not fly them much myself either... I think we will have to compromise on the gunsight by moving the viewpoint to the right hand seat (which was where the instructor used to sit I guess). Trying to land from the left seat is a pita, the black gunsight blocks your view on the runway. I already did some fixing on the T.4/T.5 shine through/mirror effects of the panel bitmaps, I could finish those I guess. I also have a fix for the embedded nav/strobe lights which show as blocks when switched on.
 
Did not fly them much myself either... I think we will have to compromise on the gunsight by moving the viewpoint to the right hand seat (which was where the instructor used to sit I guess). Trying to land from the left seat is a pita, the black gunsight blocks your view on the runway. I already did some fixing on the T.4/T.5 shine through/mirror effects of the panel bitmaps, I could finish those I guess. I also have a fix for the embedded nav/strobe lights which show as blocks when switched on.

Ok, I'll concentrate on the cab files then. If I see any panel that needs looking at, I'll call you first :icon_lol:
 
Here are the changes for the T5. The engine start is as normal, but the panels don't match the switches for the fuel pumps and valves. Remember, left to right, pump first then valve open at 20% N2. Check the tooltips if you're not sure. I'll get on with the panels shortly.

Updated - see below...

As for the gunsight problem - it's not any longer;

View attachment 35354

Check the panel.cfg out, the interesting bit is [Vcockpit12].

Ok. here's the panel;

View attachment 35358
 
Many thanks for the thumbnails Henk, I did buy the Pack 1 long ago, but now I bought the new Virtavia set. So I'm very happy and will do all your patches for FSX again. Lovely to fly this bird again, and in FSX :)
EELightning.jpg

Had to share this shot while flying over the Neterlands.
And I now have all 3 packs and applyed the fixes to pack 1 & 2.
Made a simple batch converter for the imagetool for converting the BMPs to DDS (DXT5) files. Anybody want it? Ask me in a PM. :)
Have the tool already, thanks. :icon_lol: Use it daily.
Just wanted to say that's beautiful shot.
:ernae:
 
Here are the changes for the T5. The engine start is as normal, but the panels don't match the switches for the fuel pumps and valves. Remember, left to right, pump first then valve open at 20% N2. Check the tooltips if you're not sure. I'll get on with the panels shortly.

As for the gunsight problem - it's not any longer;

View attachment 35354

Check the panel.cfg out, the interesting bit is [Vcockpit12].

Chris, you are brilliant, I have spent so much time trying to solve this looking in the wrong direction! I am really happy you figured out it is just a missing Vcockpit section LOL:applause::applause::applause:
I just tried the same trick on the T.4 and it works too :jump: - simply add this to the panel.cfg

[Vcockpit18]
file=VCplane18.bmp
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$VCplane18

and add the VCplane18.bmp file into the panel folder (which is a copy of the T.5 VCplane12.bmp that Chris posted)
 
... and add the VCplane18.bmp file into the panel folder (which is a copy of the T.5 VCplane12.bmp that Chris posted)

Not as smart as you think - you don't need to copy the bitmap over - it's already there. I'd been screwing around with it, painting it green, putting red crosses on, all sorts of things just to prove that the problem was in that area. When I eventually realised it needed an alpha channel I wasn't aware that before I'd beaten it to death in photoshop, it *already* had an alpha channel. VCplane18.bmp in the T4 panel folder is fine, open it up in Aces Image tool and there it is - Alpha=Colorkey.

I think I've messed up with the starting sequence, I've got it back to front. I need to give it some more thought. You can still get caught out loading another aircraft, making the changes and reloading the aircraft you're working on. Sometimes the changes are not loaded - damn those caches.
 
Updated from above...

View attachment 35370

I'm happier with the start sequence now and the tooltips.

(You might want to update the Engn_Fuel & Engn_FuelCutoff xml files to your EELightning(2) CAB files as well - not a problem though, it's only the tooltips are 'more' correct.)

Here are the T4 changes - the cab file is the same as the T5.

View attachment 35373
 
Back in post 166 I said I wasn't happy about the CDi/GSi valid lamps, I now know what the problem is. There's no selector for NAV1, the model thinks it's tracking the GPS.
Whilst I was fixing that I thought that blank hole in the panel could use some numbers to fill it in, so now you've got a DME readout.
I know it's not the best fix, the Lightning *never* had GPS fitted but unless someone knows how to force GPS_DRIVES_NAV1 off on loading the aircraft it's the best I can think of.
This is for the F2A/F3/F6 ...

View attachment 35707
 
Updated from above...

View attachment 35370

I'm happier with the start sequence now and the tooltips.

(You might want to update the Engn_Fuel & Engn_FuelCutoff xml files to your EELightning(2) CAB files as well - not a problem though, it's only the tooltips are 'more' correct.)

Here are the T4 changes - the cab file is the same as the T5.

View attachment 35373

Hi there, great work on these. :)

But what do I do with the CAB folder containing XML & BMPs in the T5 zip? Do I just drop the files in the Gauges folder, will they be given priority over identical files within the packed CAB file?
 
...But what do I do with the CAB folder containing XML & BMPs in the T5 zip? Do I just drop the files in the Gauges folder, will they be given priority over identical files within the packed CAB file?

You can do that but you'll need to de-reference the EELightning(3) in your config file, i.e. instead of (for example);

gauge05=EELightning(3)!Eng1_FuelCutoff, 114,135,47,47 // Pump 1

use;

gauge05=Eng1_FuelCutoff, 114,135,47,47 // Pump 1

It would be better to put them in a subfolder under panels, say "EE_Additions" and use;

gauge05=EE_Additions!Eng1_FuelCutoff, 114,135,47,47 // Pump 1

Best would be to add them to the EELightning(3) CAB file but I assume that you don't have cabdir.exe

You can get it from here;

http://www.fsdeveloper.com/forum/downloads.php?do=file&id=30

If you've never used it before just follow these simple steps.

1. Create an empty folder called EELightning(3)
2. Unzip EELightning(3).CAB to that folder with winzip (if you have winzip installed you should just need to double click the cab file)
3. Add the new/updated bitmaps & xml files to the folder.
4. Drop the folder onto cabdir.exe
5. Copy the newly created EELightning(3).CAB file into the panel folders of T4/T5 ... and whatever other models you have that use it.
 
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