EE Lightning?

Woow! I have been away for a week and when I come back you guys have fixed the gunsight on the twin seaters! Thanks!

I'm doing a complete rework of my RSAF T.54 paint right now, but I have encountered a small problem in the VC. When the AB is engaged the gunsight turns blurry and a few of the VC textures become invisible, which texture(s) is missing/not converted? the T4 changes.zip has been installed, but no other reworked textures.

Jens-Ole, are you sure you used the upgrade pack from the library = EELightningsPack3FSX.zip ? T4 changes.zip to me sounds like an old WIP file.

And, this might help to answer your question (from the enclosed README file):
-------------------------------------------------------------------------------
KNOWN ISSUES we could not fix:
-------------------------------------------------------------------------------
1) T.4 student seat gunsight reticle mirror effect which occurs when any light is switched on during daytime (that includes light channel triggered effects such as engine smoke/afterburners). As a workaround the default viewpoint has been moved to the instructor seat. By using the subview key (keyboard A) in the VC, you can quickly switch seats and look at the consoles and instruments.
2) T.4 AWP/SWP panel edges stick out through the fuselage wall.
 
Thanks! That solved it for the T.54.

I have updated the F.6/F.53 with your "EELightningsPack2Distr" and compiled the cab file, this in turn have made a few problems. The VC looks superb, but strangely the flight dynamics have been affected and only the lower AB ignite on full power. Any ideas?
 
Thanks! That solved it for the T.54.

I have updated the F.6/F.53 with your "EELightningsPack2Distr" and compiled the cab file, this in turn have made a few problems. The VC looks superb, but strangely the flight dynamics have been affected and only the lower AB ignite on full power. Any ideas?

What do you mean with "lower AB"? The pack 2 mods were mostly done by Chris but as far as I can see it should work the same as with the original FS9 version:

Engine running glow (through taxi light): Visible if throttle >25%
Afterburner flame (through logo light): Visible after you switch on the AB manually (Shift-F4)

If you want the AB linked to the throttle, add this line into your aircraft.cfg [TurbineEngineData] section:

afterburner_throttle_threshold = 0.90

But then again, I may have missed something, maybe Chris knows?

I have no clue why the FDE should be affected, what air file do you have / what was the previous one? You can always try the generic one which is included in EELightningsPack3FSX.zip (Lightning_FSX.air dated Apr 8,2011)
 
I'll do some more trying and check things out. <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" /><o:p></o:p>
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Right now I'm painting up maybe the least known Lightning mark of them all; the Saudi 4 gun F.52, converted from former RAF F.2s. I'm painting it up as 56-610 from ”Operation Magic Palm” in its mid service paintscheme with the roundel painted in the forward position. <o:p></o:p>
 
... The VC looks superb, but strangely the flight dynamics have been affected and only the lower AB ignite on full power. Any ideas?

Do you mean the lower engine afterburner *effects* don't show, or you don't get both reheat lamps lit in the cockpit?

If it's the effect not showing, it's probably a missing line in the [lights] section or a misplaced comma.
I can't imagine only one afterburner kicking in if you're using the afterburner_throttle_threshold as Henk suggests.
 
Has no-one noticed that at dawn, strange things happen to lamps?
They either dissappear or glow brightly. I'm not familiar with the FS9 SDK but I assume "TIME OF DAY" is 1=Day, 2=Dawn/Dusk, 3=Night. The FSXA SDK says the same thing. Unfortunately it's incorrect. It's 0=Dawn, 1=Day, 2=Dusk, 3=Night. As most (all) of the gauges fail to catch the case Value="0", you get a blank space on the panel at dawn.

I've gone through all the models and modified all the gauges I could find. If you spot one I've missed, please let me know. I've also included a "TimeOfDayTest.xml" that I used during investigation, if you want to check this out for yourself, feel free to drag it to the recycle bin if you don't :mixedsmi:

View attachment 37267

If you're still using the EElightning, EELightning(2), EELightning(3) scheme, you'll need to copy the contents of F1 & F2 to EELightning.CAB, F2A, F3 & F6 to EELightning(2).CAB and T4, T5 & T5C to EELightning(3).CAB
 
Hi,

First of all I want to say thank you for the great work with putting these update packages together. I hope you don’t get me wrong when I’m coming with my experience with installing them. It can very likely be my own fault..
<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" /><o:p> </o:p>
Both the F.2 and F.6 have been fresh installs done by the readme instructions.
<o:p> </o:p>
After doing a copy and past install several times from your F6 files it looks to me there are some mismatches between the panel.cfg/aircraft.cfg files and effects on the F.6. All times I end up with the same result with only the lower AB flame showing.<o:p></o:p>
<o:p></o:p>
Having installed the F2, a lot of gauges were not showing before I included all the gauges from the (2) and (3) into the EELightning (E) and EELightning CAB (any reason for having links in the cfg file to both the last cabs)?<o:p></o:p>
 
After doing a copy and past install several times from your F6 files it looks to me there are some mismatches between the panel.cfg/aircraft.cfg files and effects on the F.6. All times I end up with the same result with only the lower AB flame showing.<o:p></o:p>

The relevant section in the panel.cfg is;

light.9= 6, -20.8, 0.0, 1.25, fx_engineLightning // Eng1 lit
light.10= 9, -21.0, 0.0, 1.25, fx_reheatLightning // Eng1 reheat
light.11= 6, -20.8, 0.0, 3.7, fx_engineLightning // Eng2 lit
light.12= 9, -21.0, 0.0, 3.7, fx_reheatLightning // Eng2 reheat

That's 6 (TAXI) for the engine lit and 9 (LOGO) for reheat
<o:p></o:p>
from the panel.cfg [Vcockpit22] the relevant lines are;

gauge01=EELightning(2)!Reheat_LOGO, 0,0,20,20
gauge02=EELightning(2)!Burner_TAXI, 0,0,20,20

As you can see, the same XML file and effects are used for both engines. If you've got one working, they both should work. See what happens if you don't copy and paste. Just copy both aircraft.cfg & panel.cfg over to your installation.

Having installed the F2, a lot of gauges were not showing before I included all the gauges from the (2) and (3) into the EELightning (E) and EELightning CAB (any reason for having links in the cfg file to both the last cabs)?<o:p></o:p>

That's as it should be. The original gauges for Pack1 are not compatible with FSX so Henk went through the other packs trying to find suitable alternatives. You can always pull them out of (2) and (3) and add them to EELightning.CAB if you want. That's what I've done. I have seperate CAB files for every model so that if I'm making modifications to one, the rest don't get disturbed.
 
Operation Magic Palm” was the first part of the large defence deal signed with the <?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:eek:ffice:smarttags" /><st1:country-region w:st="on">UK</st1:country-region> in the early 1960 by <st1:country-region w:st="on"><st1:place w:st="on">Saudi Arabia</st1:place></st1:country-region> for the delivery of large quantities of military equipment. The sharp end of Op Magic Palm was the immediate delivery of a small number of EE Lightning Mk.F.52s and T.54s to bridge the gap before the purpose build multirole Lightning marks F.53 and T.55 were ready.
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F.52 (Former RAF F.2) "56-610" of 6 Sqn RSAF, in the later scheme with the roundel moved to the forward position.
Scrshot17702.jpg


Scrshot17722.jpg


<o:p></o:p>

<o:p></o:p>

<o:p></o:p>

<o:p></o:p>
T.54 (Former RAF T.4) “54-650” of 6 Sqn RSAF, in the early delivery scheme with the roundel on the aft part of the fuselage.
<o:p></o:p>
Scrshot17372.jpg
 
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This is the current line up of Arabian Lightning paints I’m working on:
<o:p> </o:p>
  1. F.52 (Former RAF F.2) "56-610" of 6 Sqn RSAF, 1960’s
  2. T.54 (Former RAF T.4) “54-650” of 6 Sqn RSAF, 1960’s
  3. F.53 “53-418”-L/G-AXEE. BAC demo aircraft from the Paris Air Show in 1969.
  4. F.53 “53-418”-L of the KAF, 1970’s
  5. T.55 “55-716” of the RSAF, 1970’s
  6. T.55 “55-410” of the KAF, 1970’s
<o:p> </o:p>
<o:p> </o:p>
ArabianLightnings.jpg
 
<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" /><o:p></o:p>
<o:p></o:p>
This is the current line up of Arabian Lightning paints I’m working on:

<o:p></o:p>
  1. F.52 (Former RAF F.2) "56-610" of 6 Sqn RSAF, 1960’s
  2. T.54 (Former RAF T.4) “54-650” of 6 Sqn RSAF, 1960’s
  3. F.53 “53-418”-L/G-AXEE. BAC demo aircraft from the Paris Air Show in 1969.
  4. F.53 “53-418”-L of the KAF, 1970’s
  5. T.55 “55-716” of the RSAF, 1970’s
  6. T.55 “55-410” of the KAF, 1970’s
<o:p></o:p>
<o:p></o:p>
Outstanding work as usual. Always appreciate your drive for accuracy.
:ernae:
 
Looking awesome indeed!

Any chance of the lovely F2s with the lovely bright tails/spine schemes: 2 come to mind:


56 Sqn, and
English+Electric+Lightning+F.1A%253B+56th+Sqn+RAF+-Firebirds-.jpg


my real favourite - 92 Sqn:



641facfc88fb298476414791b0f702a7.jpg




Here's a nice shot of the latter (furthest from camera) in formation ....

EE.jpg



The bare metal with the coloured tails are (were) simply stunning. Just a thought. Looking forward to the RSAFs and KAFs all the same.

Many kind thanks,

dl
 
Looking awesome indeed!

Any chance of the lovely F2s with the lovely bright tails/spine schemes: 2 come to mind:

56 Sqn, and

my real favourite - 92 Sqn:

Here's a nice shot of the latter (furthest from camera) in formation ....

The bare metal with the coloured tails are (were) simply stunning. Just a thought. Looking forward to the RSAFs and KAFs all the same.

Many kind thanks,

dl
I'm pretty sure that 56 Sqn is included in the default textures as a Mk.1A and 92 Sqn as a Mk.2.

111 Sqn, the aircraft with the black and yellow tail in your photo, is also provided as a Mk.1A.
:ernae:
 
I'm pretty sure that 56 Sqn is included in the default textures as a Mk.1A and 92 Sqn as a Mk.2.

111 Sqn, the aircraft with the black and yellow tail in your photo, is also provided as a Mk.1A.
:ernae:
You are quite correct. The aircraft paints supplied with the original package are;
5
11
11 Camo
19
19 Camo
23
29
56
74
92
92 Camo
111
LTF
Leuchars TTF
Wattisham TTF

There are dozens of paints already out there, many duplicated (probably by google challenged people :mixedsmi: )
 
Sorry - miscommunicated (again! :sleep:)

Yes, I was aware that the original packs came with them. I was just wondering if there was a chance that there would be an "FSX improved" version of some of these on someone's list - along the lines of the repaints done in the FSX Pack 1 (eg: XN779, XM144) or these more recent RSAF/KAF schemes.

The "default" bare metal textures look odd (at least on my pc) compared to these new ones. Likely because they were intended for FS9 rather than the .dds format for FSX.

If not, that's totally understandable - thanks all the same! :ernae:

dl
 
Hi,

No plans for any RAF Lightnings at the moment as the RSAF and KAF paints are becoming a rather large project to finish with 6+ repaints. Just the research alone for these repaints have been a big undertaking.

But I do have a black tailed 74 Sqn F.1 with full RAF decals collecting dust from the days I did the FS9 paints for the same base metal textures as I'm using for the Arabian birds...
 
This one? Sure - she's lovely too!

lightning4.jpg



Sounds good - the coloured part of the FS9 paints look fine in FSX, it's the bare metal that looks far better in FSX after yours and the other painters projects. If that's a happy compromise that doesn't involve more work on your part, who am I to be anything other than grateful? :ernae:
 
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